Fair warning, this is a detailed post with lots of math, numbers, and economic theory. Please insure you at least know the economic terms of "net", "gross", "profit margin", and "markup" before proceeding.
Having a crew member while trying to run a fleet carrier as an import/export style business has proven to be very oppressive with my two NPC pilots. One of them is Elite with a 10% cut, and the other is Harmless with a 2% cut. On paper I should be paying them 12%, and I'm perfectly happy to do this from my profits, but they effectively are taking far more from me than that.
Here's a recent example, I brought 294 tons of Void Opals to a station buying them for 1,650,929 Credits per ton. Station demand was 3,257 tons at the time of this sale, so my transaction was well below the "bulk sale tax" amount of 815 tons. I bought these Void Opals from other CMDRs at my personal fleet carrier for 1,236,205 Credits per ton, leading to a 25% markup at the max sell prices from stations, and costing me a total of 363,444,270 Credits. I prefer to ship items myself rather than reselling them directly from my fleet carrier to make larger profits. This also allows me to continually buy more Void Opals at my fleet carrier, since we regrettably cannot buy and sell a Commodity at the same time right now. Thus, my gross profit from this run is 95,513,992 Credits, which should then result in a net profit of 84,052,312 going to me after my crew takes its 12% cut of 11,462,879 Credits, right?
Wrong, I had 61,225,901 Credits before I made this sale, and had 465,109,172 Credits after it. The above scenario should have left me with a final balance of 508,722,483 Credits. The amount of 465,109,172 Credits just so happens to be the exact result of my crew taking a 12% cut of the gross sale amount of 458,958,262 Credits. This means that my crew took 55,074,991 Credits, or almost 58% of my net profit! How is that fair?
This is 480% more than my crew should be taking realistically from my profits, and is just bad game design. This also stifles player driven economies, since those of us with NPC crew, which likely includes a sizable amount of fleet carrier owners, now have to ask for much larger markups, or much lower prices to selling CMDRs, to account for the massive amount that our crew will take away. We are far less able to be competitive with CMDRs who own fleet carriers and don't have NPC crew. That isn't to say that we should be equally profitable as the non-crew fleet carrier owners, but the difference shouldn't be this large. It isn't fair to expect us NPC crew owners to dismiss our crew to make a reasonable profit with our fleet carriers, especially with the tens of hours it takes to rank a Harmless NPC up to Elite as I (and many others) have.
If my crew took 12% of just my gross profits, then I would see a profit margin of about 19% from the 25% markup my buy prices aim for. The crew taking 12% of gross sales means that I only receive a 10% profit margin from the same 25% markup. 9% may not sound like a lot, but it adds up fast when transactions reach into the hundreds of millions. A better perspective would be that the first situation sees my NPC crew taking 24% of the profit margin, with the second (and current) situation resulting in them taking 60% of the profit margin. Does that seem right to you?
I believe that most of my profits should end up in my own hands given that I do all of the work here. NPC crew only assists in combat, which I naturally run from when in my hauler ships. This same issue actually comes into play with combat to an admittedly much lesser extent, in that NPC crew takes their cut from the full bounty value, when they should really only take the amount left over after repair/rearm costs.
Having a crew member while trying to run a fleet carrier as an import/export style business has proven to be very oppressive with my two NPC pilots. One of them is Elite with a 10% cut, and the other is Harmless with a 2% cut. On paper I should be paying them 12%, and I'm perfectly happy to do this from my profits, but they effectively are taking far more from me than that.
Here's a recent example, I brought 294 tons of Void Opals to a station buying them for 1,650,929 Credits per ton. Station demand was 3,257 tons at the time of this sale, so my transaction was well below the "bulk sale tax" amount of 815 tons. I bought these Void Opals from other CMDRs at my personal fleet carrier for 1,236,205 Credits per ton, leading to a 25% markup at the max sell prices from stations, and costing me a total of 363,444,270 Credits. I prefer to ship items myself rather than reselling them directly from my fleet carrier to make larger profits. This also allows me to continually buy more Void Opals at my fleet carrier, since we regrettably cannot buy and sell a Commodity at the same time right now. Thus, my gross profit from this run is 95,513,992 Credits, which should then result in a net profit of 84,052,312 going to me after my crew takes its 12% cut of 11,462,879 Credits, right?
Wrong, I had 61,225,901 Credits before I made this sale, and had 465,109,172 Credits after it. The above scenario should have left me with a final balance of 508,722,483 Credits. The amount of 465,109,172 Credits just so happens to be the exact result of my crew taking a 12% cut of the gross sale amount of 458,958,262 Credits. This means that my crew took 55,074,991 Credits, or almost 58% of my net profit! How is that fair?
This is 480% more than my crew should be taking realistically from my profits, and is just bad game design. This also stifles player driven economies, since those of us with NPC crew, which likely includes a sizable amount of fleet carrier owners, now have to ask for much larger markups, or much lower prices to selling CMDRs, to account for the massive amount that our crew will take away. We are far less able to be competitive with CMDRs who own fleet carriers and don't have NPC crew. That isn't to say that we should be equally profitable as the non-crew fleet carrier owners, but the difference shouldn't be this large. It isn't fair to expect us NPC crew owners to dismiss our crew to make a reasonable profit with our fleet carriers, especially with the tens of hours it takes to rank a Harmless NPC up to Elite as I (and many others) have.
If my crew took 12% of just my gross profits, then I would see a profit margin of about 19% from the 25% markup my buy prices aim for. The crew taking 12% of gross sales means that I only receive a 10% profit margin from the same 25% markup. 9% may not sound like a lot, but it adds up fast when transactions reach into the hundreds of millions. A better perspective would be that the first situation sees my NPC crew taking 24% of the profit margin, with the second (and current) situation resulting in them taking 60% of the profit margin. Does that seem right to you?
I believe that most of my profits should end up in my own hands given that I do all of the work here. NPC crew only assists in combat, which I naturally run from when in my hauler ships. This same issue actually comes into play with combat to an admittedly much lesser extent, in that NPC crew takes their cut from the full bounty value, when they should really only take the amount left over after repair/rearm costs.
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