I recently returned to Elite with only one real pathway in mind; start from zero, get back into my Krait 2, engineer the hell out of it, and then proceed to do all the things with it. I've even been convinced by one of this forum's denizens, against all better judgement, to give Odyssey another go. Maybe I'll scan a plant or shoot a few faces. Might be fun. That said, one of the reasons both I and so many people I know left Elite a while back was the introduction of fleet carriers... which none of us could figure out the reason for. They're a pain to move, they cost a lot of money and they keep costing us money, and their functionality for someone like me was practically nonexistent.
Now, everywhere I go in the bubble, the system maps are full of these beasts. The lines stretch on for days in some places. So clearly, people own (and possibly even use) these monsters. I was hoping that some of the people who post here could give me some honest feedback on their experiences with carriers since they came out.
Has yours improved your life at all? Does the experience of owning and operating one provide you with more utility given your playstyle? As someone who prefers to pilot one very specific ship, they don't appeal much to me, but have any of you found ways to make them profitable or, at the very least, viable to support the activities of you and your friends? Are they simply a convenient place to store and move a massive fleet, or have you experienced buyer's remorse since you added it to your list of assets?
Having a carrier is like having your own personal space station, that moves. You can rest, repair, rearm, resupply, keep your ships, mods, cargo, all your 'Stuff' on board, you can turn in your combat bonds, exploration and trade vouchers, albeit paying a premium for the convenience but still. You can buy and sell commodities, salvage, on foot materials. You can stock and sell ships, modules.
While not perfect, and there are a few missing features that would greatly improve them, carriers are pretty good in their current form, now they can be made amazing with some tweaks here and there. But still, I wouldnt want to go back to being without one. My carrier IS my home now. I live off it in the same way people before had a "Home Station", now the carrier is that. And you get to name it, and customize it to an extent.
People have a sense of ownership, hence why there are so many.
In terms of gameplay, they trim alot of the redundant flying you will catch yourself doing. Imagine jumping your carrier to the orbit of the same planet that has the CZ you want to fight in, getting back into the fight is literally only a few seconds away, vs minutes. Or you want to do a HUGE trade run, but instead of jumping the same route 10+ times, you make short hops with your unshielded Type 9, load up the carrier and jump your cargo in a single jump, or jump it FARTHER to another market that you wouldnt have done in the first place because it's too far for your type 9. then you unload, sell and make a bunch of credits in a single hop. Explorers can park their carrier centrally in a region they are planning to chart and explore, knowing the drop off for your map info is always a few jumps away.
I've noticed that I often think of the universe no longer in how far X is to Y. I plot my activity from distance from my carrier and decide if I want to move it, or just keep it there. Having a carrier allows you to comfortably create a "center of the universe" that belongs to you and thus have control over. And there it gives you some sense of confidence in that when you go to sleep at night, you know your feet are planted on floor rather than hanging out in the black, if that makes sense.
Having a carrier vs not, is the same as doing a road trip in an RV vs a Car. You can live out of an RV, and depending on the model, pretty dang comfortably too, or you can try to live out of your car, which can be done but only if you absolutely have to but is generally the massively inferior experience.