Game Discussions Cyberpunk 2077 - official gameplay

Decent game so far. But I really feel the cutscenes are lacking without a third person cam.

Also the over-edgy dialog is hard to keep up with, and downright ridiculous sometimes(imo).
 
Some disappointing early reviews of Cyberpunk after waiting all this time. Will the concerns be fixed? There was very high expectation for this game.
How could this happen? Really was looking forward to this!
 
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Got rid of most HUD aids and visual elements for a much cleaner view, then finished the prologue, combat tutorials and first mission (the frozen woman), then went back home.

Got to say, after all the horror stories about glitches and bugs, I am actually quite positively surprised. No glitches or crashes so far, everything's running smoothly, in 1080p my lowly RTX 2060 Super gets fps swings between 75fps and over 180fps on high/ultra settings in night city which is way more than enough (I do have ray tracing, chromatic aberration and film grain disabled though).

Like previous CDPR titles, the combat is average at best, I do hate the fact it's gonna be bullet sponges (hopefully mods will sort this in the future), the driving feels as GTA5 which is what I expected and good enough for an RPG, and the setting and night city looks awesome, very looking forward to spend a very long time in it.

My first proper impression is that even though the game won't be perfect, I will get my money's worth several times over.
 
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Such interesting opinions varying quite a lot between everyone.

Havent played yet myself, shame that the combat seems to be a bit lacklustre though, they could sorta get away with that in the Witcher series.
 
Getting a gpuapidx12error on my usual system preventing the game from even launching.

I have a feeling this was not tested on Server 2016...

Edit: seems like others with Windows 10 1607 are having the same issue...probably due to not being able to use newer builds of DX12.

Will try to get a wrapper to work...really don't feel like playing this on my HTPC.
 
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It really is a mixture of a lot of open world games, but generally it seems a bit futuristic GTA5 or more open-world Deus. You constantly see aspects directly lifted from other games (hack a camera, than hack other things based on what the camera sees, as in Watch Dogs for example). I havent seen anything new. So far I would say it is an attempt to perfect 'current gen open world design', without trying to innovate much.

I'm more interested in the setting, storytelling and characters than in-game mechanics in a game like this, so a bit of familiarity and "borrowing" from other open world games is not a bad thing IMO. I always play on 'Easy' mode. So far all of that is sucking me in quite nicely, although I have to resist a bit as I'm supposed to be job hunting! 😄

As for RT etc, I think this is the first game I've seen that makes me want a newer card with RT features. Just for those multi-coloured reflections on puddles & windows etc. I know it's a small thing, but it's all about atmosphere...
 
Conclusively narrowed down my issue to the game's DX12 implementation not being compatible with older Windows builds (Server 2016 is the same thing as Windows 10 1607).

Tried forcing the Windows 7 compatibility flag and copying the DX12on7 files I found in the game directory for Windows 7 support to the directory the game binaries were in, which prevented the game from crashing in a manner that prompted the error reporter to come up, but still didn't allow the game to launch.
 
I’m still not sure what’s going on with GOG’s galaxy, but I only need that for updates, not to play the game. I’ve ruled out my firewall, and even reinstalled it, but I’m still getting a “connection error.” Almost made me late for work. 😅

Regardless, GOGG will update CP2077 in the background as long as I don’t acknowledge the error, so it’s all good.
 
Hmm... i do have quite a few USB devices....

Me too, which is why I suggested it to try. May not work, but no harm in trying.

For example, I used to have an old MIDI keyboard that was USB, and some games would try and interpret it as a games controller on startup. Which of course it isn't. But it was enough to crash a game. 🤷‍♀️
 
I’m still not sure what’s going on with GOG’s galaxy, but I only need that for updates, not to play the game. I’ve ruled out my firewall, and even reinstalled it, but I’m still getting a “connection error.” Almost made me late for work. 😅

Lots of people are reporting connection issues to GOG at the moment. It's the millions of pre-orders (8 million according to CDPR :oops:) all trying to activate their codes at once. There's probably nothing wrong with your GOG install, but it may take 24 hours or so for everything to calm down a bit. And then same again on Christmas Day.
 
Unless you're an expert I'd keep that clownage for yourself, scaling is hard. In fact even in that case 🤡
Hard? They sold a product, they know a zillion peeps are gonna smash the servers on day week one.
This is not a question of hard, this is a question of money.
 
Hard? They sold a product, they know a zillion peeps are gonna smash the servers on day week one.
This is not a question of hard, this is a question of money.
As I said 🤡

Lots can go wrong complete outside their control. The internet is not reliable, could well have been an upstream service getting overwhelmed, lots of things. Surge management is a difficult thing to do even for those who specialise. Even companies that get regular surges get caught out - and game companies only rarely get that chance to learn. A lot of companies will just accept that things will be flaky for a while - from the reports I've seen they don't seem to have done too bad.
 
Tech company, knows their level of sales, doesn't increase server load on gameday.
Clowns.

How do you know they didn't increase their server capacity? And how precisely would you do it?

This is a one-off use - you don't spend thousands of $$$ on servers for the one time in 8 years you release a game, when you don't need it the rest of the time.

People just need to calm down. 🤷‍♀️
 
How do you know they didn't increase their server capacity? And how precisely would you do it?

This is a one-off use - you don't spend thousands of $$$ on servers for the one time in 8 years you release a game, when you don't need it the rest of the time.

People just need to calm down. 🤷‍♀️
When you ramp up expectations to the level that this game has, damn straight you do what it takes to deliver access to the game day one.
And I'm very calm, thank you, I haven't bought the game.
Just tired of tech co's marketing the crap out of their products, then getting a free ride over perceived "difficulty".
Maybe there's a glitch, a comm from GOG should be issued if so.
 
I manually grabbed all the offline install files, which came to about 100GB total, in well under an hour. My 400Mbit connection was saturated the whole time.

Question: I'm new to GOG with this game, so what is the purpose of those files? I mean, they're too big to be transported by most USB sticks or anything, so I'm not sure how they'd even be useful to a machine without a network connection. :unsure:
 
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