Custom made map skirts

While I deeply appreciate the new feature of map skirts, I still feel like the maps being out in the middle of nowhere leaves a lot to be inspired in terms of inspiration. I prefer to have the backdrop of a city or suburb before I start building.

Thus, I ask that Frontier allow its players to create their own skirts so as to give a map a greater sense that it belongs in a world. This would mean that Frontier need not worry about giving every player the specific map skirts they desire as that player could then make it themselves.

For example, if I wanted a zoo set in suburban middle America within a park, I could make it. Then, if I wanted a zoo within a park within a dense city with guest spawners disguised as metro stations, I can have it happen.

"If you want map templates so much, just download whatever's on the Steam workshop"

The reason that simply downloading a few map templates from Steam doesn't quite cut it is that, due to the complexity of the building, they take a long time to load. This can be a huge problem when you have builds with especially high piece counts as it'll take ages to load. My thinking is that if such buildings are excluded from the play area, they won't be factored in the loading of the game as much and this will cut down on loading time exponentially.

These features would be amazing to have to increase the ways people can express themselves and would make it far easier for people like me to get started. Especially because, if I can be quite honest, I'm useless when I stare at a totally blank map. I'm sure that many would agree with me.

Addendum: While you can use mods to put items outside of the buildable area, it would be ideal if such an ability to decorate was in the vanilla game.
 
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Genuine Question:
How could we even make custom map skirts? Sure we can build a city or something around our zoo, but that doesnt Sound like the things you want
Frontier could release a Map Editor with different Assets that can be placed in the Background. This would also make it possible to start without a prebuilt Entrance 🥳 Of course it should also be possible to upload Maps to the Workshop.
I would be very excited for it because why should Zoo Funds be used to build the City?🙃 This Way I could also get my desired antarctic Coast Map🐧🐧🐧🐧🐧🌊🌊🌊
 
Frontier could release a Map Editor with different Assets that can be placed in the Background. This would also make it possible to start without a prebuilt Entrance 🥳 Of course it should also be possible to upload Maps to the Workshop.
I would be very excited for it because why should Zoo Funds be used to build the City?🙃 This Way I could also get my desired antarctic Coast Map🐧🐧🐧🐧🐧🌊🌊🌊
While a map editor would be fantastic, I fear it would be a lot of work to get a user friendly editor so it isn't just for the advanced users. Taking time away from money making dlc packs never seems to be a favourable option
 
I think releasing a public editor can be done. Maybe get some of those more advanced users to help in making it more user friendly to the layman. As well, I'd argue that it's better than Frontier having to make every map skirt that a player would want which may not even look that good. Thus, I say give the people the resources to do it themselves.

As for the concern about it taking away from DLC resources, that shouldn't be a great concern as we've got some amazing free features before.
 
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I think that making map skirts is harder than we may think since they need to blend nicely with the "real" map edges. While I'm disappointed that we didn't get a city map, I'm thrilled with the new biome skirts. I do hope in the future that we'll be able to open franchise zoos on blank, buildingless versions of the campaign maps.
 
I think that making map skirts is harder than we may think since they need to blend nicely with the "real" map edges. While I'm disappointed that we didn't get a city map, I'm thrilled with the new biome skirts. I do hope in the future that we'll be able to open franchise zoos on blank, buildingless versions of the campaign maps.
They don’t ‘need’ to blend. It depends on your building style.

For me the map skirts don’t need to blend in with the playable area because my zoo will always have a perimeter wall and probably be surrounded by trees. The map skirt then becomes just distant scenery rather than immediately adjacent.

Also zoos are often cultivated, curated pieces of land which may or may not be an extension of the surrounding areas.
 
Bumping this thread with the hope that this will find its way in 1.13 or 1.14

Also, the reason that regular workshop map templates aren't valid for this request is that those scenery items take a while to load whereas, if they were considered outside the map, you can have a beautiful city or suburban background that takes no time at all to load
 
Hopefully there's more that they will do with this! At very least, if we could just get a single city/urban background...I'd be thrilled. More than one would be great, but just one Frontier...please.
 
Again, I think Frontier just making a UI for the map editor they use in-house would make this all so much easier. Then, if I really want, I can just commission someone to make a city map. This is also great because I'm generally kinda lazy.
 
So I think I should explain why I want this feature even though you can technically make map templates already.

The thing is that those map templates such as DanXG's wonderful city template for his zoo take a very long time to load because of how many pieces they have. This gets quite annoying whenever I want to load in this zoo to play.

A tool to make custom map skirts with scenery outside of the buildable area would be incredibly useful because, since the game won't calculate it for the sake of the animal movement, it will cut down on loading times exponentially.

This is why I would like for the player to have access to the same map editing software that Frontier uses to make the maps of career and challenge mode, though perhaps stripped down and with a more intuitive user interface so as to not be too intimidating.
 
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So I think I should explain why I want this feature even though you can technically make map templates already.

The thing is that those map templates such as DanXG's wonderful city template for his zoo take a very long time to load because of how many pieces they have. This gets quite annoying whenever I want to load in this zoo to play.

A tool to make custom map skirts with scenery outside of the buildable area would be incredibly useful because, since the game won't calculate it for the sake of the animal movement, it will cut down on loading times exponentially.

This is why I would like for the player to have access to the same map editing software that Frontier uses to make the maps of career and challenge mode, though perhaps stripped down and with a more intuitive user interface so as to not be too intimidating.
Im very, very, VERY sure thats not how it works
 
just use freebuild to put buildings outside of the border
I'd prefer such a feature to be in the vanilla game. As well, there are some things that the map editor can grant the player that are not possible from mods such as the ability to edit the size of the playable area and to truly customize what the outside area looks like.

I know you're probably joking but there it is
 
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If it isn't possible to have users make their own map skirts, I would LOVE to have the option to have the map in a civilization. Like, at least roads, some farms on the open fields or maybe a ski slope in the mountains? And i would do ANYTHING to have at least one map skirt being a city! I don't understand why the number of skirts are this limited.
 
If it isn't possible to have users make their own map skirts, I would LOVE to have the option to have the map in a civilization. Like, at least roads, some farms on the open fields or maybe a ski slope in the mountains? And i would do ANYTHING to have at least one map skirt being a city! I don't understand why the number of skirts are this limited.
Especially when planet coaster has a city skirt. Why can't we just re use that one.
 
See, I elected to just give the people the tools because that way, you have control over what exactly you want.

When it comes to these kind of games, I'm a big proponent of "if you want something done right, do it yourself." That's what I often advocate for these kinda tools.
 
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