Curse you VR gods!

Subnautica is very nice. Best experience so far, second only to ED and DCS. Some issues still present, got to have gamepad, mouse and some programmable blind-mode controller like razer orbweaver, also loading saved game kinda pain, but well worth all the trouble. Like Avatar movie in VR.

Also, adding buttkicker to chair setup works surprisingly well with Elite, wont be playing anymore without it. Hope Frontier will support SimVibe at some point.
 
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AC is amazing but its a faff to get it to work. It ran well on my rig but this was on the older drivers. Much like Frontier kunos stopped work once they had proof of concept with a view to waiting for consumer drivers

I never got around to trying trakmania

I will need to buy a wheel and pedals again. Used to own Fanatec.

I know VR was broken in Warthunder couple of months ago but now fixed and works with VR. That being said they have work to do to enhance graphics for VR.(like the clouds for example behaving funky looking and ennemy markers not enabled yet). Enemy markers are important becuase of the DK2 lower resolution not being able to compete with other players playing on monitors.

So do you see enemy markers using the DK2 with DCS? Is there many online human players playing? If so, I may have to give DCS a shot soon.

Everything works in DCS but it's not arcade. Be prepared for a lot of study. HUD on A10 isn't fully readable due to DK2 resolution but seems to be fine with other aircraft.



Long time lurker, but thought I'd add my 2p
there's a bit of a misconception that you need a ridiculous spec machine to run VR. I've just upgraded from a 5 year old PC I've been running ready for the CV1, it had had a couple of tweaks over the 5 years, most notably a second hand r9 290 last year. I've been running the DK2 on that without any issue - not able to run everything at max but you don't need that for immersion. The main reason to upgrade was I wanted something more portable so a mini ITX. So new Motherboard, RAM, CPU, case. I've kept my now 2 year old gfx card, drives, psu etc.
I would say I've built a low end gaming PC compared to the insanely expensive rigs some people build. But my GFX card is no longer held back by the CPU and some benchmarks are up 80%. futuremark puts my PC a nice jump up from the "Oculus Rift Recomended Spec" and in the top 21% of machines, which given the number of results they have probably means there are millions of PC's out there better than mine.
So medium spec new hardware combined with a gfx card you can pick up for about £150 on ebay and I've got a machine that will easily last out the first year or so of VR as all games released will be targeted to run well enough to be showcases (so really well) on a machine slightly worse than mine.
"back in the day" my dad spent about £100 on an atari 2600 for us to play on .. that's about £650 in modern money ... and lets not think about how much the colour TV cost you needed to run it properly... those consoles, they'll never take off!
The final point to my rambling is VR is not all about photo realistic rendering, yes it will be amazing when PC's get to that level but that's not for a long time. In VR you can have an empty room with a cube in it, on a flat monitor it looks crap, on a 3d monitor it looks like a crap 3d cube, in VR your brain believes it's a physical object, basic but a real cube ... there's a huge difference.

Yes, good points. I have an old PC and only just upgraded GPU but my old GPU did very well for nearly all the games I played. Photo-realism: The original QUAKE with it's ultra low polygon graphics is a stunning experience in VR. The comments from the guy about photo-realism are nonsense. Obviously not spent any time on VR or is never happy. Some people are always waiting for something better.

Subnautica is very nice. Best experience so far, second only to ED and DCS. Some issues still present, got to have gamepad, mouse and some programmable blind-mode controller like razer orbweaver, also loading saved game kinda pain, but well worth all the trouble. Like Avatar movie in VR.

Subnautica is great and funnily enough I was partly responsible for getting VR enabled again on it. It had been broken for months because of the buggy Mac platform. Developer only had one version between PC and MAC. Mac had a bug with Unity. Waiting months for fix. I told them it was crazy having one version between two platforms and that it was unfair PC VR users should have VR removed because of the crappy Mac platform. The dev thought it was too much trouble to compile two versions. I told them many developers on steam have a separate VR version via the beta section. Well the developer had a rethink and now Subnautica VR is no longer crippled by Apple Mac.

Also, adding buttkicker to chair setup works surprisingly well with Elite, wont be playing anymore without it. Hope Frontier will support SimVibe at some point.

I began using vibration systems back in 1987 when I fitted a 15 inch speaker to my chair and connected to Amiga and Interceptor flight game. I wouldn't be without it. Can you imagine waking up one morning not able to feel vibration at all in your body? How would that feel? It would disconnect you from the world. It would feel unreal. That's how most people play games and bizarrely regard vibration systems as an unnecessary gimmick.
 
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I've been wanting to replace my current PC system with a newer one for a while and the arrival of the HTC Vive is giving me that push. My old system is just under minimum standard for VR. ...
All I can see is my money being burned as an altar sacrifice to the VR gods. I've never used a VR headset, so this is a leap of faith indeed. 2016 will be a costly year.


With about 80 hours into Elite in a DK2 vs 1440p 144hz monitor both powered by nice i7 and r9 nano.

I would just stop playing without the headset even though Elite is a really great, cool game and the DK2 honestly looks murky overall.

It's just... flat without the headset.

There is a level of immersion from the headset that you can't really explain to people until they've put some time into the headset in Elite.

I hooked when I noticed myself looking around my Sidewinder cockpit for my Headphones...

Buy the Vive (I think it's the best choice for the next 2 year VR product cycle by far). Then assess what you want to spend to get yourself sorted.

I think it will be far less painless to upgrade when you get how amazing it is.

Overall people are going to find themselves HAPPIER with their upgrades because the benefits will be so much higher.
 
With about 80 hours into Elite in a DK2 vs 1440p 144hz monitor both powered by nice i7 and r9 nano.

I would just stop playing without the headset even though Elite is a really great, cool game and the DK2 honestly looks murky overall.

It's just... flat without the headset.

There is a level of immersion from the headset that you can't really explain to people until they've put some time into the headset in Elite.

I hooked when I noticed myself looking around my Sidewinder cockpit for my Headphones...

Buy the Vive (I think it's the best choice for the next 2 year VR product cycle by far). Then assess what you want to spend to get yourself sorted.

I think it will be far less painless to upgrade when you get how amazing it is.

Overall people are going to find themselves HAPPIER with their upgrades because the benefits will be so much higher.

"and the DK2 honestly looks murky overall." << Must not have the same DK2 I have. Nothing murky about the imagery. Amazing contrast, vivid colors. Now if by murky you mean pixel resolution... it's not a 1440p monitor. But a 1440p monitor gives you Elite in miniature, so of course it looks great. Except as you recognise; it's flat without VR. It's actually flat and cartoonish.

The level of immersion is easy to explain; VR gives you life size 3d visuals. Everything looks solid to the point where you feel like you can touch it.

"Buy the Vive (I think it's the best choice for the next 2 year VR product cycle by far). Then assess what you want to spend to get yourself sorted." - Now you're just giving him heavily biased and subjective misinformation.

1: We have no idea of Vive pricing. So you could be telling him to buy a HMD costing $600 or $1500.
2: HTC is a company with some troubles and their future isn't certain at the moment.
3: Journalists from CES who spent time on Vive and Oculus were of the opinion that CV1 had better image quality, Vive had taller FOV, Vive had more noticable screen door and light reflections across the lenses on high contrast scenes.

http://pastebin.com/eSrfwwpU <<< Fact or fiction? 50/50... I wouldn't like to gamble.

Your description of Oculus DK2 as "murky" is just false and inaccurate information.

I would say that Vive Pre is a wait and see product. Wait and see pricing and wait and see if it launches for pre-order.

Oculus has a proven track record and Palmer is the one leading this VR revolution.

Vive Pre could turn out to be a great product or it could turn out to be mediocre or a disaster.
 
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"and the DK2 honestly looks murky overall." << Must not have the same DK2 I have. Nothing murky about the imagery. Amazing contrast, vivid colors. Now if by murky you mean pixel resolution... it's not a 1440p monitor. But a 1440p monitor gives you Elite in miniature, so of course it looks great. Except as you recognise; it's flat without VR. It's actually flat and cartoonish.

The level of immersion is easy to explain; VR gives you life size 3d visuals. Everything looks solid to the point where you feel like you can touch it.

"Buy the Vive (I think it's the best choice for the next 2 year VR product cycle by far). Then assess what you want to spend to get yourself sorted." - Now you're just giving him heavily biased and subjective misinformation.

1: We have no idea of Vive pricing. So you could be telling him to buy a HMD costing $600 or $1500.
2: HTC is a company with some troubles and their future isn't certain at the moment.
3: Journalists from CES who spent time on Vive and Oculus were of the opinion that CV1 had better image quality, Vive had taller FOV, Vive had more noticable screen door and light reflections across the lenses on high contrast scenes.

http://pastebin.com/eSrfwwpU <<< Fact or fiction? 50/50... I wouldn't like to gamble.

Your description of Oculus DK2 as "murky" is just false and inaccurate information.

I would say that Vive Pre is a wait and see product. Wait and see pricing and wait and see if it launches for pre-order.

Oculus has a proven track record and Palmer is the one leading this VR revolution.

Vive Pre could turn out to be a great product or it could turn out to be mediocre or a disaster.


I tried the Vive and even aside from the fact there is'nt a single full-fledged game out there today working with it (the oculus has plenty), those tethered cables render walking around in VR USELESS! and then there's the price difference...

Don't get the Vive just yet!
 
I think all this holywar is premature to say the least. Now only sensible way to experience ED in VR is DK2 and it's really great. Will frontier support Vive, CV1, something else or nothing at all is pure speculation. One may wait for any of future helmets (or Star Citizen release for that matter) or have fun experience right away. Im happy with DK2 and will get any new helmet the moment any really good software will support it. But not a minute before. I already have enough chunky pieces of plastic with great technical specifications and nothing to use them for :)
 
I tried the Vive and even aside from the fact there is'nt a single full-fledged game out there today working with it (the oculus has plenty), those tethered cables render walking around in VR USELESS! and then there's the price difference...

Don't get the Vive just yet!

Try walking around in the Vive. The cable wasn't an issue for me. Also, I'm pretty sure the Vive Pre works with Elite: Dangerous right now. That said, I found the Vive too bulky / heavy.
 
Try walking around in the Vive. The cable wasn't an issue for me. Also, I'm pretty sure the Vive Pre works with Elite: Dangerous right now. That said, I found the Vive too bulky / heavy.

I don't understand, how can the tethered cable NOT be an issue with you? How was the cable taken care of when you were walking around? Surely there was someone there watching?

When I tried the Vive I alsmost tripped over it and that was with someone watching over me!
 
I don't understand, how can the tethered cable NOT be an issue with you? How was the cable taken care of when you were walking around? Surely there was someone there watching?

When I tried the Vive I alsmost tripped over it and that was with someone watching over me!

There was enough slack it was on the ground. This was at the end of the VRLA expo when they were packing up, so nobody was watching me. I taped the whole thing, but don't have it easily viewable. But to see the setup, check 0:36 in this video I shot.
[video=youtube_share;1t56DXsIdgI]http://youtu.be/1t56DXsIdgI?t=35[/video]
 
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