Patch Notes Update CQC Update (1.4) Beta Build #4 Incoming

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Good fixes!

As a full-on FA off pilot, I would really like to see the state of FA off locked between deaths/rounds in CQC. It can get a bit annoying toggling it off at every respawn.

Apart from that, it would be great if we were able to see the ping (or at least an indicator of it) of players in the lobby. It really does matter what the latency is!
The scoreboard could be a lot smaller, so as not to block your vision just as much.

Other than that, I've been loving CQC! Great addition to the game. :)
 
Fix a server bug when scooping a mineral fragment that then requires processing multiple refinery buckets into multiple cargo units at the same time

If this is now actually fixed and hasn't caused any other mining issues, then I could give ya a big kiss Zac!!!!

Means mining will be close (always room for improvements ;) ) to where it should have been from the start

good job keep it up

Yes, yes. If this fixes the crashes while mining, this profession may finally become almost as profitable as trading, once you have a Cobra Mk.III or bigger. Yesterday with a Python with a 10 bin refinery, 3 limpet colector controler and 2 limpet prospector, I made near a million space bucks in an hour. If it wasn't for the disconnects, I could have made some 3 mil easy in Frey.
 
Ooh, I'm curious about "more stats added to the cockpit panel". Anybody care to list what's been added?

To answer my own question, I now see data for:
Total hyperspace distance
Total hyperspace jumps
Max distance from start

CQC statistics
time played
Kill/death ratio
Kills
Win/loss ratio

Only numbers are provided. It would be nice to see some sort of scale. Is total hyperspace jumps in lightyears? I have 11700 for time played in CQC. Seconds?
 
Checked and yes... all the graphic bugs are still here. Assault ship utlilty cameras - swapped, medium hardpoints - swapped. One utility mount is separated from the ship, anti aliasing is not working. Annoying 10cr repair - still there.
Devs - please stop concentrating on cqc. Just please.

If 1.4 goes the same way as 1.3. Then loads of bugs reported will not be fixed until 1.5. CQC and Xbox are the priority I guess.
 
How about fixing the core game?

I think everyone here appreciates the time and effort you put into making that post.

However, your bug report is quite nebulous, especially as the core game seems to work fine for most people. Therefore I can only offer one suggestion...

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- Fix the reverse resistance armour text so it says it's strong vs kinetic and weak vs laser

Well... this explains a lot

D'oh! I actually remember reading that and thinking it didn't seem right, but then I figured it's CQC, it's VR, it's new, it's wibbly-wobbly-beta-weta and I should just trust the devs. And there I was thinking that my slipping performance was due to everyone else getting better. They are getting better of course, but my flying around in a Condor with a paper bag where its armour should be won't have helped.

All part of the fun!
 

SlackR

Banned
Am unable to find commanders for a match now... Only time I made any progress the server matched me with two others, but then it just hung for twenty minutes. Anyone else having issues finding a match? Im in Saudi if that makes a difference..?
 
Am unable to find commanders for a match now... Only time I made any progress the server matched me with two others, but then it just hung for twenty minutes. Anyone else having issues finding a match? Im in Saudi if that makes a difference..?

I had a lot of difficulty to find a match, even when i find a match with 2-3 other commanders, it's still jsut waiting for players, even if it's a deathmatch.... They deffinitly ****ed up sg

edit: I could not play today at all, and I tried it for almost 2 hours... Team deathmatch simple deathmatch.
 
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