Credits to unlock engineers?

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So what exactly is your complaints about Unlocking Engineers?

That you would rather spend credits unlocking them in a Blatant Ridiculously Easier Method versus spending the same amount of time that everyone else has before you.

Consider for a moment that Unlocking engineers is a very small grind once you have Grade 1-5 FSD Increased Range on something like a DBS.DBX,ASPs,ASPx, thus making the Entire Bubble Vastly Smaller when compared to not having this Engineered Upgrade.

And Consequently Going through this process of unlocking these engineers and associated unlocks is for all intents and purposes a Right Of Passage.

If you are honestly having issues with unlocking engineers then you are simply lacking the necessary information as to how to either obtain a given engineer, acquire the necessary items to unlock the engineer him or her self; Or More Likley the information as to where to obtain the needed resources/materials to Craft/Generate the upgrades.

In any case All of this information can be found easily by simply searching google.
Better yet here's some links;
#1 https://inara.cz/
#2 https://docs.google.com/spreadsheet...sRsDxfAcQa7cBq0YUIFy3m2NII/edit#gid=585994681
#3 Profit

If you need help using a google spread sheet PM on Discord@ Wildcard#4621
 
So what exactly is your complaints about Unlocking Engineers?

That you would rather spend credits unlocking them in a Blatant Ridiculously Easier Method versus spending the same amount of time that everyone else has before you.

...
That's easy. For me the answer to your "question" is no. Feel free to read my earlier posts in the thread if you care to. Otherwise you're just kind of barking at the moon here.
 
And Consequently Going through this process of unlocking these engineers and associated unlocks is for all intents and purposes a Right Of Passage.

You mean a rite of passage. Like when you're a scout and you're dropped in the forest with a compass, or at the end of puberty, you have to smoke a joint and get laid, or at the university you get kicked and have your hair shaved by frat boys.

Spending 200 hours unlocking stuff in a videogame isnt a rite of passage. It's ridiculous.
 
Some of the unlocks may be a bit of ball-ache...

But you only have to do it once and then it’s done. It’s not like you have to stay on top of it like Rank 5 of powerplay, engineering is a total breeze compared to that chore...

So no to the credits thing.

It would perhaps be sexy if the remote workshop was renamed to simply ‘Workshop’ and all G1 mods were available from the start of the game.

Maybe then newbies could get a taste for the mat gathering process and enjoy tweaking their ships early on without having to jump through hoops...

I’d support something like that.
 
Something that's come up on another thread (and completely off topic there) is the question of unlocking engineers using credits and bypassing the usual unlock requirements. Now, to be fair this assumes equal work in earning credits to working on unlock tasks. I personally have misgivings due to this potentially spreading to fed/imp rankings, guardian modules etc (void opal mining unlocking the whole game), as well as opening the possibility for real money being used to unlock things when complaints come in about credit grinds being boring.

However, I can't ignore the facts that some players may want to play a more moral character and stay away from The Dweller and Liz Ryder, which prevents access to a significant amount of engineers. Also most of the unlocks are repetitive in a lot of cases involve going backwards and forwards with rare goods. In real terms, it's also common enough to pay more for something to be done quicker (next day delivery services).

So based on this, do engineer unlocks need to be changed and is credits the way to go, or is there a better way?


Hey that was my idea! :D

I thought you were strictly against it though.

To add to my initial suggestion, i further think credits should not be the only way for this, a mere option. It also has nothing to do with ethics but to do with the way people choose to play, is all.
 
...So based on this, do engineer unlocks need to be changed and is credits the way to go, or is there a better way?
Engineers are effectively the grind wall to competetive PvP in Open mode. I loathe the idea. I've unlocked a few that I "stumbled upon", but left PvP shortly after Engineers was introduced and haven't looked back.

So to answer your question. Yes, Engineers should definitely be much more accessible. Be it in-game credits or lower requirements.
 
I will add that the engineer reputation bar thingy is now pretty much pointless and could be scrapped, it’s just a relic from the old system...
 
Hey that was my idea! :D

I thought you were strictly against it though.

To add to my initial suggestion, i further think credits should not be the only way for this, a mere option. It also has nothing to do with ethics but to do with the way people choose to play, is all.
Personally I am against credit based unlocks, however I wanted to kick the thread off with a balanced post to invite a proper discussion based on where this was on the other thread. Certainly the idea of changing the way engineers are unlocked is worth discussion so I wanted to move this before the mods got involved.
 
Thanks for this thread, @Deejayeff145 :)

Credits is one way to go, but I don't believe it's the way to go. As a quick fix, I think it would work but I do believe engineers should be reworked entirely. As in, a complete overhaul.

I'm going reference a very old post of mine, in which I talk about a possible solution to Engineers.

In summary, Engineers get pushed to the back in terms of modification. Every module now comes with a "slot" in which a piece of equipment can be bolted on.
These bolt-on pieces can be found throughout space from a loot drop to a vendor at a station selling particular bolt-on's.

Edit: I don't believe my suggestion is the way to go, but it's a suggestion I believe has merit as heading in the right direction. Opinions may differ to mine. :p

Full page:
Ok, a lot in there! I like the idea though, especially since it seems to focus more on the actual engineering than finding the bits of scrap that are needed.
 
No.

Making money in ED is easy. Many gameplay elements to ED have therefore been rendered obsolete as a result.
Making engineers in game unlockable with pointless wads of easily made credits. Again, elements of gameplay are rendered obsolete.

The Engineer unlocks introduce players to elements of gameplay, lore and galactic topography. Bypassing this is just more instant gratification gameplay.

Some may argue that the tasks given by the engineers are not interesting and are a grind (maybe Fdev should IMPROVE that), But at least as it is right now its something rather than just handing over wads of easily earned Void opel cash.

Improve game play dont BYPASS IT!

Elite Dangerous.... Mine Void Opels... pay to unlock everything... Elite in a Day... Job done. How crap!

I started to play Elite Dangerous because i wanted a game that i could take my time with, something to sink my teeth into and take years about it.

These threads.... urgh.
 
Credits are one of the most easiest ways to get them.
If we think about mining. You can recieve over 50kk in hour. :cautious:

It would be maybe funny if we´ve got some picture or text puzzles.

Something like: "Visit this one in my system, which gives life" or (you see a picture with a alien plant and a structure in the background) "You´ll find what i´m looking for on this planet"
 
If you can't be arsed to at least try out all the features of the game, you deserve to be gimped. In fact, you are already gimping yourself by staying limited to only certain singular aspects.
 
These threads.... urgh.

At this point I'm going to agree. I posted this as I was getting some opposition to saying that unlocking engineers with credits (thread: Frontier, for the love of....) was a bad idea. As it was off topic and with no sign of resolving itself I thought I'd bring the discussion here, only to find that now it has its own thread, there's no discussion to be had.

Mods- looks like we're done here.
 
Why even bother having factions and powers in the game at all if they only sever to be roadblocks for the holy meta? It's silly in excess, pretending context is irrelevant. I'd hazard a guess that most people don't play the game just to get an "I win" sticker.
 
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