Community Event / Creation Custom Control Panel

DIY Custom Control Panel

Months ago, Telnets showed the main route.

Now, it was time for some hard work.

After months of tough negotiations, we finally got to agree: Faulcon deLacy, Core Dynamics, Zorgon Peterson, Lakon Spaceways, Saud Kruger, and even Gutamaya, decided to work together under a common goal, to provide all their ships with a new common Control Panel.

Because, even as I was using my own ROCCAT Power-Grid template for enhancing the control of my ships, ...

panel_4.jpg



...it wasn’t enough: nothing can be compared to pushing real buttons!

panel_0.jpg



It was decided. I signed an agreement for providing engineering support to a set of the six major airship providers of our Galaxy in order to build a Control Panel with 27 push buttons and one safety switch (ejecting cargo must, always, be under strict control!), around a central iPad screen. A simple sketch on paper was the starting point.

panel_1.jpg


After two weeks of wood, glue and dust, finally a framework emerged from the craftwork.

panel_2.jpg

panel_3.jpg


Three coats of white primer, and a very light sanding, were needed to close pores in the wood.

panel_5.jpg


The Control Panel color chose was black matte.

panel_6.jpg


In order to access to the inside of the Control Panel and easily insert&remove the iPad, it has a practicable upper cover.

panel_7.jpg


Finished the framework it was time for the electronics. A 12V power source was needed for the illuminated push buttons.

panel_8.jpg


An Ultimarc IPAC2 is the selected USB control board: it's compatible for both, PC and Mac computers, and is really easy to program.

panel_9.jpg


Believe me, 27+1 are a lot of controls when you discover how many cables you have to solder!

panel_10.jpg


...specially when you have two deal with 4 connections per button. 2 connections for the 12V power source.,..

panel_11.jpg


...common mass for all the switches,...

panel_12.jpg


...and finally, the individual signal connection.

panel_13.jpg


After finishing all the soldering work, the cables have to be minimally ordered...

panel_14.jpg


...to improve the air flow inside the Control Panel. There are two ventialtion windows at the sides of the Control box, but no active ventilation right now (can be easily added, if needed).

panel_15.jpg


Finally, the IPAC board has to be programmed in order to make the right correspondence of switch buttons with Elite Dangerous controls.

panel_16.jpg


The connection with the computer (PC or Mac compatible) is via USB.

panel_17.jpg


After only four weeks of hard work, the custom Elite Dangerous Control Panel is ready to check.

panel_18.jpg


It’s a nice add-on to have an integrated iPad in the Control Panel: really useful to show CMDR Dubardo’s “Visual Guide to exploration”, for example.

panel_19.jpg


For night operation, buttons are illuminated:

panel_20.jpg


The Control Panel dimensions were guided by a very simple rule: big enough for an inserted iPad, small enough to not obstruct my screen view.

panel_21.jpg


There are a lot of very useful tools available to help a spaceship commander during his daily journey, like route planners, commodity locators, fitting and shipyard utilities, etc.

panel_22.jpg


And during those very long exploration journeys, there is always time for a good old science fiction read, like “Tales of Pirx the Pilot” by Stanislaw Lem.

panel_23.jpg

And now it's time to flight: a lot of hard work (bounty hunting, rare's trading and deep space exploration) will be needed in order to pay for having the Control Panel installed in all my spaceships. :D
 
Last edited:
This is absolutely incredible! Makes me want to dig out one of my old tablets, see if I can't follow in your footsteps.
 
Thanks for the compliments. Having the opportunity to interact with real buttons, it really adds a lot to my space journeys. :)
 
The game has had panel bugs for some time that cause the panel to change state without user input. For example, in the previous release, going into hyperspace used change the state of the left and right panels by switching to a different tab. With the current release, the left panel is stable but I'm still having to correct for the right panel. I haven't yet figured out the trigger that causes the right panel to switch state but my VoiceAttack profile provides a command to correct it. How do you deal with this?
 
Hi LCPlCombat: there are only two possible states for illuminated buttons: ON or OFF; during night sessions I switch them ON, during day sessions I switch them OFF. No connection between illumination and game status...hopefully some day Frontier offers a standard interface to game variables (via API, like in other games, speciallly racing simulators) and then it will be possible to enhance functionalities in my control.

Sorry, Ocflyer, I must to admit I don't understand your question: my development has nothing to do with VoiceAttack :)
 
Last edited:
Hi LCPlCombat: there are only two possible states for illuminated buttons: ON or OFF; during night sessions I switch them ON, during day sessions I switch them OFF. No connection between illumination and game status...hopefully some day Frontier offers a standard interface to game variables (via API, like in other games, speciallly racing simulators) and then it will be possible to enhance functionalities in my control.

There is a thread elsewhere, started by the devs, asking for input (no pun intended) for development ideas for APIs, I suggested one to monitor button states for hardware such as yours so it might not be too far away.
 
There is a thread elsewhere, started by the devs, asking for input (no pun intended) for development ideas for APIs, I suggested one to monitor button states for hardware such as yours so it might not be too far away.

That's a great new LCPlCombat. Hopefully the devs keep track of user requirements and, as you say, no far away we have access to ED:API, good for custom hardware, good for custom apps.
 
That. Is. Fantastic.

Really superb work and the iPad as an added source for information is just genius. You could layout another Roccat grid and put it on the iPad and have even more control options.

I absolutely love this kind of stuff.
 
That Sir is most excellent. Can I ask. Did you also add some "pretend" dummy buttons so you can impress your girlfriend or wife by randomly hitting them a lot to make it 'look' like the game is super duper tricky ? :D
 
That Sir is most excellent. Can I ask. Did you also add some "pretend" dummy buttons so you can impress your girlfriend or wife by randomly hitting them a lot to make it 'look' like the game is super duper tricky ? :D

:D:D:D No need to add additional buttons/control: in order to impress visitors to the ship cabin I simply adjust pips for engine-shiel-weapon every 5 secs, lower a cuople of times landing gear, control lateral thrusters manually (4 dedicated push buttons), and the final trick: I always carry a barrel of toxic waste and eject it by means of the protected Eject Cargo slide :D:D:D ...if that doesn't work, I also carry two extra galons of good old rum.

- - - Updated - - -

Nice panel, what switches are you using?
Sorry Demonmaker, but I'm not sure about the meaning of your question. Do you refer to the buttons? They are standard illuminated push buttons (widely available at multiple Ebay pages). I can look for more info about them, if needed.
 
Hi

I've made a control panel for anyone using CCP by Frozen Pepper. There's 2 other Elite Dangerous layouts available which both had some good ideas but I wanted to create one with more keys.

I've just uploaded it so hopefully it should be available soon.

Works well with my joystick setup. Some keys will require remapping in Elite Dangerous.

For anyone with an iPad CCP Lite is a free download from the Apple App Store, or £3.99 for the full version if you want to edit/make your own.

Some rough pics below:

elite%202a_zpsozijmczl.jpg


elite%201a_zpsp9kn99pf.jpg
 
Back
Top Bottom