Yeah, thats why im not to fond of what they were doing with parkitect. Is just RCT1 but with less charismatic design. RCT2 was the game they could have based parkitect from, with the advancements they are trying to add, being isometric will make a few people happy, me included, to pass some time in that game.
Yup. [up]
Parkitect just play with the "RCT1 nostalgia" (and this is an indie project, so they did not have much choice).
The target are not the same between all the "Theme Park Sim Games"
- In some the management is the most important (RCT1, Parkitect)
- In some the realism/real physics is the most important (No limits2, ThemeParkStudio)
- In some the design is (became) the most important (RC3)
This does not mean that they dont possess everything, but one type of game is (and should be) put forward.
I'm not talking about RCTW because we dont know what they are trying to do for now (the strategy is a little bit strange, and the "vision" is not very clear)
But with PlanetCoaster, i want something as close as possible as RCT3 (in term of "concept"), but the "2016" version, which mean with new features and a new way of seeing some functionalities (and not "only" improvements of old ones).
Maybe something like this would be great for me :
- 50% design
- 30% management
- 20% realism
... But it's my own opinion. [happy]
And I might be disappointed. Who knows !