Patch Notes Update CQC Update (1.4) Beta Build #3

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I mentioned earlier, it's not in the notes, but it's fixed. At least it works for me. Anyone tried it with K/M? I don't know if it was controller sensitive or a general bug.

It does seem to be fixed (J/M controller here with all throttles mapped to k/b). FD really should have stuck that in the changelog. Enough people were going on about it. What's the point of the changelog if you're not going to list all the changes, it's not like it's a small issue.

Well I dunno if that issue of disappearing cockpit HUD (on your target destination) after you got back to main game from CQC is fixed but maybe I`ll check it later if I can be bothered to go into CQC in the first place.
 

Ozric

Volunteer Moderator
Can we please get some confirmation as to whether or not your power distribution settings are supposed to persist after respawning in CQC please?

I believed they were, I think Kerrash was surprised they didn't too, but there has been no official word (as far as I know)

Edit: By the way I really think they should ;)
 
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- Fix error

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:D

Jokes aside, great job, can't wait to test :)
 
It also appears the collector limpets function properly, so mining is as fast as it should be. The disconnect issue is still present, so I haven't been able to complete a mining run yet.
 
I got the windows cursor problem too. Persistent mouse cursor in-game. Just in cqc beta, never in base game.
I use the rift, extended display, rift as primary. The windows cursor is annoying. Would be great when getting fixed.
 
It also appears the collector limpets function properly, so mining is as fast as it should be. The disconnect issue is still present, so I haven't been able to complete a mining run yet.

Ohh was this left of patch notes then, or is it still bugged?
 
* HIDE Player Names when in Deathmatch to stop coop cheating against single players.

- - - Updated - - -

I got the windows cursor problem too. Persistent mouse cursor in-game. Just in cqc beta, never in base game.
I use the rift, extended display, rift as primary. The windows cursor is annoying. Would be great when getting fixed.
Toggle the Hardware cursor in Control Settings.
 
It also appears the collector limpets function properly, so mining is as fast as it should be. The disconnect issue is still present, so I haven't been able to complete a mining run yet.

Confirmed here, collector limpets work as expected (I had 5 running concurrently and they collected mining fragments fast).


However, I still get the same disconnects - they appear to be more frequent if there are many moving objects (fragments, limpets, cargo containers).
 
er....................................well it 'sounds' good so thank you ED.

But for the love of god.........perhaps for the layman? I have no idea what any of the update means but thanks anyway.

Chhers.
 
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