Credits come to easy? Small ships redundant?

Then it's not size but some "damage potential" metric. Where does an imperial courier fit? it's got shields about as good as a vulture and if you fit it with three medium rails it can do about as much damage. Is python still considered medium if it's stock and only fitted with two small pulse lasers?

If you got into that much detail it would be too complicated to work. Originally I thought it should be a points system with each ship having a different value, similar to how a board game would work it. That's too cumbersome to apply to a video game though, so it has to be simplified. The outfitting of the ship can't come into it, or you end up bogging things down in some sort of wing wide spreadsheet.

The point of the entire thing is that a vertical progression coupled with a flat wing size will eventually result in wings of all Anacondas if PvP combat becomes the norm. It's essential that they do a balancing pass not only on the ship's themselves but also on the wing system.

The most important part is taking a look at the vertical progression model and giving smaller ships a role to fill.
 
I think there is definitely room for another 5 or 6 ships between The Clipper and the Conda price range.

*fingers crossed...
 
Hi Chaps,
I've been playing since Alpha and I'm wondering if any one else thinks that it is too easy to make credits now?
This is where I'm coming from.
I spent a very very long time in small craft and got to experience each of them for days and days and weeks of solid gaming.
Now it seems that players an quickly hop from a sidewinder to a cobra in a handfull or two sessions, Making small craft redundant. It seems that it's now a game of cobra's and clippers with a brief spell in a trade ship before moving on to a python or Annaconda.
For instance, I havent seen a single thread in ages relating to the humble but amazing Hauler.
So that's I mean about credits coming to easy.
1 million credits per hour for combat used to be unheard of and now it seems pretty low end.
1 million credits per hour for trading used to be a bit of an eye opener. Now it seems no issue.
So are all the little ships just a relatively meaningless quick stop on the way to a a clipper, python, Annaconda?
People who have been playing for a few months are probably best suited to answer this as they may have observed the same thing.
How many hours play does it take to get from a side winder to a Cobra these days?
What really got me thinking was the Clippers on sale to every Surf and how many I see flying around these days.
Just pondering while I have a cuppa.
Oh BTW Ben, have you considered going Ironman play style?
You start from scratch and do not keep enough credits to cover your insurance claim...makes things way more challenging, you then enjoy every upgrade done to your ship while trying to go as big as possible before being shot down...
Then, you tell me we earn money to easily in this game ;)
 
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