Open PvE already exists. It consists of regular open together with a very very long blocklist.
The games been live since 2015 why are people still waiting on Frontier to create the opportunities for "meaningful" pvp/pve?
Other subsections of the community are able to work together (sometimes in spite of the obstacles Frontier put in the way) to create gameplay opportunities what's to stop the combat community from doing similar endeavours?
As for the I go to Deciat to murder Commandos landing to engineer their ship because there is no meaningful pvp that's complete mince they do it because they like low hanging fruit. They're no different from CoD campers in that respect.
Ramming is the problem.I don't think it would be hard to implement. The game already tracks all damage sources so that it can award bounties, notoriety etc. Just do "if target=player and source=player then damage=0" in the PvE mode.
A good game design would use carrots to incentivise away from your typical Deciat Gank (whilst still allowing it) - and close exploits like the cutter I met the other day sniping ships well out of the range of the bases weapons.
I'm not sure tbh - I think what probably happened is that stations have a fixed radius for weps, but engineering happened and weps now exist that out-range them.
I believe the efforts the "PvP Community' made to have San Tu as a player created PvP hub was a brilliant move, sadly there are always others who want their cat to bury something unpleasant in the sandpit.PvPers* are fine with what we have, I'd say, so I'm not sure who it aims to help.
how would that even work?
How would it work? Exactly as we have now, all PG & Solo do is change who is visible to who - so PvE open would effectively be an unlimited size PG, pretty much what solo already is, except, of course, solo makes that group appear to be only one.or you just mean a pvp flag?
PG still has its place - I play with a couple of friends in group that includes shooting each other quite often, entirely by consent, to attempt to improve both combat and evasion skills.You can also delete private groups if you do this
Yeah... This suggestion might make their chosen playstyle require more imagination.As for the I go to Deciat to murder Commandos landing to engineer their ship because there is no meaningful pvp that's complete mince they do it because they like low hanging fruit. They're no different from CoD campers in that respect.
You'd have to make players completely pass-through other player ships as if they weren't there, which would be rather unimmersive and might make people inclined to stick to Private Group instead. (It also has the question of what happens if someone flies inside you while you're inside the docking cylinder, and opens fire from there - the station will treat you as their ablative armour, and you lose a T-9 to their Sidewinder)
PG still has its place - I play with a couple of friends in group that includes shooting each other quite often, entirely by consent, to attempt to improve both combat and evasion skills.
With the regular requests for 'nerf' this or 'remove that' and 'balance everything' from the PvP 'community' perhaps now is a good time to split the two communities where the only common ground is playing the game.
The creation of a dedicated PvE space for all would permit every player to 'blaze their own trail', those who wish to focus solely on PvE play would be presented with the opportunity to play cooperatively (if they wish) with the other occupants of their 'open' or alone, as they wish.
Yes, Private Groups exist but require both the knowledge of their existence and how to apply to join. Personal groups require 'knowing' the other members or being invited, there is no PvE group of unlimited size to be part of.
The benefit for PvP players is obvious, anyone choosing to play in that version of open is consenting, explicitly, to the opportunity to engage in combat with other players - and if dialogue is maintained from this group perhaps Frontier devs could permit every request for combat related change to be applied solely to this group, in order to make PvP more dynamic rahter than the 'stale' META that is berated so often here.
In theory this change should make an entirely happy playerbase as the two disparate groups would finally be able to play exactly as they wish.
While Frontier have said that the majority of players play in Open, with Solo and Private Groups both enjoying "significant portions" of the player-base, they have also said that they are "well aware" that the majority of players don't get involved in PvP.I think the majority of players are neither one nor the other. Open play is great for not knowing what you will encounter. I think FDev understand that, and designed it as it is on purpose. Plus you can choose your risk exposure in PvE in open by game choices. This post is the worst of both worlds and will disappoint the majority of players currently in open (sorry!).
The proposal has nothing to do with the proposals to balance game modes - it simply adds the missing Open mode that the game obviously lacks, given that many MMO have PvP and PvE servers.Even if the PvP mode worked (perhaps with a bunch of new content - FDev it's fine, we'll wait), most of the "open only, open bonus" arguments I've seen come from powerplayers or people not strictly interested in pure PvP, but in balance. This suggestion likely only serves to put more people in a giant, risk free farming PG, and does nothing to balance modes against each other (again barring new content to address this separately - we'll wait). And here's the killer - there'd be an even greater need for restriction of content to particular modes to create this balance, and even more threads about open(PvP) only content! More seriously, requiring both open(PvP)-only and open(PvE)-only content to advance powerplay objectives might be a solution if the evil OP <shakes fist> gets his way.
The number of proposals from PvP players to remove content from players who don't play in Open rather suggests that a number of PvPers are not "fine" with what they have - they want to shoot at anyone who engages in features in opposition to them.PvPers* are fine with what we have, I'd say, so I'm not sure who it aims to help. Well actually I think it's for people who want open to be something it's not, and are trying to - wait for it - force their gameplay on others <loud cheers>. The difference here is I think it'll kill the game (not just one feature) dead for a lot of players. For me, even fewer of our powerplay opponents will be in the mode we'd be in, and a tipping point will be hit that drives us away from the game, because the only option is to join the "boring" mode or pretend the army of random gankers are the opposition.
Why is an MMO that offers players who eschew PvP a mode with an unlimited population where players can't damage other players "deficient"?I wouldn't leave on day one, but I think it'd turn the game into just another deficient MMO experience like so many others that don't attract me without a serious overhaul of content to cater separately for the two modes. I also think open PvE will just have new kinds of griefing as the only form of entertainment unless players are catered to.
True. It'd still be amusing that if you wanted to help lift someone's SRV out of a hole you had to use "PvP" mode to do itGreat point about the issue, but you may be surprised how much making characters passthrough isn't a problem in basically every mmo. That's pretty much the standard solution. 2 players have to make an effort to sit in a clipped ontop position, and if they do, that's their problem.
Sure, you can set the direct damage from a player/player ram to zero as well, but then what do you do about being rammed into NPCs / stations / planets?
Indeed.... This would be inevitable as there is a 'need' for some players to 'kill' others for the pretty explosion and hopefully major loss of accumulated effort along with it...Oh gawd I just realised something else this proposal would result in. It's bad enough we get the rubbish calls for open only content now - if this option got up it would become that content like Powerplay or BGS actions need to be in PvP Open only......arghhh....!!!
While some contend that that is the case, the fact that the game can be played without ever meeting a hostile player rather undermines the contention. Something that was actually integral would not be able to be avoided completely and game features would require it in some way. Frontier made PvP an optional extra in this game from the outset by choosing to have three game modes that affect the same galaxy with no requirement for any player to engage in PvP to affect any game feature (except CQC, of course).Pvpers are as integral to this game as carebears.
How could such a claim be responded to?Yes pvpers are few...who knows....but their few because their better than the rest.
1) CMDRs on opposing sides in a CZ would not instance together....ok, but then you should not be able to deal(*) with: CMDRs siding opposite faction in CZs, CMDRs stealing kills in CZs or RES, CMDRs stealing precious fragments in the hot spots, CMDRs blocking the mail slot or the landing pad, CMDRs caught in undermining faction BGS/powers, CMDRs "wanted" roaming free here and there... etc.
(*) Deal = reduce to space dust.
How could such a claim be responded to?
Perhaps the usual "My gun is bigger than your gun" type argument?![]()
Pvpers are as integral to this game as carebears.
Different playstyles should be respected and not flamed or trolled cos their ideas don't fit the meta remit.
Indeed.... This would be inevitable as there is a 'need' for some players to 'kill' others for the pretty explosion and hopefully major loss of accumulated effort along with it...
The removal of PP modules to Tech Broker unlocks (already suggested by others) would mean that 'module shoppers' could satisfy their craving and those playing PP because they enjoy it get to play without 'filthy casuals' delivering leaflets to the nearest destination. I'd even support the suggestions put forward by @Rubbernuke in 'division of labour' in PP to have it make some sense.
BGS is affected equally by every player regardless of mode currently, there has never been any need for that to change, despite the calls by the frustrated.
Indeed, as you observe, in the main open is pretty empty currently, depending on where one is... But the suggestion is not about how busy or empty the mode may be, just an attempt to accomodate diametrically opposite playstyles to provision 'equal opportunity' to play as one wished. Mode changing would be no different to the current offering when any player could switch modes as and when they wish.
Allegedly 'other MMO games' manage to accommodate both playstyles, this 'MMO' should follow in their path, surely?![]()