Personally, as I've commented in another thread, I'm of the opinion that colonisation needs to be part of a wider exploration revamp. I really do think that for a game that prides itself in offering the vastness of the Milky Way to explore, the current state of the exploration mechanic is not fit for purpose in 2025.
The limited variety of landable planets completely breaks the sense of immersion after you've landed on the first few out in the black. Not to mention the flora which is pretty much limited to a dozen or so variations.
Not being able to land on atmospheric planets due to "reasons" is also extremely jarring. I understand that populated planets with cities might be complicated, however, if I recall correctly, one of the devs mentioned a while back that maybe domed cities might be the way forward in that respect.
I've seen it mentioned a few times that the technology to implement full atmosphere landable planets might be too complex, however, I remember Braben suggesting at game launch that the tech was ready but they didn't want to release it without worthwhile gameplay. Yet when implemented we ended up with mind blowing gameplay such as driving around on barren planets that all look the same, scanning flora that all looks the same.
From what I gather, exploration is consistently flagged by the community as the most popular aspect of Elite Dangerous, yet it is by far in my opinion the most threadbare.
If 2025 plans are limited to colonisation as described; essentially space trucking, with some elements of base building, with the end result being the ability to administer a system with your name on it - well let just say I can see that becoming old pretty quickly and it might be time for this commander to retire.
Commander Lord Proton, active 1985 - 2025? Time will tell o7
The limited variety of landable planets completely breaks the sense of immersion after you've landed on the first few out in the black. Not to mention the flora which is pretty much limited to a dozen or so variations.
Not being able to land on atmospheric planets due to "reasons" is also extremely jarring. I understand that populated planets with cities might be complicated, however, if I recall correctly, one of the devs mentioned a while back that maybe domed cities might be the way forward in that respect.
I've seen it mentioned a few times that the technology to implement full atmosphere landable planets might be too complex, however, I remember Braben suggesting at game launch that the tech was ready but they didn't want to release it without worthwhile gameplay. Yet when implemented we ended up with mind blowing gameplay such as driving around on barren planets that all look the same, scanning flora that all looks the same.
From what I gather, exploration is consistently flagged by the community as the most popular aspect of Elite Dangerous, yet it is by far in my opinion the most threadbare.
If 2025 plans are limited to colonisation as described; essentially space trucking, with some elements of base building, with the end result being the ability to administer a system with your name on it - well let just say I can see that becoming old pretty quickly and it might be time for this commander to retire.
Commander Lord Proton, active 1985 - 2025? Time will tell o7