Ok
Im in my cutter, evacuating people from a station. Im about to touch down when a close explosion occurs. Im flung to another pad, and am told off for blocking the pad. I leave within five seconds, but gain a 500cr fine. Whatever.
I go to take some missions. I cant because im wanted.
I go to pay the fine. I cant in a damaged station.
So I have to go back to the rescue ship, pay it off then pick up passengers.
The way I see it, if there is an official who is in a position to track and issue fines, there should be someone who is able to recieve payment for them.
My mind moves to this analogy: you are trying to save someone in a burning building. They are screaming for help, and might die soon. You go to help them up, the floorboards below you break and you trip over. You land on a $20 vase and it shatters. You get to the person you are rescuing and they say "you have to pay for that vase!". "What? Im in danger, i cant take the money! You have to leave the building and give it to my housemate who is with the firefighters outside the building! THEN you can help me up and save my life!"
Its unintelligable. At best its inconvinient and at worst it is immersion breaking.
I have a couple suggestions to fix this:
1) allow us to pay fines at damaged stations. Noone is going to stop you from taking them somewhere better because you have a bad credit history
2) increase the time until you incur penalties from pad loitering. The station is in disarray. Things are not running smoothly. They wont notice infractions right away. Plus there are explosions and debris.
3) you could implement a reputation mechanic. If you are friendly or allied with a faction they are willing to turn a blind eye and give missions despite your wanted status. More reputation means a larger threshold before turning you away.
Tl;dr people who arent sure if they will be alive tomorrow shouldnt turn away help because you had a fender bender. Allow us to pay fines at damaged stations.
Im in my cutter, evacuating people from a station. Im about to touch down when a close explosion occurs. Im flung to another pad, and am told off for blocking the pad. I leave within five seconds, but gain a 500cr fine. Whatever.
I go to take some missions. I cant because im wanted.
I go to pay the fine. I cant in a damaged station.
So I have to go back to the rescue ship, pay it off then pick up passengers.
The way I see it, if there is an official who is in a position to track and issue fines, there should be someone who is able to recieve payment for them.
My mind moves to this analogy: you are trying to save someone in a burning building. They are screaming for help, and might die soon. You go to help them up, the floorboards below you break and you trip over. You land on a $20 vase and it shatters. You get to the person you are rescuing and they say "you have to pay for that vase!". "What? Im in danger, i cant take the money! You have to leave the building and give it to my housemate who is with the firefighters outside the building! THEN you can help me up and save my life!"
Its unintelligable. At best its inconvinient and at worst it is immersion breaking.
I have a couple suggestions to fix this:
1) allow us to pay fines at damaged stations. Noone is going to stop you from taking them somewhere better because you have a bad credit history
2) increase the time until you incur penalties from pad loitering. The station is in disarray. Things are not running smoothly. They wont notice infractions right away. Plus there are explosions and debris.
3) you could implement a reputation mechanic. If you are friendly or allied with a faction they are willing to turn a blind eye and give missions despite your wanted status. More reputation means a larger threshold before turning you away.
Tl;dr people who arent sure if they will be alive tomorrow shouldnt turn away help because you had a fender bender. Allow us to pay fines at damaged stations.