crazy idea #48, remove the rebuy cost!

Altho not in favour of removing it.. it could be fun having 1 week a year where there is no rebuy.

GALAXY WIDE PURGE!!!

This.

It think it would be a good idea to at least test this idea. If it increases engagement in the game, particularly in OPEN I would be all for it.

Another take on this could be to link rebuy to combat rating. A higher combat rating modifies your rebuy down. A bit like "no claims bonus" for your car insurance.
 
It all came down to the same rule as you have in ED, never fly/sail what you can't afford to lose.
Again, I see where you're coming from. But on the flip side, it reduces a lot of risk taking. Sometimes you want to try something crazy just to see what will happen.
Heck, I still haven't tried a NS/WD boost, because every time I get into one of the jets and the ship starts going all wonky, i panic and bail out. I just don't want to risk the loss. I suppose I could go buy a cheap ship and try it sometime, but then that's going out of my way just to try some feature.
Might just be me, but the added risk feels more like a gameplay barrier than anything else.
 
I defo think the rebuy screen is the worst aspect of the game, I know people will vehemently disagree with that. I don't play games to get my juices flowing, plenty (too many) things do that in reality, I play games to relax and have fun. But I don't want to play candy crush saga or a hello kitty game. What I want is a game where I can customise the experience, Elite could do well to learn from the more hardcore Sims out there that allow a multitude of settings relating to difficulty. but then this whole "shared galaxy" fudges that up completely. :(

I mean I play Assetto Corsa a lot with most aids off (auto clutch is all I use) and in some cars it's hard as hell to stay on the track, now imagine if it was like Elite and I had to buy my own race cars and one little loss of control shunted me back down to a kart after I'd been driving an F1 or a WEC car?

It's never been a secret that Elite has a steep and unforgiving learning curve. Whilst anyone can pick up and play it, it's still not really a game that rewards casual play. To get the most out of it you have to put in time and effort. So I think removing the rebuy would devalue the time and effort that many have put into it as everything then just becomes throw-away/disposable.

To flip your racing game analogy, if you did have to pay for damages then that would mean you would probably spend more time get used to the cars and how the different assists affect different aspects of handling/braking etc... rather than tearing ar$e out of them and not really caring if you crash. Whilst that might feel like baby-steps initially, I think you'd be a better driver by the end of it.
 
How about git gudder adding perma death instead? There is virtually no chance of losing your ship currently, if you manage to do it surely the game should punish you for being this bad.
 
I will admit, and Elite Dangerous without the rebuy cost might actually be fun. Part of me thinks it needs to be there as a risk / loss mechanic, but then without the penalty of rebuy upon death you would see a LOT more PvP just for the fun of it. People flying around conflict zones and such just fighting to their heart’s content, because they could afford to do so. Suddenly the griefers become much less of a problem, the area outside of CG stations would be intense yet fun instead of so punishing, etc.

The game would be less “realistic” due to it being less punishing, BUT would it actually be a worse game? Or a less fun game because of the freedom that no rebuy would afford you?

The idea isn’t as silly as it initially sounds.
 
Remove no, but lower - yes.
For reloggers who are earning 300mln/hour it doesnt really matter how high rebuy is, but for a folks who are playing 'by the spirit of the game' a rebuys are annoying and too salty.

A good play, without abusing exploits should be rewarded, but now a player who is not using relogo exploit or combat log is punished by high (for him) rebuy.
 
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Crazy Idea #51: Buy Insurance and Pre-Pay at the station BEFORE you fly! Paid policy stands in effect until the next claim.

Didn't buy a policy and pay the premium before leaving the station? No rebuy screen! Your ship is space dust! And maybe you also have a fee covering expenses for your rescue!

And then be extra crazy, and have the higher paying cargo and passenger missions REQUIRE than the CMDR ship have current insurance coverage before accepting.

Ha!

And let's be double extra crazy... Ship Insurance will NOT pay for a ship lost during the crime of attacking an UNWANTED ship in non-Anarchy space.

HaHa!

And yes, I do think that Cargo Insurance should be available. Purchased and prepaid at the station, policy stands in effect until the next claim. Offer different coverage policies to cover 30% to 60% of the cargo's purchase price. Still some loss, but not horrible.

And to be triple extra crazy, Cargo Insurance policies will NOT pay on losses in Anarchy systems, nor on Jettisoned Cargo, or on cargo that was Illegal in the system where it was lost.

HaHaHa!
 
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I will admit, and Elite Dangerous without the rebuy cost might actually be fun. Part of me thinks it needs to be there as a risk / loss mechanic, but then without the penalty of rebuy upon death you would see a LOT more PvP just for the fun of it. People flying around conflict zones and such just fighting to their heart’s content, because they could afford to do so. Suddenly the griefers become much less of a problem, the area outside of CG stations would be intense yet fun instead of so punishing, etc.
Yes, yes to all this. :)
Crazy Idea #51: Buy Insurance and Pre-Pay at the station BEFORE you fly! Paid policy stands in effect until the next claim.

Didn't buy a policy and pay the premium before leaving the station? No rebuy screen! Your ship is space dust! And maybe you also have a fee covering expenses for your rescue!

And then be extra crazy, and have the higher paying cargo and passenger missions REQUIRE than the CMDR ship have current insurance coverage before accepting.

Ha!

And let's be double extra crazy... Ship Insurance will NOT pay for a ship lost during the crime of attacking an UNWANTED ship in non-Anarchy space.

HaHa!

And yes, I do think that Cargo Insurance should be available. Purchased and prepaid at the station, policy stands in effect until the next claim. Offer different coverage policies to cover 30% to 60% of the cargo value. Still some loss, but not horrible.

And to be triple extra crazy, Cargo Insurance policies will NOT pay on losses in Anarchy systems, Jettisoned Cargo, or on cargo that was Illegal in the system where it was lost.

HaHaHa!
not crazy at all. I like it! [up]
 
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I will admit, and Elite Dangerous without the rebuy cost might actually be fun. Part of me thinks it needs to be there as a risk / loss mechanic, but then without the penalty of rebuy upon death you would see a LOT more PvP just for the fun of it. People flying around conflict zones and such just fighting to their heart’s content, because they could afford to do so. Suddenly the griefers become much less of a problem, the area outside of CG stations would be intense yet fun instead of so punishing, etc.

The game would be less “realistic” due to it being less punishing, BUT would it actually be a worse game? Or a less fun game because of the freedom that no rebuy would afford you?

The idea isn’t as silly as it initially sounds.

Seems silly to me, though... without consequence sure you'd have more PVP, and that would be fun for a while, but it would ultimately be hollow and meaningless too. Over time I think you'd have more people leave PVP for that reason. In other PVP games there is a metric to gauge success and achievement with other players. A K/D ratio, team points to win matches, etc. And they only last 20 or so minutes at a time.

There is no metric in Elite unless you're in CQC/Arena. so without a rebuy penalty, what is there to keep you going in PvP? How long would you play a football match with no score being kept?

Sure, no rebuy would make people care less about griefers, but it might make them also just care less in general, which is how you get griefers.

Just some thoughts to consider
 
#49 remove the rebuy altogether. :cool:
um, you mean like a permanent ironman mode? surely you jest.
these forums certainly couldn't handle that. :eek:

There is no metric in Elite unless you're in CQC/Arena. so without a rebuy penalty, what is there to keep you going in PvP? How long would you play a football match with no score being kept?
Well, for starters, they could make your combat ranking a 2-way street.
 
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The current rebuy system does not take into account that

* you can die once within a month in a lazy region of the galaxy
* you can die ten times within 5 minutes in other areas
 
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The current system does not take into account that

* you can die once within a month in a lazy region of the galaxy
* you can die ten times within 5 minutes in other areas

Ah but "don't fly what you can't afford to rebuy" covers all scenarios ;)
 
Ah but "don't fly what you can't afford to rebuy" covers all scenarios ;)

It also leads to some really dumb scenarios:


>get exploded in a Python
>burn the last bit of insurance money you had
>can no longer afford the insurance
>sell modules.. nope, still not enough
>have to sell all my commodities
>now in an E-rated python
>no AspX or similar step down for sale locally
>sell the python, buy a sidewinder so I can fly to another station safely to buy the ship I wanted in the first place
>mfw the immersion
 
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Why have death at all?

Why not simply disable all weapons and non-essential equipment upon death and fail missions so you can limp home and repair?
 
What about you have to pay the insurance of every ship you destroy that isn't wanted status but you never pay if you're destroyed and you're clean.
 
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