- Prevent mines and missiles from jumping vast distances when they shouldn't
Hahahaa, is the teleporting missile bug finally squished? Huzzah!
- Fix missing asteroids in thin rings.
Can it be... a return to meatier asteroid rings?
- Optimisations for star searches
And perhaps no more growing a beard waiting for route plotting to complete near the core?
Look! Some love for the background sim!...
- Update how conflict scenarios are generated, and the triggers for scenario generation:
- Multiple wars/civil wars in a single system
- Remove some oddities in wars spanning several systems
- Wars between non-controlling factions are allowed and will co-incide with scenarios generated by the controlling minor's state
- Support multiple conflicts within a given starsystem. However, one minor faction can still only be involved in a single conflict, no matter how many starsystems they're present in.
- Fixed some minor faction economic states so they once again affect influence levels
- Minor faction conflict states can now take precedence over economic states, which should fix many one sided conflicts
- Star system stability factors now affect rate of change of minor faction influence levels, making it harder to affect influence in systems with any of large populations, higher security, development level and standard of living.
- Updated the minor faction state durations to give a much more dynamic galaxy
- Retune influence and faction state bucket values from all player actions
Can't wait to hear the audio tweaks, too!
Nice work, FD.