Custom mission generator, sharable and cross platform?

What if FD added a custom mission generator with all sorts of parameters, for those in this community with the skill, to create missions that could be shared. Obviously I can think of a few problem areas that would need fine tuning and much chewing of fat to resolve (BGS springs to mind, so I'd say make custom missions NOT affect the BGS in any way). Some of the best games with longevity have achieved that by mods and player made content. Elite has a long term lifespan and perusing the forums I do see a lot of dissatisfaction with some mission.

Not sure how to figure out rewards though as if totally open I can see someone setting up a mission to kill a harmless pirate in a sidewinder for many billions!! But with some common sense I could see it working out ok, link reward to what the player actualy "does", so one easy Ai pirate in a low class ship would net very little, but someone could set up a "training combat mission" to destroy many targets to practise and get a bit of reward. The only real issue I think is that it would need to be a pretty powerful bit of coding to be meaningful, and thus time consuming. But would the benefits of allowing the more creative elements of the community loose on missions and thus give the game more depth be worth it? Quality control would be another issue, but I'm sure some portal to rival TESNEXUS would emerge with voting systems for the best missions/scenario's....maybe FD could endorse the ones they personally like?

I can remember farting about with XWvTIE custom scenarios and the more I think about it the more I think it would be a good idea.
 
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I can only see it work when it's 100% modifiable and then it doesn't work because of exploits as you point out. Everything else would have so many limits that we are probably better off with improved mission generation.

That said, it seems like handcrafted mission packs are something that will be sold as DLC this year:

[video=youtube;-WzS-n0EiCI]http://www.youtube.com/watch?v=-WzS-n0EiCI[/video]
 
I would like to see it. Including a couple of guys who act as gamemasters.

Would defintely enhance the content.
 
I can only see it work when it's 100% modifiable and then it doesn't work because of exploits as you point out. Everything else would have so many limits that we are probably better off with improved mission generation.

That said, it seems like handcrafted mission packs are something that will be sold as DLC this year:

I'm certain with some clever coding it could be done, but yeah exploits would be an issue if not taken into account early doors.

Good to see! But hand crafted missions will be time intensive for FD. Oh well, either way I still think player crafted missions would be good especially seeing the communities that have sprung up around Cannon, exploring, trading etc etc with many talented people creating stuff.

I would like to see it. Including a couple of guys who act as gamemasters.

Would defintely enhance the content.

Indeed, there's a lot of talent in the Elite community that could make some awesome stuff. I'm not talking about changing ship or weapon stats, just people using existing assets and creating missions!
 
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