Credit 'bugs' are really starting to annoy me

Can I counter that argument with this:

https://pbs.twimg.com/media/A7r7zWJCEAE3HcY.jpg

This is one of the risk vs reward arenas I will jump into, because not all professions are created equal, and thus should not all pay out equally.
Miners and Traders are exposed to some hazards, but not to the same degree as Bounty Hunters or Mercenaries.
Smugglers run some higher risks that "legitimate" traders, but it is because they choose to do so.
Explorers only real risks are pilot error, or perhaps an alien encounter, but only if they're exploring that part of the galaxy.

That doesn't mean there isn't room for improvement though - consistency being the key factor - If my average mission is paying X, it shouldn't suddenly drop to Y or skyrocket to Z - not without some logical reason behind it. But these kinds of payout variants happen already, and this could certainly use some work. +/-5% or +/- 10% sure, I can buy that. But 100k missions suddenly plummeting to 1000 Cr missions, or shooting up to 1m cr missions.. that's another story.

That means either you start paying soldiers millions, and the US will be even more broke than it already is, or you will start disbanding the central principles of free market economy so your soldiers can valiently defend the new Socialist States of America.

Either would be interesting and unlikely to happen.
 
Its fun to try and be good at something and achieve due to performance. If top performance is attained through zero-skill and near effortless exploiting it becomes a bit pointless. Imagine if the highest mountains by far clukd only be climed by escalator, and mountaineers only had hills to conquer. It would be daft.

The point is, who gets to decide what differentiates between efficient use of available tools and what is an "exploit"?

Economy passenger missions getting hammered? Nerf it!
Ancient Ruins mission getting hammered? Nerf it!
Planetary scan missions getting hammered? Nerf them!

How long do you think it's going to be before Palin's Thargoid tech' missions get a good spanking from the nerf bat?

None of that stuff is an exploit.
It's simply people figuring out how to farm something that's working exactly as intended.
But they nerf it anyway.

Anybody who figures out a good way to earn credits is guilty of doing the same thing so why should anybody be immune to accusations of "exploiting"?

What's that?
You went out and found a decent source of LTDs and are raking it in from mining while I'm blasting random rocks and flogging water for peanuts? Nerf it!
You found a cheap source of emergency shelters and flogged them to a system in Outbreak while I'm trying to flog biowaste in high-tech systems? Nerf it!
You equipped your ship with a bunch of toys, jumped 10,000Ly and then made a fortune by scanning everything while I flew around with a BDS and ignored everything I didn't crash into? Nerf it!
 
The point is, who gets to decide what differentiates between efficient use of available tools and what is an "exploit"?

Economy passenger missions getting hammered? Nerf it!
Ancient Ruins mission getting hammered? Nerf it!
Planetary scan missions getting hammered? Nerf them!

How long do you think it's going to be before Palin's Thargoid tech' missions get a good spanking from the nerf bat?

None of that stuff is an exploit.
It's simply people figuring out how to farm something that's working exactly as intended.
But they nerf it anyway.

Anybody who figures out a good way to earn credits is guilty of doing the same thing so why should anybody be immune to accusations of "exploiting"?

What's that?
You went out and found a decent source of LTDs and are raking it in from mining while I'm blasting random rocks and flogging water for peanuts? Nerf it!
You found a cheap source of emergency shelters and flogged them to a system in Outbreak while I'm trying to flog biowaste in high-tech systems? Nerf it!
You equipped your ship with a bunch of toys, jumped 10,000Ly and then made a fortune by scanning everything while I flew around with a BDS and ignored everything I didn't crash into? Nerf it!

FD decides what is an exploit, thats all there is to it. The problem is FD will often take months whereas usually onlone exploits in other games are hotfixed asap.

If people complain about an exploit FD is okay with, ignore it. You can discuss if it is good design or not, but us users dont get to unilaterally declare what is an exploit. Which is I guess your point as well. :)
 
I absolutely agree with OP. Taking advantage of something in-game that isn't intentional by the devs is an exploit and needs to be addressed.
 
I absolutely agree with OP. Taking advantage of something in-game that isn't intentional by the devs is an exploit and needs to be addressed.

If it is an exploit then there are people the OP needs to report it to rather than complain about it here, only the Devs can decide officially what is & isn't an exploit then they will take action accordingly. Quite frankly as long as person X making more money than me is doing so within the given game mechanics then that is perfectly fine by me.

If they are breaking the game as they were with the engineers cheat then that is a completely different kettle of fish.
 
Going to get this off my chest. In a type 9, you can earn 1.5 mil per round trip trading at 3k credits a ton, or more if your lucky. If a trip take 5 minutes, that's 18 mil an hour, not bad.

However, it bugs me that people earn more through methods that are often not intended to be as lucrative by Fdev. I wanna be legit but when I can earn hundreds of millions (or more) through these non intentional methods, I feel cheated going legit. But it doesn't matter if you decide to take advantage of the situation, becuase it'll be gone soon and you'll have to sniff out your next cash grab.

Please Fdev, just, make your money earning consistent ok. Stop having a broken system of inconsistencies, it's getting on my nerves. I want to earn as much as everyone else, and not have to feel like I'm cheating, ok. Is that too much to ask.

Signed, a man who wants some peace of mind.

Focusing on what other ppl are doing and wanting that to change to fit your own way is the definition of a Petty Tyrant, which is a road I'M sure you don't want to continue moving down.

Cheerio cmdr
 
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I absolutely agree with OP. Taking advantage of something in-game that isn't intentional by the devs is an exploit and needs to be addressed.

If it is an exploit then there are people the OP needs to report it to rather than complain about it here, only the Devs can decide officially what is & isn't an exploit then they will take action accordingly. Quite frankly as long as person X making more money than me is doing so within the given game mechanics then that is perfectly fine by me.

If they are breaking the game as they were with the engineers cheat then that is a completely different kettle of fish.

I, the OP, would like to point out I was venting over the inconsistencies of credit earning in the game, where through a 'bug', people found missions that paid more than regular activities, yet had the same risk as those other activities.

When I talk about 'bugs', if you pay attention to what frontier says, they generally try to fix missions that pay more than frontier thinks they should. However, my problem is they don't appear to be doing a very good job of it as 'bugs' keep slipping through.

Personally, the intent of the thread was to say my piece of mind and leave it at that, if Fdev listened then great, if not, I wasn't going to be surprised.

However, if you wish to use this thread to discuss the money making situation in the game, by my guest, it is a discussion thread after all.

Just wanted to clear some things up was all, hope I did that.
 
It's my thread so I don't mind. Curious how a vent thread became so popular tbh.

But anyway, is it really 10 merits for the CZ, and not one? That seems way to easy as the numbers I've stated would then be divided by 10, in which case you'd need 550 kills a week to achieve rank 5, which doesn't sound too hard.

I feel like I'm missing something though.
I don't think you're missing anything, to maintain rank 5 takes 535 kills a week.
That's 77 kill a day, each and every day.
It's great if you enjoy that activity, and you have the time to devote to that activity, also at least one power gives a bonus to bounties turned in.
 
I don't think you're missing anything, to maintain rank 5 takes 535 kills a week.
That's 77 kill a day, each and every day.
It's great if you enjoy that activity, and you have the time to devote to that activity, also at least one power gives a bonus to bounties turned in.

Well I don't think any methods makes achieving and maintaining rank 5 easy, so people at rank 5 will probably be able to maintain it. Rank 4 however now seems really easy, with 40 kills a week, or 6 kills a day (roughly). I can do that in an hour (or less), then use the rest of my time elsewhere. Or, use one full day to get all 40 kills, and be free the rest of the week.

I can see why my friend wants to do it now (if he was ever on).

Edit: got confused between rank 3 and 4. Would take 80 kills a week, or 12 a day to reach and maintain rank 4. The above would get you rank 3. Apologies.

Still, way easier to do that than I thought.
 
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Well I don't think any methods makes achieving and maintaining rank 5 easy, so people at rank 5 will probably be able to maintain it. Rank 4 however now seems really easy, with 40 kills a week, or 6 kills a day (roughly). I can do that in an hour (or less), then use the rest of my time elsewhere. Or, use one full day to get all 40 kills, and be free the rest of the week.

I can see why my friend wants to do it now (if he was ever on).

Edit: got confused between rank 3 and 4. Would take 80 kills a week, or 12 a day to reach and maintain rank 4. The above would get you rank 3. Apologies.

Still, way easier to do that than I thought.

Yeah, it scales rapidly. Rank4 takes some time, rank5 is pretty much your primary occupation in-game, but rank1-3 are trivial. And you only need rank 3 for the modules. :)
 
Yeah, it scales rapidly. Rank4 takes some time, rank5 is pretty much your primary occupation in-game, but rank1-3 are trivial. And you only need rank 3 for the modules. :)

That's what my friend is interested in, well, the prismatic shields at least.

If I really wanted to get involved in power play, I'd try to get rank 4, as you actually get a decent cash bonus.

I was looking at either li yong rui mainly becuase when I'd want a new ship, he sells them cheap, or A. Lavigny duval, becuase I sometimes like to pretend I'm an imperial fanboy (for the empire!). However I found out li yong rui's HQ is in Fed space, and there is no way I wish to be associated with the filthy feds (ok maybe I'll work for them if I want one of their ships, but that's where the co-operation ends). So now I'd have no choice if I got around to choosing, which is a shame.
 

sollisb

Banned
Question: If I decide I want to be a trader. And I then do not use external programs to locate lucrative trade routes, am I better player than the guys using the trade route calculators?

If you answer 'No' then you're accepting that using external tools/exploits is a perfectly acceptable game play mechanic.

If you answer 'Yes' then you're accepting that FDev should also disallow exporting data from the system for use by third party tools.

Which Answer ?
 
Question: If I decide I want to be a trader. And I then do not use external programs to locate lucrative trade routes, am I better player than the guys using the trade route calculators?

If you answer 'No' then you're accepting that using external tools/exploits is a perfectly acceptable game play mechanic.

If you answer 'Yes' then you're accepting that FDev should also disallow exporting data from the system for use by third party tools.

Which Answer ?
The real, unbiased answer is; do whatever you want, it doesn't affect me.
 

sollisb

Banned
The real, unbiased answer is; do whatever you want, it doesn't affect me.

See, thats exactly how I play too :D

If peeves me when I see posts asking for FDev to nerf this or this or something else.

Always looks like little Johnny the teachers pet, telling tales.
 
I think they need to get rid of mission payouts and start paying a hourly wage based on what you are doing and the risk involved.

Then see the forum burst into flames......LOLOLOL
 
Question: If I decide I want to be a trader. And I then do not use external programs to locate lucrative trade routes, am I better player than the guys using the trade route calculators?

If you answer 'No' then you're accepting that using external tools/exploits is a perfectly acceptable game play mechanic.

If you answer 'Yes' then you're accepting that FDev should also disallow exporting data from the system for use by third party tools.

Which Answer ?

IMO external tools are just as problematic as the wonky balance.
 
What happens if somebody objects to the way you make credits?

Well if they are a high profile user on this forum and an FD lapdog, typically they'll create a bug report about someone playing the game in a way that they don't like and FD will nerf it.
 
IMO external tools are just as problematic as the wonky balance.


I'm still playing because of those external tools, and quite frankly some of them should be in game, marketing tools and ship bearing to surface destination for definite in my opinion.
 
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