That's easy. For me the answer to your "question" is no. Feel free to read my earlier posts in the thread if you care to. Otherwise you're just kind of barking at the moon here.So what exactly is your complaints about Unlocking Engineers?
That you would rather spend credits unlocking them in a Blatant Ridiculously Easier Method versus spending the same amount of time that everyone else has before you.
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And Consequently Going through this process of unlocking these engineers and associated unlocks is for all intents and purposes a Right Of Passage.
Something that's come up on another thread (and completely off topic there) is the question of unlocking engineers using credits and bypassing the usual unlock requirements. Now, to be fair this assumes equal work in earning credits to working on unlock tasks. I personally have misgivings due to this potentially spreading to fed/imp rankings, guardian modules etc (void opal mining unlocking the whole game), as well as opening the possibility for real money being used to unlock things when complaints come in about credit grinds being boring.
However, I can't ignore the facts that some players may want to play a more moral character and stay away from The Dweller and Liz Ryder, which prevents access to a significant amount of engineers. Also most of the unlocks are repetitive in a lot of cases involve going backwards and forwards with rare goods. In real terms, it's also common enough to pay more for something to be done quicker (next day delivery services).
So based on this, do engineer unlocks need to be changed and is credits the way to go, or is there a better way?
Engineers are effectively the grind wall to competetive PvP in Open mode. I loathe the idea. I've unlocked a few that I "stumbled upon", but left PvP shortly after Engineers was introduced and haven't looked back....So based on this, do engineer unlocks need to be changed and is credits the way to go, or is there a better way?
Personally I am against credit based unlocks, however I wanted to kick the thread off with a balanced post to invite a proper discussion based on where this was on the other thread. Certainly the idea of changing the way engineers are unlocked is worth discussion so I wanted to move this before the mods got involved.Hey that was my idea!
I thought you were strictly against it though.
To add to my initial suggestion, i further think credits should not be the only way for this, a mere option. It also has nothing to do with ethics but to do with the way people choose to play, is all.
Ok, a lot in there! I like the idea though, especially since it seems to focus more on the actual engineering than finding the bits of scrap that are needed.Thanks for this thread, @Deejayeff145
Credits is one way to go, but I don't believe it's the way to go. As a quick fix, I think it would work but I do believe engineers should be reworked entirely. As in, a complete overhaul.
I'm going reference a very old post of mine, in which I talk about a possible solution to Engineers.
In summary, Engineers get pushed to the back in terms of modification. Every module now comes with a "slot" in which a piece of equipment can be bolted on.
These bolt-on pieces can be found throughout space from a loot drop to a vendor at a station selling particular bolt-on's.
Edit: I don't believe my suggestion is the way to go, but it's a suggestion I believe has merit as heading in the right direction. Opinions may differ to mine.
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These threads.... urgh.
Closed at the request of the OP.Mods- looks like we're done here.