Cut Content: Can Life Find A Way?

It doesn't hurt to hope to see that things featured in trailers actually see fruition at some point.
The game as it is currently is a good start and I won't exactly crucify the devs for not perfecting it at launch.
Take EA Battlefront 2 for example. It won't be the exact same experience as the original Battlefront 2 but, the devs are definitely trying (the devs and publishers are different).
With enough time, we can hope to one day see a version of Evolution that can hold a candle as a spiritual successor to Genesis.

JWE is already much better than JPOG. JPOG is garbage.
 
Yes, dinosaurs do “go to sleep” when sick, but that is one of the more puzzling design choices the game has made. When we saw the T-Rex “sleeping” in the trailer, the natural inclination of any reasonable human being was to think that it was...sleeping. Not in some design driven coma or other strange explanation. At the end of the day, it was misleading on the part of Frontier.

Not really cause they never said the Dinosaurs would be sleeping. People thought the sick Rex in that one IGN video was showing visible signs of aging.
 
Yeah, they do lay down and appear to sleep... that is probably what the initial intention was... but because they rushed it, they made it only happen when they where sick.
Then used the excuse, its so you can recognise a sick dino... lol... the red symbol and warning in the UI doesn't tell you that...

You can turn the symbols off in the options menu. That is why they did that.
 
I don't know why some would find it odd that Dinosaurs go to sleep when they are sick. What do modern day animals do when they are sick? They get lethargic and sleep more or just become less active.

What do people do when they are sick? They sleep more. Depending on how sick they are.
 
I don't know why some would find it odd that Dinosaurs go to sleep when they are sick. What do modern day animals do when they are sick? They get lethargic and sleep more or just become less active.

What do people do when they are sick? They sleep more. Depending on how sick they are.

'sleep' = death
 
You can turn the symbols off in the options menu. That is why they did that.

Yes, you can turn the overhead ones off.. but then you have the notification bar at the top, the map display, the hover popover on the dinosaur...

Clearly a sick dino could be lethargic and be lying down, and a dead one would be strange standing... no problem here. But to use that excuse for why they have even less actions is funny.
The same animation could be used for dino's resting... or one similar and you wouldn't automatically think "Oh noes a dead dino" because the other information outlets would not confirm your thoughts.

Fact is, the dino's are extremely simple, nice looking and nice animation / sound, sure... but with very limited actions/interactions and very limited animations that really kill the feeling of them being anything but 'robots'. Considering the dino's are one of the only thing this game has going for it, these should feel like living breathing things.. but they really don't, not one bit.

I may come across as a hater... Honestly, I'm not.. I am disappointed in the product I purchased, yes... but I do have hope that FD will turn things around.. this could be an amazing title.
 
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JWE is already much better than JPOG. JPOG is garbage.
Ha. That’s your opinion chief. It’s dinosaur AI is pretty inarguably much worse than JPOGs.
You can turn the symbols off in the options menu. That is why they did that.
That’s a lazy and sorry excuse for a reason. You’re grasping at straws here. Frontier dropped the ball on this, plain and simple. Their marketing material was not entirely indicative of what the finished product became. I guess it’s fine in a day and age where every studio seems to be promising the moon and delivering dirt, but they 100% deserve the reasonable criticism they have earned.
 
Ha. That’s your opinion chief. It’s dinosaur AI is pretty inarguably much worse than JPOGs.

That’s a lazy and sorry excuse for a reason. You’re grasping at straws here. Frontier dropped the ball on this, plain and simple. Their marketing material was not entirely indicative of what the finished product became. I guess it’s fine in a day and age where every studio seems to be promising the moon and delivering dirt, but they 100% deserve the reasonable criticism they have earned.

It's also just your opinion that JPOG is better than JWE. My opinion is actually correct. JPOG is garbage and a lot of the JPOG fanbase know this.

As far as JWE having worse Dinosaur AI is concerned I haven't see a single Dinosaur die of thirst or starvation once in game or have a bunch of them all collect up into the South West corner of the map. This happened all the time in JPOG. Matter of fact I could list many things that JWE does better than JPOG. This idea that a 15 year old game is some how superior to JWE is ridiculous and you really need to leave your blind fanboyism and nostalgia glasses behind. Cause it's a well known fact that JPOG is a bad game.

Also it's not a lazy excuse. Like I said a bunch of people thought a sick Rex was showing signs of aging. Turns out it was sick. Sleeping Dinosaurs don't add anything to the gameplay and it's purely cosmetic. Only put into the game to make a few people happy who want to see Dinosaurs sleep. I would rather have Frontier focus on other issues. Like stuff Dinosaurs would do while they are awake.
 
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JWE is already much better than JPOG. JPOG is garbage.

It's also just your opinion that JPOG is better than JWE. My opinion is actually correct. JPOG is garbage and a lot of the JPOG fanbase know this.

As far as JWE having worse Dinosaur AI is concerned I haven't see a single Dinosaur die of thirst or starvation once in game or have a bunch of them all collect up into the South West corner of the map. This happened all the time in JPOG. Matter of fact I could list many things that JWE does better than JPOG. This idea that a 15 year old game is some how superior to JWE is ridiculous and you really need to leave your blind fanboyism and nostalgia glasses behind. Cause it's a well known fact that JPOG is a bad game.

Also it's not a lazy excuse. Like I said a bunch of people thought a sick Rex was showing signs of aging. Turns out it was sick. Sleeping Dinosaurs don't add anything to the gameplay and it's purely cosmetic. Only put into the game to make a few people happy who want to see Dinosaurs sleep. I would rather have Frontier focus on other issues. Like stuff Dinosaurs would do while they are awake.

JPOG: Some semblance of herding mechanics
JWE: Random alien circle formation.

JPOG: Pack hunting for raptors.
JWE: No pack hunting.

JPOG: Dynamic Hunting / Fighting not locked behind a canned animation system. Rudimentary at times but always resulted in fresh outcomes. Prey could escape the hunt.
JWE: Canned animation system with 1(!) kill animation between large carnivores, no real hunting mechanics as predators auto-kill when locked in.

JPOG: Reasonable carnivore aggressiveness based on a “Hunt” meter that resembles reality in the wild. Territorial fights would trigger within a reasonable (small) radius.
JWE: Carnivores attempt to kill anything in sight, and die of thirst or sheer stupidity after fighting 10 dinosaurs in a row. Carnivores lock into combat from across giant enclosures, for no clear reason.

JPOG: Herbivores would fight through butting heads and whatnot to determine alpha status.
JWE: Herbivores (such as stegosaurus) only engage in combat when overpopulated(?) etc.

JPOG: Dinsoaurs sleep in regular increments.
JWE: Dinosaurs “sleep” when sick and never otherwise.

JPOG: Dinosaurs would retaliate / initiate combat for defense reasons. Triceratops would attack large carnivores on sight in a loose group spread. Large carnivores would attack in return once injured. Anyklosaurs and Stegosaurians would immediately turn their tail towards incoming predators to defend themselves. Large carnivores would learn once attacked several times and enter a “Panic” state once within a certain radius of a rampaging herbivore and would retaliate for survival.
JWE: “Panic” state involves minor running at extremely close ranges. Herbivoes lock into turn based combat system against carnivores with zero input from additional combatants and little risk for predators overall.

The dinosaur behaviours and intelligence are FAR superior in a 15 year old game. Without question.

And I agree with you that frontier is better served addressing sleep as a low priority overall. What they should do is see if they can emulate some of the basic dinosaur behaviours a 15 year old game was able to provide that they have not.

JWE is leaps and bounds better than JPOG in many park management simulation aspects. It’s deeper and more engrossing in that respect. As a dinosaur simulator, ala JPOG? It’s not even remotely close at this time.
 
cannot deny those facts listed, minus the sometimes quirky bugs with the AI in JPOG. The AI in JWE is too basic and rudimentary compared to how complex the AI was in a game that is 15 years old. One simply ignore the fact that has been pointed out, unless they are bullheaded and are pulling a "I substitute your reality with my own." which just makes that person come off as well someone others would rather not be around.

We should all just hope that the developers will improve the AI of the dino's in the future and also improve other aspects of the game. Several things that kill the game for me besides the AI, and map sizes is the amount of micromanaging I have to do with rangers especially in large parks on maps where you have more than 4 or 5 enclosures with more than 15 feeders. I don't mind micromanaging but there's a point where it becomes way too tedious and annoying to the point that you'd rather have some sort of automation for it.

Other points that annoy me are the fact that we do not have anyway of knowing how big an enclosure really is are are basically just guessing when we create them. If I build an enclosure I'd like to see a little mouse tool tip that shows me how much room is in there and how much in m2 there are plains/grassland and forests. Terraforming tools also need some love, like if I want to create some actual lakes or streams and fine tune them instead of just having large blobs of water that look unnatural. we got three sizes for the terraforming tool only I'd like to go even smaller to make said things I just listed.
 
As far as JWE having worse Dinosaur AI is concerned I haven't see a single Dinosaur die of thirst or starvation once in game.
I've actually filed a few bug reports about freezing dinosaurs that end up dying of hunger or thirst (happened to me about a dozen times so far). Seen several others report this as well. Here are all the reports the devs merged (they missed a few):

https://forums.frontier.co.uk/showthread.php/432875-Dinosaurs-Stuck-(Won-t-Drink-or-Eat)
 
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cannot deny those facts listed, minus the sometimes quirky bugs with the AI in JPOG. The AI in JWE is too basic and rudimentary compared to how complex the AI was in a game that is 15 years old. One simply ignore the fact that has been pointed out, unless they are bullheaded and are pulling a "I substitute your reality with my own." which just makes that person come off as well someone others would rather not be around.

We should all just hope that the developers will improve the AI of the dino's in the future and also improve other aspects of the game. Several things that kill the game for me besides the AI, and map sizes is the amount of micromanaging I have to do with rangers especially in large parks on maps where you have more than 4 or 5 enclosures with more than 15 feeders. I don't mind micromanaging but there's a point where it becomes way too tedious and annoying to the point that you'd rather have some sort of automation for it.

Other points that annoy me are the fact that we do not have anyway of knowing how big an enclosure really is are are basically just guessing when we create them. If I build an enclosure I'd like to see a little mouse tool tip that shows me how much room is in there and how much in m2 there are plains/grassland and forests. Terraforming tools also need some love, like if I want to create some actual lakes or streams and fine tune them instead of just having large blobs of water that look unnatural. we got three sizes for the terraforming tool only I'd like to go even smaller to make said things I just listed.

JPOG's AI wasn't that complex.
 
I've actually filed a few bug reports about freezing dinosaurs that end up dying of hunger or thirst (happened to me about a dozen times so far). Seen several others report this as well. Here are all the reports the devs merged (they missed a few):

https://forums.frontier.co.uk/showthread.php/432875-Dinosaurs-Stuck-(Won-t-Drink-or-Eat)

That's just a bug. JPOG had serious AI issues. Like Dinosaurs would still be capable of moving and would die or starvation and thirst. This does not happen in JWE. I believe it was the Dryosaurs in JPOG that would go into a "playing" status and would stay that way till they died. JPOG had AI problems, JWE doesn't. It just has some AI aspects people consider missing. Otherwise the Dinosaurs do exactly what an animal would do in an enclosure.
 
The hunting in JPOG was goofy, carnivores just ran up next to the thing they were hunting and swung their head around a bit until it fell over. I think neither JPOG nor JWE do a great job in that regard.

That being said the somewhat chaotic nature of JPOG AI made Site B interesting whereas something similar in JWE would simply end up with 1 carnivore left standing after a 10minute bloodbath.
 
The hunting in JPOG was goofy, carnivores just ran up next to the thing they were hunting and swung their head around a bit until it fell over. I think neither JPOG nor JWE do a great job in that regard.

That being said the somewhat chaotic nature of JPOG AI made Site B interesting whereas something similar in JWE would simply end up with 1 carnivore left standing after a 10minute bloodbath.

Since there is no site B mode there is no need for overly complex AI. Also the Dinosaurs in this game were made for a park setting. Frontier expects you to stick them in enclosures like a animals in a Zoo. Just really big animals. That's why the game mechanic about finding the right type or enclosure is in the game. You have to balance out the grassland and forest requirement for each Dinosaur. It's impossible to satisfy both to the max.
 
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