CQC is unfair.

When you die quickly in the CQC, you can not learn it.

You are wrong. I was 2 years late to the party. When I started I was finding mostly matches full of cqc legend/elite players.
You learn quicker when you play with more experienced players.

Now a few years later I farm those who farmed me to the point they either quit matches or bring friends to help them :ROFLMAO:
 
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You are wrong. I was 2 years late to the party. When I started I was finding mostly matches full of cqc legend/elite players.
You learn quicker when you play with more experienced players.

Now a few years later I farm those who farmed me to the point they either quit matches or bring friends to help them :ROFLMAO:
The translation must have distorted part of my message.
Yes, by dying (even if you don't understand why, since everything is very fast) you might learn a little.
But what do higher ranked commanders get points for when they kill lower ranked ones?
I participated in competitions in real life, there are different weight class and grid with decreasing.
 
You are wrong. I was 2 years late to the party. When I started I was finding mostly matches full of cqc legend/elite players.
You learn quicker when you play with more experienced players.

Now a few years later I farm those who farmed me to the point they either quit matches or bring friends to help them :ROFLMAO:
Well you definitely learned how to play. You've proven that much.
But as veterans like you join the game with new players who are still learning the ropes, not only you destroy their ships, you destroy the fun. And that first impression can push them out from the mode for good. No matter how much you keep telling that is how you got started.
Maybe even a simple prestige level based matchmaking lock could work? Have any prestige, you only face prestige players.. don't know, but current system is bad for sure and will not get people in.
Also that damn bot mode could help a lot especially for consoles who have the mode otherwise locked behind paywall.
 
Bots could mitigate this issue, but it wouldn't solve it, because the bots would be limited and wouldn't be able to test the same skills that are required to fight other players. No matter what method is used, any form of match segregation is diluting the playerbase in a game that already has too few players.

Allowing players to train on the maps using bots (they could even allow difficulty levels by setting the npc levels from Novice to Elite) would at least help the players to learn the maps and the power-up loops.

Throwing them directly in the main game, with no possibility to train in advance, does not give them the possibility to learn anything if Musketeer or the likes are exploding them in 5-10s
 
Yeah, a lot of players I've seen don't even get a chance to figure out what the powerups do. They enter the game, and an elite player is there with a damage powerup and kills them instantly. They respawn and fly around for 15 seconds and maybe spot a powerup, only to die again. They boost towards the powerup, and get a damage boost, but when they turn to fire, the enemy has silent running on and they can't even see them, and the die again. They go for shields, but the enemy has damage, so they die again.

And then, feeling that it's pointless and the enemy has OP gear, they quit and never play again.

The game NEEDS to separate the noobs from the pros, or it will only ever stay dead.
 
Allowing players to train on the maps using bots (they could even allow difficulty levels by setting the npc levels from Novice to Elite) would at least help the players to learn the maps and the power-up loops.

Throwing them directly in the main game, with no possibility to train in advance, does not give them the possibility to learn anything if Musketeer or the likes are exploding them in 5-10s

I agree. Even being able to familiarize one's self with the maps outside of an actual match would improve the experience. However, I'm still doubtful it would lead to a significant increase in CQC population, or provide enough training to feel more than impotent against players with several prestiges under their belts. Too little, too late.
 
I agree. Even being able to familiarize one's self with the maps outside of an actual match would improve the experience. However, I'm still doubtful it would lead to a significant increase in CQC population, or provide enough training to feel more than impotent against players with several prestiges under their belts. Too little, too late.
What it really needs is cqc arcades in carriers. Sets of four seats, sitting down next to someone automatically puts you on their team, and it alerts you when the carrier has jumped so you can replot.

What better time to play a round of cqc than when waiting for a carrier to jump?
 
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