CV1 Glitching - brief flashing of previous frames popping into view e.g. planets in view

I have recently started getting these wierd glitching.

I might be in SC and very briefly I will get a super quickly flash of a previous frame e.g. a planet or frame from inside a station popping into view.

I am now wondering if this is a legacy from ASW? Like an old scene hasn't been flashed from memory?

I will check by turning it off and let you know
 
I have been getting these blipglitch flashes since I got my Oculus last year, though recently the only time I’ve been getting them is when high waking near a planet’s surface - there will be a single frame of maybe a quarter of the planet at some odd angle in my view. Not seen it yet in 3.2 but I haven’t been playing much recently.

The other random SC flashes seem to have stopped for me after I upgraded my system, so it could either be the faster CPU / memory or possibly just because I recalibrated my Rift sensors.
 
Thanks for replying.

So it might not just me then. I have recorded it

I have removed my third sensor. I did do the recallibration which made me have my sensors facing forward. I feel they might be missing me. I'll move them

[video=youtube_share;nn00U3Rsaqw]https://youtu.be/nn00U3Rsaqw[/video]
 
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Your USB ports could be overloaded due to lack of bandwidth. The sensor is particularly data hungry. Try spreading them out a bit. Or purchase one of these 5Gbps hobbies.
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Flimley
 
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