I might dust it off and give it a go. Though it doesn't have quite as good module slots s the Cutter.
Trial T-10 build - not bad. 1/2 the cargo of a Cutter and 2 less active collectors, though I did fit a DSS. Shields are similar, but armor is better, plus it has 3 remaining guns. It's much slower, but does have more range.
(I put lances and xeno scanner in place of the new mining stuffs)
Might try building this sometime soon.
Admittedly, it
does depend on your mining philosophy, to some extent.
I was initially reluctant to swap from a T9 to the T10 'cos I lost, IIRC, something like 4 collectors as a result.
After giving it a go, though, I found that the whole operation is just "sharper" in the T10 so I don't miss the extra collectors at all.
And it's nice to be able to explode anybody who tries to take your stuff off you.
The core of my own "mining philosophy" is that I never have more than 256t capacity on a mining ship.
There's 2 reasons for that:-
1) I can fly back to a station with 256t of ore, swap to a Python and deliver it
anywhere.
2) The time it takes to collect 256t of anything decent is enough time mining for me.
Funny thing is, the T10 has actually changed #2 slightly.
In the T9, by the time I'd gathered 256t of stuff, I'd had enough. I was ready to call it quits.
In the T10, I can collect 256t of stuff fast enough that I probably
could stick at it for longer without getting bored.
Fundamentally though, my 256t limit still has a valid reason (for me) because I like to be able to swap into a Python to transport the cargo so I'll always be happy with a ship that can mine 256t with optimal efficiency.
The other thing is, with the new mining mechanics, a ship with a better view of the 'roids should be better suited to launching charges and whatnot so that might be something else in the T10s favour.