I've seen many people complaining that they seem to spend half their time slowly cruising across a solar system to reach a port, and then clumsily trying to land their ship on a landing pad like they've done a hundred times before. The usual response to this is "well it's a space trading sim - space is big and empty so you should expect to spend a lot of your time not doing very much".
I'd like to put it to the community that this is a completely bogus response. This game is not remotely realistic either on the issues of space travel or of trading. It completely laughs in the face of physics, the myriad risks and challenges involved in space travel, is frequently inconsistent with its own skewed physics concepts, not to mention the extremely superficial treatment of trading, which more or less entirely glosses over the bureaucracy and other red tape that is actually involved with trading.
But that's ok. It's ok because what Elite Dangerous is, no matter how much anyone would like to pretend about it, is a game. Considering this, it seems very unjustifiable to insert gameplay mechanics that have players spending half their time doing nothing. It is just a waste of the player's valuable playing time.
With that said, I'd like to propose a couple of simple fixes: The frame shift drive is clearly a very accurate piece of equipment, since is it reliably able to deliver the player to a position just a short distance from the system star (something that could result in catastrophe if slightly miscalculated). So why not let us select a location within the solar system to frame shift to (a planet or a space station). When you frame shift, you pop out 500-1000 light seconds from the place you're trying to go, and then have half a minute to a minute of cruising to get there, instead of the usual 3-10 minutes we currently have. 30-60s is plenty of time to be interdicted by pirates and get all those gameplay mechanics going. If you don't select anywhere within the system, you will just frame shift to the star as before.
Then for that repetitive docking [and this may be something that already exists in the game or a mod for all I know], it would be nice if you could buy an automatic pilot system that just lands your ship in about 30 seconds without you having to do it for the umpteenth time.
I don't think you would lose anything from the game with these adjustments, but you would stop wasting huge amounts of player's time and make the game much more accessible.
You may think that this post is an unfounded rant of epic proportions, but please reflect that I wrote all of this, proofread it and reconsidered my arguments, checked my spelling and so on, all while my ship was slowly cruising into a space port.
I'd like to put it to the community that this is a completely bogus response. This game is not remotely realistic either on the issues of space travel or of trading. It completely laughs in the face of physics, the myriad risks and challenges involved in space travel, is frequently inconsistent with its own skewed physics concepts, not to mention the extremely superficial treatment of trading, which more or less entirely glosses over the bureaucracy and other red tape that is actually involved with trading.
But that's ok. It's ok because what Elite Dangerous is, no matter how much anyone would like to pretend about it, is a game. Considering this, it seems very unjustifiable to insert gameplay mechanics that have players spending half their time doing nothing. It is just a waste of the player's valuable playing time.
With that said, I'd like to propose a couple of simple fixes: The frame shift drive is clearly a very accurate piece of equipment, since is it reliably able to deliver the player to a position just a short distance from the system star (something that could result in catastrophe if slightly miscalculated). So why not let us select a location within the solar system to frame shift to (a planet or a space station). When you frame shift, you pop out 500-1000 light seconds from the place you're trying to go, and then have half a minute to a minute of cruising to get there, instead of the usual 3-10 minutes we currently have. 30-60s is plenty of time to be interdicted by pirates and get all those gameplay mechanics going. If you don't select anywhere within the system, you will just frame shift to the star as before.
Then for that repetitive docking [and this may be something that already exists in the game or a mod for all I know], it would be nice if you could buy an automatic pilot system that just lands your ship in about 30 seconds without you having to do it for the umpteenth time.
I don't think you would lose anything from the game with these adjustments, but you would stop wasting huge amounts of player's time and make the game much more accessible.
You may think that this post is an unfounded rant of epic proportions, but please reflect that I wrote all of this, proofread it and reconsidered my arguments, checked my spelling and so on, all while my ship was slowly cruising into a space port.