RCT 3 PC Custom cars bones

This question is directed at anyone knowing about the different bones that the hyper coaster car uses. The "HyperCoaster" car is one of very few cars that the wheels move independent from the main car body, and follow the track.

I need assistance either here or via PM with information regarding this. Don't care if it how everything is done, simple tip or a "hypothetical" scenario.

I note the use of bones are:

The normal wheel bones "wheelfl, wheelfr, wheelrl, and wheelrr"

The use of the following are currently unknown to me:

maiaxel
wheell
wheelr
LWheelsH
RWheelsH
Axel
axelf
axelr


Does anyone know how these are set up, or if they are assigned to a specific "group"

What I am trying to do is create the same effect with a train car. The middle car has 2 sets of wheels. I would like them to turn independently of the main car so its realistic.

If anyone can share any info, or anything, I would be forever happy.

Thank you!
 
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