I remember playing Elite in the eighties, it was difficult to be a fugitive until you reached 'deadly' level, but a lot of fun when you did - dogfights with police vipers outside space stations and then jumping to hyper space when it finally got too much for you 
I really hope they manage to balance things a little better though, as you're dead right, someone needs to be that bad guy...out of interest, and only if it's not a secret, are there any player made 'safe' zones/systems where 'wanted' players (those who do not pay their fines) hang out? (like that island in Black Sails
)
PS Regarding the inefficiency of the Vulture as a pirate craft, I'm becoming more and more impressed with the ASP in battle once it's upgraded. The Imperial clipper might be a laugh too (if only for the evil look) but that would involve becoming a baron or whatever rank it is you need to be...
I really hope they manage to balance things a little better though, as you're dead right, someone needs to be that bad guy...out of interest, and only if it's not a secret, are there any player made 'safe' zones/systems where 'wanted' players (those who do not pay their fines) hang out? (like that island in Black Sails
PS Regarding the inefficiency of the Vulture as a pirate craft, I'm becoming more and more impressed with the ASP in battle once it's upgraded. The Imperial clipper might be a laugh too (if only for the evil look) but that would involve becoming a baron or whatever rank it is you need to be...