I'm currently halfway across the galaxy in an Asp X getting me just over 45 LY per jump, on one of the arms. I'd like to have a carrier close to me I could sell data on, instead of having to find a settlement it'd take me weeks or months to reach.Nah, you don't need a carrier to do that. Just have a ship that can make long jumps (such as a fully FSD-engineered Asp Explorer, about 42 ly without weapons). I have been doing long-distance exploring with my Asp Explorer just fine (so far my maximum distance from the bubble has been about 12000 ly, but I'm planning to go much farther).
If you play in Solo Mode there's an extremely small risk of getting destroyed and losing all your exploration data (you just have to be a bit careful when landing and flying low on planets, but that's easy enough. It's not like it requires masterful skills. So far I have not destroyed my ship even once.)
Sure, getting to a very distant place (thousands or tens of thousands of ly away) will take some time (even with that 40+ ly jump range), but hey, you are an explorer. The journey is part of the experience. And you'll be visiting a lot of star systems along the way, many previously undiscovered.
As for selling your exploration data from time to time (just in case), search nebulas nearby. Chances are that there's an inhabited system in or nearby, especially if you are within 10 kly from the bubble or so. Very special stars (such as Wolf-Rayet stars) might also have another player's megaship in it, so if you are really desperate you can sell your data in one of those, usually at a very modest premium.
Plenty of carriers out in the black, copy and save the link below, the map is automatically updated every 4 hours.I'm currently halfway across the galaxy in an Asp X getting me just over 45 LY per jump, on one of the arms. I'd like to have a carrier close to me I could sell data on, instead of having to find a settlement it'd take me weeks or months to reach.
At least give us the option to turn off player-owned objects in game, please.
Yeah, as it stands now the carriers aren't actually ours per se, right? They're just kinda rented out to us.Personally I would have been happy with a personal Fleet Carrier that wasn't persistent and only allowed the player owner access but we are well past that by now.
I don't think there's such a "significant risk", unless you fly and/or drive recklessly. I have now been doing long-distance exploration for a month or two non-stop, and haven't destroyed my ship once. There have been a few very minor collisions with the ground, especially in the beginning, but the shields took all of it every time. You learn to fly carefully (and to look for how many g's each planet has before landing, to be prepared) quite quickly.While it is obviously very possible to do long distance deep space exploration in a traditional exploration ship I would highly recommend against regular exobiology in this kind of ship. A traditional long distance exploration ship isn't well suited to the activity and the cumulative damage from surface skimming and landing in challenging locations presents signifiant risk to the cmdr and high potential for lost data over an extended period of time. Can it be done? Sure. With constant long term risk. Perhaps saving this kind of activity when in close proximity of a DSSA carrier, otherwise it is not a great idea.
I really think the rewards for exobiology are way too high. They kill any motivation to do anything else, which severely narrows the game quite a lot.Meanwhile exobiology is the single biggest credit earner for explorers.
For the exobiology I got about 170 million credits. Can you guess in how many systems I scanned exobiology?
Four.
I think it was a bad idea to make exobiology so lucrative. Either it should be scaled down, or scanning planets should be more profitable (or both, so they meet more in the middle).
You have a point there, in that the huge payouts for exo come from first-time scans, while scanning life on planets that have already been scanned by someone else give more moderate rewards. This does motivate to find unexplored systems.My personal feeling is that the reward for exo on a single planet has to be the same for an ELW (first discovery bonus etc) before any bonus payouts, so they seem to have that right, the bonus for first sample looks large, but remember in the bubble, and a lot of people never leave the bubble, once the first sample bonus have all been used that is going to be the max for a lot of people, the basic payout.
Yeah, it's just outright ridiculous. Sometimes rewards can be too good for the game (because, as mentioned, when you get rewards that high, that easily, from one single form of gameplay, it completely disincentivizes any other form of gameplay, eg. exploration in this case, which makes the overall game a poorer and less varied experience.)I got 2.2B from a single system recently. In my case it's an equivalent of over a year of non-exo exploration. It is also 10 times more than my pre-balancing exo efforts. Crazy, huh?![]()
Yeah, it's just outright ridiculous. Sometimes rewards can be too good for the game (because, as mentioned, when you get rewards that high, that easily, from one single form of gameplay, it completely disincentivizes any other form of gameplay, eg. exploration in this case, which makes the overall game a poorer and less varied experience.)
I don't think there's such a "significant risk", unless you fly and/or drive recklessly. I have now been doing long-distance exploration for a month or two non-stop, and haven't destroyed my ship once. There have been a few very minor collisions with the ground, especially in the beginning, but the shields took all of it every time. You learn to fly carefully (and to look for how many g's each planet has before landing, to be prepared) quite quickly.
If you obly fly 1 ship then a fleet carrier gains you nothing. Should be pretty obvious.
If you obly fly 1 ship then a fleet carrier gains you nothing. Should be pretty obvious.
Nothing that another player's carrier cant do.I would argue that it does... If nothing else you'll have Vista Genomics, you'll be able to jump up to 500ly when you find yourself unable to get further, you can have refuel/repair/rearm, and it can have a bar to relax in after the days work is done.