Came back after a year hiatus. Gave piracy a go. Saw a type 7 with some cargo I've never handled.
So I drop his shields and break his hatch. He keeps shooting me. So I shoot him up some more. Somewhere around 30% hull he says he's going to sod off. Then I check the contacts and see that the cargo is sprayed all over the place for some reason. Meanwhile every collector I send out insta-expires.
So I try to reach the next best canister. Cool, I finally pick up one item. Next one is just 3.5 KM away. The next one 7. By the way, the type-7 is still trying to kill me contrary to his words. I try to avoid notoriety, so I get him down to 3 % hull. He doesn't give up. Fine, I think, let's get that notoriety before he drops my shield and blow him up.
Cops start coming in. the 6 flashing blips on the radar are a bit too much and I jump away. That was yesterday, today my 1 notoriety is still active and I can't get rid of my bounties. Not a big problem, just a little annoying.
Now, I'd love to rant about the collection system in this game being one of the most unfun, bugged things ever. Collector limpets are awfully slow and inefficient and randomly die all the time once they encounter a single pathfinding issue (as you should know if you tried hovering between a blown up asteroids fragments) and are not worthy of being over 1k years in the future, but to get around to the C & P topic:
The system can't be pleasant as long as CMDRs pirating NPCs have no way of
1. Chasing off the robbed NPCs
2. Collecting the goods quickly
3. Defending against clean ships without incurring more notoriety
As of now, there's no point in piracy cause with the current obstacles it's too much hassle. At most in a wing where one guy shoots and another collects.
I can't speak for open.