CQC CQC dead?

Its not fast and you often have to compete with a lot higher ranking commanders with weapons and outfitting you not having yet.

This leads that new players get shot down in like 5 seconds but they need 30-60 seconds to shot down someone else. So thats not fair and not fun.
When I first started playing CQC I was getting blown up a lot [well even more than now, I mean... ;)] - unfortunately that's basically normal...
But curiously the reasons why this was happening weren't primarily due to other players having access to better outfitting - the ships/outfitting are actually reasonably balanced - other factors seemed to make more of a difference, for instance:
* Not using pip management (weapons/engines/systems)
* Not knowing where to find the powerups (or not using them effectively)
* Controls being a bit naff - (I struggled with Keyboard and Mouse - and found joystick and keypad gave a lot better ship control)
 
The very best load out uses the same pulse lasers available to a level 1 player, slightly better shields maybe and can they can boost more often.
For the Condor and Imp Fighter I'd agree that there's not much to improve on the stock Condor. (Even the "boost more often" and "better shields" are somewhat matters of opinion as to whether they're actually better or just different)

The Eagle is a different matter, though - a very different style of ship and flying. Tough to make it work effectively (and a badly- or even competently-flown Eagle is a very easy target) but even tougher to counter 1v1.

(Still, the chances of running into someone flying an Eagle well are pretty low if you don't go looking for them)
 
This is not actually true. High ranked commanders often have worse load outs than those at say level 14. The very best load out uses the same pulse lasers available to a level 1 player, slightly better shields maybe and can they can boost more often. The trouble is, that most of the weapon choices that new players make are ineffectual against those with experience to avoid getting hit. High ranked payers just have more experience and have been through the same multi-deaths as you have been experiencing.

Cool story bro, i play CQC sometimes and higher Ranks get different loadout options.
If oppoments mainly use lasers you can change to laser resist shields, rank 1 cant do, Eagle with silent running ? i dont even have that. Fast cannons, not sure but i think u even get a multicannon or a very fast shooting weapon later ?
You can use different loadouts have more choices.
CQC is actually more fun with lower or same rank players then with higher ones. Some of em dont get even shot 1 time and winning the game in death match.
 
Cool story bro, i play CQC sometimes and higher Ranks get different loadout options.
Different, yes - more effective? Generally not. Most of them are just plain worse.

If oppoments mainly use lasers you can change to laser resist shields, rank 1 cant do
True - and most people do use lasers - but rank 7 can, which is really not very far to go. Also, it's only a 20% net resistance increase - nice to have but you'd have to be really closely matched with your opponent for it to actually make the difference. Even slightly better pip management will outweigh that by a long way in any real fight.

Eagle with silent running ? i dont even have that.
Heat sinks (which it starts with when you get the Eagle at rank 3) are generally more effective than silent running - at least when using any of the Eagle's laser weapons. (Both are really tricky to use well)

Fast cannons, not sure but i think u even get a multicannon or a very fast shooting weapon later ?
Unfortunately none of the projectile weapons have a fast enough travel speed to make them worth using. The only people you'll consistently kill with them are the ones who don't try to dodge.

CQC is actually more fun with lower or same rank players then with higher ones.
Swap 'rank' for 'skill' and take out "lower or" I'd agree - it's definitely always most fun if the match is full of equally skilled players, and it's unfortunate that there aren't consistently enough players to let the matchmaker put together multiple skill-banded matches.

Rank has very little to do with that, though - I've beaten people a few hundred ranks higher and lost to people a few hundred ranks lower - and a rank 1 player might be a genuine complete beginner who bought Elite today, or an experienced main-game PvP combat pilot trying something new.
 
CQC has always been dead on my system, I have never entertained it.
I have never liked grab a flag game type.
it would'nt bother me if it was sacked altogether, and it should be.

Hello, of course you have the right for this opinion...

I really enjoy CQC on the other hand (when I am able to connect to a game). Unfortunately I was ever able to connect only to Team deathmatch and Deathmatch, NEVER capture the flag (...and I always wanted and still want to try it out) ...


I think CQC has a lot of potential, people would play it (including me), if the "waiting for a match" was not so hopelessly long (I am patient, but with limits... I do not want to spend my precious gaming time waiting for a match)


Fly safe, Karlos
 

VampyreGTX

Volunteer Moderator
I finally got a CQC match on PC the other night (instant joined a group of 7) and had a blast! It was way more fun that I expected, and it really let me work on my flying skills as it does require a lot of use of ALL thrusters, occasional F/A cycling, continual pip management, etc. I'm viewing it as a great way to improve my PvP skills by significantly working on my flying skills when in CQC
 
It's getting harder and harder to find matches. I may never reach CQC Elite through no fault of my own.

I've been trying to find a match for several months now, and I've been unsuccessful. I really wish they'd just implement AI opponents so we could play CQC instead of bash our heads against a brick wall trying to play. :(
 
I've been trying to find a match for several months now, and I've been unsuccessful. I really wish they'd just implement AI opponents so we could play CQC instead of bash our heads against a brick wall trying to play. :(

Well, it takes me 1-10 minutes to find a match depending on the time of day... Use the discord link in my signature, ping the channel, and most probably you'll get some guys' attention who are willing to join :) (Of course it is not 100% chances to find a match in the EU evenings are highest, but there is a bunch of guys from all around the globe. Or disk, whatever :D)
 
dont... it pains me!.

That said... we HAVE CQC now, that time is spent... and it is really fun imo. its just no one plays it. Given for better or for worse we have CQC, imo FD need to go all in on it now and finish it off. its a self fulfilling prophecy. try to get a game, no one playing, wait for 10 mins and give up never to return.

CQC desperately needs lobbies and, even more importantly, drop in drop out support with NPCs. Apparently SJA is meant to know her onions regarding ship AI, so let her prove it. stick in elite npcs in CQC which get replaced by players as matches proceed.

Great suggestions Mike, i've been lucky enough to experience how much full on fun CQC can be, but the last few times i've cycled through the prohecy as you put it. Sad, as it's a great place to 'Git Gud' both in terms of combat & in general piloting skills (eg when to turn flight assist off or not). Its also perfect for those like me who don't have hours to regularly invest in the main game. The knock on affect is that i play infrequently, and that pains me as I love E:D 😊
 
I finally got a CQC match on PC the other night (instant joined a group of 7) and had a blast! It was way more fun that I expected, and it really let me work on my flying skills as it does require a lot of use of ALL thrusters, occasional F/A cycling, continual pip management, etc. I'm viewing it as a great way to improve my PvP skills by significantly working on my flying skills when in CQC

Lucky ! Couldn't agree more with you though. Good luck finding moe games ��
 
NPC pilots

NPC pilots already exist in the main game, so surely the AI is already in place? Lobbies can't be hard to do, (almost) EVERY online multiplayer game has them afterall, presumably server location based.

Love the idea posted earlier about logging the request in the main game - sorry i don't remember the OP's name, but i bumped their rep at the time of reading - then having 60-90 seconds to park up/make safe/abandon, or losing the place in the queue.

i did feel it needed balancing, having elite pilots vs noobs is basically a turkey shoot, but i suppose with so few players sticking around long eough to try CQC, you have to take what you can get.

Even if a game starts with minimum 1 on 1 PvP + 6 NPC's, which get swapped out with real players as they turn up & or move on - drop in drop out like madmike said.
 
It really males no sense at all not to have bots in CQC.
Unfortunately the AI is pitifully sub-par when it comes to combat. The "purpose" for CQC was to establish a PvP and even acquire some rank status. If this can simply be achieved through defeating the lame NPCs, then it's no different from the "Elite" combat status.However, I do concede that in terms of simply filling roles so that matches may be validated, and joined to pad out where failing numbers or -poor matchmaking otherwise results in endless wait, then NPC bots woulöd serve a useful function. It may simply be necessary to establish that bot kills have no influence on stats for example. This, unfortunately, then brings its own problems...
 
The NPCs are lame because the forums whined they were too hard. Let CQC have them like SJA intended and I don't think you'll find them lame anymore.

Well, really, it would be easiest for the devs to just make them perfect and nearly undefeatable, with perfect aim, maneuvering, pip management and builds (the AI always "knows" exactly where you are). It's actually a challenge to find a balance that's acceptable to most, and I think that currently it's not bad, combat gods notwithstanding. Still better than endless barrel rolls, lol.
 
If CQC was a think you could do in the main game, and that would happen at various locations in the universe, AND there was at least bot support for it, then maybe...
 
Glad I found this thread.... I was wondering what was up.... sat in queue a few times for about 5-8 mins then once went in queue, had a minor emergency at the homestead and came back about 30 mins later.... still in queue. ...haven't been back since.
 
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