CQC Overhaul Ideas for Odyssey

CQC has a pretty loyal fanbase, but let's face it, it hasn't exactly caught on with the masses as well as it could have. The biggest problem by far is that it feels detached from the rest of the game since you have to essentially boot into a second game to play it.

  1. Make the home system of CD-43 11917 relevant to CQC
    1. Keep the system permit locked so that only prestige players can access with their own ships, but open it to everyone else to travel out via Apex.
    2. You could even give dedicated "Parking Spaces" to the top 10 Elite CMDRs
  2. Don't force users to have to boot a separate game mode, but rather treat it like you are doing Telepresence into a special conflict zone
    1. Flying in CQC can be like arcade SimPits that CMDRs will access to play.
    2. My general sentiment is that these should only be available at the CQC station
    3. Still allow users to jump immediately into CQC so they don't necessarily have to travel to the system just to play it
  3. The CQC station aesthetics should reflect its purpose
    1. Have vendors and ship mechanics for setting up ship loadouts
    2. Holographic leaderboards and actual in-game matches on display
    3. Holo-Me statues of top performing pilots speckled around the station
  4. General gameplay and meta improvements:
    1. Rather than spawning ships in combat space, have them deployed from rapid fighter assembly bays
      1. Pilots would spawn in their ship in a random launch tube, then watch as they are deployed into the arena
    2. Allow users to choose their queues so they can choose who they play with.
    3. Allow for bots in matches
      1. Often there simply aren't enough players online to play, bots could compensate
      2. Having entire matches of bots could be useful for the next idea
    4. Allow CQC matches to be televised
      1. Users can watch active CQC matches on a sports channel which could make things like Apex travelling more fun.
      2. This could also be applied to to other sporting endeavors such as Buckyball Racing
  5. Most importantly, talk to the people that are still playing CQC for feedback.
    1. The people who play it regularly enjoy it and I would assume they'd be happy to contribute to expanding it further.
 
Never mind the money, all I really want is improved XP. Like a double XP event weekly, or have win streaks add a multiplier since beating other players in rapid succession means you're probably not exactly supposed to stay low rank for long.

And naturally, I would love to have bots. Doubly since I'm not exactly a fan of PvP, though at the same time, I can see why purists would argue to have no bots in CQC.
 
I want CQC arcades in stations. If you see someone else sitting at a CQC booth, you can choose to sit next to them and instantly wing with them.

I also want a CQC button on fleet carriers while waiting for jumps, with an alert that the carrier has jumped.

I also want to be able to CQC while taking Apex flights, with an alert that I've arrived at my destination.
 
  • CQC offering Engineering mats and increased credits for rewards.
  • CQC working similar to how Frontlines does - you sign up for it in a station then deploy from a capital ship into a CQC-style battle that affects the BGS
  • BOTS
  • Make standalone CQC free to play
  • CQC leaderboards
  • CQC CGs
  • Optional mode where you can use your own ship

(edit: formatting)
 
Honestly, being able to unlock the different Drive Distributors for the main game would be pretty cool. In CQC, you can choose whether you want more straight-line speed, or a lower distributor cost and boost cool down. Strange that you don't have the option to choose between those two in the main game.
 
I want CQC arcades in stations. If you see someone else sitting at a CQC booth, you can choose to sit next to them and instantly wing with them.

I also want a CQC button on fleet carriers while waiting for jumps, with an alert that the carrier has jumped.

I also want to be able to CQC while taking Apex flights, with an alert that I've arrived at my destination.
If there were enough players in CQC at all times, you could easily get 1 match in...maybe 2 if you're Steven Gift levels of skilled. But it'd be awkward if your carrier jump interrupts your CQC match. Have some way to let you finish during or after the jump.
 
One single point needs to change NOW:

1. Make all modules currently locked under XP stat/level available for every player to use and configure ships according to personal taste or play style.

Then Frontier can re-evaluate and address whatever comes next.
 
One single point needs to change NOW:

1. Make all modules currently locked under XP stat/level available for every player to use and configure ships according to personal taste or play style.

Then Frontier can re-evaluate and address whatever comes next.

Not really necessary, and potentially actively harmful, imo.

There's such a thing as overwhelming new players with options, and for the most part, CQC is extremely well balanced. The vast majority of experienced players use primarily either the starter fighter or the imperial fighter, with the default fixed lasers. The Sidewinder and Eagle are relatively weak by comparison.

The ONLY option that is somewhat overpowered is Silent Running.

But most things you unlock are fun, but not actually better. The plasma repeaters, for example, are fun, but extremely inaccurate.

By far the most important aspect of CQC is skill, not ship loadout.
 
One single point needs to change NOW:

1. Make all modules currently locked under XP stat/level available for every player to use and configure ships according to personal taste or play style.

Then Frontier can re-evaluate and address whatever comes next.

I think the actual ship unlock progression is fine for CQC. That and the moment to moment gameplay being quite entertaining.

It's everything else around it that needs a bit of work...
 
I think the actual ship unlock progression is fine for CQC. That and the moment to moment gameplay being quite entertaining.

It's everything else around it that needs a bit of work...
No game has this kind of XP level requirement for unlocking weapons... Counter Strike, Overwatch, Apex, Valorant... because this favors long time players, not skill.

Take unlocking modules out of the equation and everything else will balance it self to another "equilibrium point"... then we shall discuss what's still missing.
 
Often there simply aren't enough players online to play, bots could compensate

This is my chief complaint about CQC. No one wants to sit in an empty/partial queue just waiting. Fill up the matches and rotate bots out for new players.
 
Back
Top Bottom