Cutter for mining?

I was really keen on using the Cutter but having tried the T-10 as suggested itt I must say I like it better for the purpose and now I can't wait for the patch to go live (and some things concerning mining adjusted before that).
Thanks for the tips everyone!
 
I know some people swear by the Corvette as a mining ship but, personally, I wouldn't bother with any ship that has it's cockpit/bridge at the rear.

Least the Cutter has it's cockpit at the correct end, but (IMO) it just doesn't have the choice of hardpoints that the T10 has.

I like to have a set of energy weapons for knocking out shields and a set of kinetic weapons for chewing up hulls. On mining ship you also, obviously, need mining lasers (and more, soon).
With a Cutter, once you've fitted some mining lasers, there aren't really enough hardpoints left for a suitably devastating set of energy weapons and a similarly powerful set of kinetics.
It's not terrible but the T10 is a cheaper ship, with a better cockpit view and a better selection of hardpoints... and there's little else the T10 really shines at.
 
... and there's little else the T10 really shines at.
other than module storage, which is all mine's been doing.

I might dust it off and give it a go. Though it doesn't have quite as good module slots s the Cutter.

Trial T-10 build - not bad. 1/2 the cargo of a Cutter and 2 less active collectors, though I did fit a DSS. Shields are similar, but armor is better, plus it has 3 remaining guns. It's much slower, but does have more range.
(I put lances and xeno scanner in place of the new mining stuffs)

Might try building this sometime soon.

My Cutter's build to compare.
 
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Cutter is perfect for mining. I use my combat engineered version with 2 mining lasers on top size 2 turrets. This way it can actually defend whatever it scoops. A mining machine with 8k shields :)
 
Curious discussion.

Few questions
> @Xious why would you have 12 collector limpets, do you get use out of them? when you sit point blank and mine from roids, the pieces almost fall into the hatch, the limpets smash it out
> Type 10 looks like has less cargo by a bit and less 5A collectors? - might give it a try though

Why didnt i put my 8A thursters in my cutter.. must go and reconfigure..
 
The Cutter has some edge on cargo maybe, but I wasn't really happy using it. (And that was with the Mining Lances that allow for much greater range than standard mining lasers)

I don't know if you have one, but I think the Vette is quite nearly a perfect mining craft.
All the module slots align very nicely to the requirements without wasted space in the slots.
It handles so much nicer than the Cutter in those tight areas.

I'll be interested to see how the unlocked slots on the Beluga might allow for some builds, but I haven't looked real close at that yet.

The Cutter is nice in alot of ways, but I pretty quickly became kinda tired of dealing with the drifting...

I'm not a big miner, but if I need something pretty relaxing activity in Elite, I do it in my Corvette too. Also have Cutter, I just don't like its brick like flight. I think in 3.3 my Vette will have more time, new mining system look cool.
 
Personally, I think an engineered Python is best for mining, unless you want to spend a whole day filling up a Cutters hold with Osmium.
Size 5 prismatic & dirty drags can't be beat (or caught) 'an you can dock where you want ;)

192t of cargo space doubles up it's duty for boom deliveries too...
 
Personally, I think an engineered Python is best for mining, unless you want to spend a whole day filling up a Cutters hold with Osmium.
Size 5 prismatic & dirty drags can't be beat (or caught) 'an you can dock where you want ;)

192t of cargo space doubles up it's duty for boom deliveries too...

It doesmt take a day to fill up a mining Cutter. Like an hour or two at most. You dont have to fill it with cargo racks. Mine has 1 class 8 cargo rack and thats it. Even if you did you dont have to stay there until you fill it up.
 
It doesmt take a day to fill up a mining Cutter. Like an hour or two at most. You dont have to fill it with cargo racks. Mine has 1 class 8 cargo rack and thats it. Even if you did you dont have to stay there until you fill it up.
Mine has 512 tonnes of cargo space. Takes about 90 minutes to fill.
 
Cutter for mining? Not something I would have intuitively thought would be good for mining... to cumbersome to navigate quickly to new 'roids and fire off the propsector limpets etc.

Personally I've found the Corvette excellent for mining (when I did the Bromelite thing) but usually use smaller ships like the Python. But then I am not a career miner.
 
the cutters lack of mobility really makes it only a great strip miner. if you look for specific high valuble materials, and have to probe alot potatoes it feels clumsy, very clumsy.

But I am not so sure if this holds truw when the new mechanics arrives, with getting hotspots of specific ores shown, the random gambling about a asteroids content is less and the specific high valuable ore is more present in the area. Still needs probing on all the potatoes so a conda may still be the better choice.
 
the cutters lack of mobility really makes it only a great strip miner. if you look for specific high valuble materials, and have to probe alot potatoes it feels clumsy, very clumsy.

But I am not so sure if this holds truw when the new mechanics arrives, with getting hotspots of specific ores shown, the random gambling about a asteroids content is less and the specific high valuable ore is more present in the area. Still needs probing on all the potatoes so a conda may still be the better choice.

Yes. I've never done the strip mining thing. It's always been "I need X of Y" so a lot of prospecting.
 
Yes. I've never done the strip mining thing. It's always been "I need X of Y" so a lot of prospecting.

Maybe Im just weird then. Feels perfectly fine to me.

But then I regulay fly ships mich bigger and slower than the Cutter in other games so Im probably just used to it.
 
I might dust it off and give it a go. Though it doesn't have quite as good module slots s the Cutter.

Trial T-10 build - not bad. 1/2 the cargo of a Cutter and 2 less active collectors, though I did fit a DSS. Shields are similar, but armor is better, plus it has 3 remaining guns. It's much slower, but does have more range.
(I put lances and xeno scanner in place of the new mining stuffs)

Might try building this sometime soon.

Admittedly, it does depend on your mining philosophy, to some extent.

I was initially reluctant to swap from a T9 to the T10 'cos I lost, IIRC, something like 4 collectors as a result.
After giving it a go, though, I found that the whole operation is just "sharper" in the T10 so I don't miss the extra collectors at all.
And it's nice to be able to explode anybody who tries to take your stuff off you.

The core of my own "mining philosophy" is that I never have more than 256t capacity on a mining ship.
There's 2 reasons for that:-
1) I can fly back to a station with 256t of ore, swap to a Python and deliver it anywhere.
2) The time it takes to collect 256t of anything decent is enough time mining for me.

Funny thing is, the T10 has actually changed #2 slightly.
In the T9, by the time I'd gathered 256t of stuff, I'd had enough. I was ready to call it quits.
In the T10, I can collect 256t of stuff fast enough that I probably could stick at it for longer without getting bored.

Fundamentally though, my 256t limit still has a valid reason (for me) because I like to be able to swap into a Python to transport the cargo so I'll always be happy with a ship that can mine 256t with optimal efficiency.

The other thing is, with the new mining mechanics, a ship with a better view of the 'roids should be better suited to launching charges and whatnot so that might be something else in the T10s favour.
 
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