Is there any experimental that I can use that does any damage other than shield?
Yes- Phasing takes 10% or so of the total DPS and applies that as damage to the hull- and since Cytos are crazy DPS wise it suits them.I might be misunderstanding, but Phasing, because it is not typed damage, works very well with these. However, it still suffers the limitations of phasing.
Yes- Phasing takes 10% or so of the total DPS and applies that as damage to the hull- and since Cytos are crazy DPS wise it suits them.
Its ironic as for phasing to work the shields must stay up, for a weapon thats designed to take shields down
Although these phased cytos are slow at killing, they negate any SCB advantage a target may have so if time is on your side its fun watching them sweat.
The trouble is Phasing Cytos are very slow and nibble at hull and require close range- making them unsuitable for prolonged defence in lumpy ships where range control is hard to impossible. It would certainly give them a shock but gankers normally have high DPS weapons that you have to avoid.Also good against wannbie gankers when they load up on shields and think they are indestructable. They just seal their own doom by having more shields.
Hi all,
Can these PP weapons be upgraded via engineering and if so can someone advise which is the best for the this laser.
I know it only does shield damage and the jitter is terrible so what would anyone recommend?
Thanks.
Yeah, I run my chieftain with 2 cytos, one corrosive MC, and a scramble spectrum pulse. I add another MC and another pulse and it’s pretty much a freak show.One interesting little caveat to cytoscramblers:
As most people know, they do terribly little hull damage thanks to their armor piercing value of 1. An overcharged oversized cytoscrambler with godly 48 DPS against an anaconda’s shields will do…0.74 DPS against an anaconda’s hull with 65 hardness. 48 * (1/65) = 0.738…
But…if you are running a source of corrosive while that same cytoscrambler is firing, you will suddenly be doing 19.38 DPS against that very same anaconda hull. The corrosive adds 20 to the AP value plus 25% more damage. 48 * (21/65) * 1.25 = 19.38. That’s…just shy of a stock large gimbaled beam laser.
Now, this doesn’t take into account a hull’s natural thermal resistance so it’s not all wine and roses for the cytoscrambler user, but there’s some potential for additional damage there such that you might want to keep that cyto firing even when shields are down. The smaller the target’s hull hardness, the more potential damage you’ll be getting from a cyto with corrosive.
You can meme the heck out of it, too. A chieftain with 5 cytos and a corrosive multi or frag will jazz hands ships to death.
Bonus fact: cytoscramblers work on capital ship target structures all by themselves, no corrosive.
Its a great weapon that rewards experimentation.Yeah, I run my chieftain with 2 cytos, one corrosive MCs, and a scramble spectrum pulse. I add another MC and another pulse and it’s pretty much a freak show.
One interesting little caveat to cytoscramblers:
As most people know, they do terribly little hull damage thanks to their armor piercing value of 1. An overcharged oversized cytoscrambler with godly 48 DPS against an anaconda’s shields will do…0.74 DPS against an anaconda’s hull with 65 hardness. 48 * (1/65) = 0.738…
But…if you are running a source of corrosive while that same cytoscrambler is firing, you will suddenly be doing 19.38 DPS against that very same anaconda hull. The corrosive adds 20 to the AP value plus 25% more damage. 48 * (21/65) * 1.25 = 19.38. That’s…just shy of a stock large gimbaled beam laser.
Now, this doesn’t take into account a hull’s natural thermal resistance so it’s not all wine and roses for the cytoscrambler user, but there’s some potential for additional damage there such that you might want to keep that cyto firing even when shields are down. The smaller the target’s hull hardness, the more potential damage you’ll be getting from a cyto with corrosive.
You can meme the heck out of it, too. A chieftain with 5 cytos and a corrosive multi or frag will jazz hands ships to death.
Bonus fact: cytoscramblers work on capital ship target structures all by themselves, no corrosive.
Agree. I have been impressed with Focused/Phasing on the cyto. I can hit out to 1600m and it adds a small buff to hull penetration.Its a great weapon that rewards experimentation.
Yeah, I run my chieftain with 2 cytos, one corrosive MC, and a scramble spectrum pulse. I add another MC and another pulse and it’s pretty much a freak show.