Game Discussions Cyberpunk 2077 - official gameplay

How much for a plane flying over every major city dragging the above on a very big banner?
That's what happens when game publishers trust game design to a focus group who then assess sales and production values to a financial budget without themselves being interested in the computer games industry outside of being bean counters ;)
 
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I think they did not too bad a job without the direct input of Mr Sapkowski to be fair...given his dismissive attitude to any other medium bar his own personal version of the written word, it was probably a godsend that he wasn't involved.
Oh yeah, I think the CDPR writers did a stellar job with the story (all stories within, in fact)
And it was really funny to watch Sapkowski squirm as he realized the games trippled his book sales. Naturally it also meant he started asking CDPR for more money (to which he had no rights, but that's another story).

What I meant to say, I guess, was that unlike Sapkowski, Mike Pondsmith deserves all the praise for keeping his universe alive and thriving.
 
How much for a plane flying over every major city dragging the above on a very big banner?

I'm hopeful for the new STALKER game (should it ever arrive) - the first three games were completely narrative driven and, due to the open worlds and a-life system, never the same twice, with at least 'jump out your skin' moment per play-through.
 
I'm hopeful for the new STALKER game (should it ever arrive) - the first three games were completely narrative driven and, due to the open worlds and a-life system, never the same twice, with at least 'jump out your skin' moment per play-through.
I've still got Call of Prypiat on my Steam list but never got around to installing it. I was disappointed it was multiplayer only I think...not likely to go and install it on that basis either since I've developed an aversion to purely adversarial multiplayer games as a general rule...must be an old age intolerance thing. I seem to wish to be immersed in rather than challenged by a game world these days...or have my involvement in that game world disturbed by other overly competitive players outside of co-op.

I've probably just got bored of the whole competitive pew thing...as much as I previously enjoyed it to a certain extent. Having done the real life competitive pew thing with real bullets for most of my life, I've never gotten the 'buzz' that some folks seem to get from killing other players virtually...at risk of sounding like a proper tool, it's kinda meh compared to firefights in the real..and I really have no wish to relive the experiences from any of those in the first place...that was a different me in a previous life.
 
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I've still got Call of Prypiat on my Steam list but never got around to installing it. I was disappointed it was multiplayer only I think...not likely to go and install it on that basis either since I've developed an aversion to purely adversarial multiplayer games as a general rule...must be an old age intolerance thing. I seem to wish to be immersed in rather than challenged by a game world these days...or have my involvement in that game world disturbed by other overly competitive players outside of co-op. :rolleyes:

None of the STALKER titles are multiplayer only and the only multiplayer any of them had was a (pretty good, admittedly) counter-strike knockoff, with no relation to the campaign, that was tacked on.
 
I've still got Call of Prypiat on my Steam list but never got around to installing it. I was disappointed it was multiplayer only I think...

That sounds weird. All three games in the series are single player as best I know, and I wasn't even aware of them having multiplayer options. 《Shrugs looking vaguely confused》

Although dated Shadow of Chernobyl is the best of the three. Apply the 'complete' mod immediately, as this really improves matters, both graphically and game play.

Good hunting Stalker......
 
None of the STALKER titles are multiplayer only and the only multiplayer any of them had was a (pretty good, admittedly) counter-strike knockoff, with no relation to the campaign, that was tacked on.
That sounds weird. All three games in the series are single player as best I know, and I wasn't even aware of them having multiplayer options. 《Shrugs looking vaguely confused》

Although dated Shadow of Chernobyl is the best of the three. Apply the 'complete' mod immediately, as this really improves matters, both graphically and game play.

Good hunting Stalker......

I must be mistaking them for something else...escape from Tarkov maybe. I have all 3 Stalker games on my Steam list so I'll go ahead and fire them up...thanks guys (y)

I loved the Metro series...and I believe there's some cross polination of devs between the 2 franchises...I'll have a looksee. Nexus for the mods I take it?
 
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Yeah Escape from Tarkov might be the one you were thinking of, it's indeed multiplayer only, by design. Stalker games are all 1st person solo. They are a bit more "open world"-like, compared to Metro series which are completely story driven.
 
I loved the Metro series...and I believe there's some cross polination of devs between the 2 franchises...I'll have a looksee. Nexus for the mods I take it?

Some cross polination indeed, and I believe that many of the devs on Stalker moved to make Metro.

For mods try the GSC forum and ModDb.

I'd suggest starting with Shadow of Chernobyl, then Call of Pripyat. Clear Sky is okay, but not (imho) nearly as good as the other two. If you start with ShoC, then I really advise adding on the Complete mod straight away,

Mods are fairly straightforward to add. If you get stuck let me know, I've spent an unholy amount of time playing and modding the game. NB: I have no experience on how they run from within Steam.
 
I must be mistaking them for something else...escape from Tarkov maybe. I have all 3 Stalker games on my Steam list so I'll go ahead and fire them up...thanks guys (y)

I loved the Metro series...and I believe there's some cross polination of devs between the 2 franchises...I'll have a looksee. Nexus for the mods I take it?

Stalker series had some rough edges even for its time, but even after all these years I still find Call of Prypiat to be the most atmospheric game I have ever played. There are some mods available to crank up the visuals to more modern standards.
 
I can't wait to walk the streets of the future... With Cyberpunk and MSFS 2020, this is shaping up to be a fantastic end of the year.

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I must be mistaking them for something else...escape from Tarkov maybe. I have all 3 Stalker games on my Steam list so I'll go ahead and fire them up...thanks guys (y)

I loved the Metro series...and I believe there's some cross polination of devs between the 2 franchises...I'll have a looksee. Nexus for the mods I take it?

I don't know how it goes over now but that first stalker creeped me the hell out when it first released. After years of typical fps and having wwII crammed down my throat, it blew me away and was a breath of fresh air.
 
I don't know how it goes over now but that first stalker creeped me the hell out when it first released. After years of typical fps and having wwII crammed down my throat, it blew me away and was a breath of fresh air.

I only played Call of Prypiat, but had the exact same feeling. It gave me the creeps very regularly, especially in confined, dark spaces. And it's one of the few games that made me climb to some high ground to scope the path through the binoculars to be able to decide "should I try to kill those creatures to go the fastest route, or go around them". Not just because of the risk, but also the scarcety of ammo.

It was also the only game where nights were scary, I remember one time I was out in the open quite far from a safe zone investigating some area, and suddenly realized it was already past 5pm "holy fig I got to run back!! (there's no fast travel)". You can't see crap at night without night vision goggles which are expensive, and even with them is just better than nothing. The night is dark and full of terrors.

Also love some details like no bullet sponges (neither the NPCs os the player character), no respawning NPCs/creatures (if you kill them they stay dead), sandboxed NPCs that even loot (better get to that corpse faster than those other guys), go out on their own, and gather at night in safe zones to relax. In many ways, it was groundbreaking for its time. There are many action-rpgs today that could still learn a lot from Call of Prypiat.

It's a slow but intense game, and all that is achieved through an ever-present eerie atmosphere, and the result is fantastic. It's a shame the series was never continued.
 
I only played Call of Prypiat, but had the exact same feeling. It gave me the creeps very regularly, especially in confined, dark spaces. And it's one of the few games that made me climb to some high ground to scope the path through the binoculars to be able to decide "should I try to kill those creatures to go the fastest route, or go around them". Not just because of the risk, but also the scarcety of ammo.

It was also the only game where nights were scary, I remember one time I was out in the open quite far from a safe zone investigating some area, and suddenly realized it was already past 5pm "holy fig I got to run back!! (there's no fast travel)". You can't see crap at night without night vision goggles which are expensive, and even with them is just better than nothing. The night is dark and full of terrors.

Also love some details like no bullet sponges (neither the NPCs os the player character), no respawning NPCs/creatures (if you kill them they stay dead), sandboxed NPCs that even loot (better get to that corpse faster than those other guys), go out on their own, and gather at night in safe zones to relax. In many ways, it was groundbreaking for its time. There are many action-rpgs today that could still learn a lot from Call of Prypiat.

It's a slow but intense game, and all that is achieved through an ever-present eerie atmosphere, and the result is fantastic. It's a shame the series was never continued.

Abandon buildings creep me out, especially medical / church types. Stalker tapped right into that dread zone for me, as did the Hospital in Fallout 3. I left off in Stalker when I reached the basements of some industrial buildings. I heard these slushy gross organic sounds eliminating from some dark room, I threw all my grenades in and the sounds stopped but I never went to see what was making them, that creeped out lol. I went back to town and never ended up going back but I always meant to. Might have been around the time WoW got its hooks in me.

I hope Cyber Punk has some creepy abandoned sections. Shadowrun on Genesis had some creepy areas, so here's hoping.
 
I left off in Stalker when I reached the basements of some industrial buildings. I heard these slushy gross organic sounds eliminating from some dark room, I threw all my grenades in and the sounds stopped but I never went to see what was making them, that creeped out lol.

Yeah that's exactly the kind of feeling I always got from CoP. :) I also remember once I was walking through some rather calm woods, suddenly I hear the siren that warns about an incoming radioactive storm. I started to run looking for any kind of shelter, spotted some cave, ran inside as the storm was already starting... As I ran inside, suddenly some disgusting creature appeared out of the dark and attacked me, I almost jumped out of the chair lol, ran back outside and died in the storm :D
 
Clear Sky is okay, but not (imho) nearly as good as the other two.

Clear Sky was the only one I never finished. Made it all the way to the end, but it had this point of no return a bit earlier that was not telegraphed well, so I left 90% of my gear in some box somewhere I could no longer reach. By the end of the game I was taking on groups of guys in powered exoskeletons with nothing but a knife, and having to reload the game every twenty seconds as a consequence.

Also love some details like no bullet sponges (neither the NPCs os the player character)

Those Dwarves are pretty bullet spongy.
 
Clear Sky was the only one I never finished....

...Those Dwarves are pretty bullet spongy.

Same here, CS's ending is really 'not vrey good' imho. ShoC's ending(s) are good, but one outcome is wholly dependent upon paying close attention towards the end of the mission for the scientists at the swamp - Ghost's audio log repeats - pay close attention!

Plenty of mods (I even made a few myself) reduce the (rather silly) bullet spongyness of various creatures, my versions also make you less resilient too - which adds a bit of bite to all the encounters.
 
Just learned that Cyberpunk will have children in the game and that they cannot be killed.

I have a personal rule about not buying games that arbitrarily exclude children from harm. So, I might have to wait for mods.

Its especially odd given how they hyped up ´we´re going balls to the walls here! Uncensored violence, sex, drugs, anything people make a Big Fuss about is in to create a realistic world!`

I dont personally care much but it is annoying they randomly exclude stuff from that. Plus the actual footage so far doesn´t look nearly as good as I anticipated, despite all the gaming outlets claiming it Looks So Stunning. It just looks very, very current-gen; more a half-step up from W3 than the Next Great Leap. :/

Oh well, probably still a day1 purchase for me anyway. Love cyberpunk, love open-world RPG, loved W3. :)
 
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