Dangerous as it gets

Hello Commanders!

Here is the thing. I'm dropping into a star system i picked out earlier for juicy credits with my Type 9. I was empty, only my limpets were with me. The local patrols scanned me and they found me alright to procceed. As an honest miner started my core mining and spent 3 hours until i got full. The local patrol was cruising around and kept me safe. I decided to leave for selling it to a nearby station. As soon I entered supercruise an NPC pulled me off supercruise and scanned me. He saw my cargo and strated shooting like hell. My Type 9 is mounted only with mining tools i was defenseless against him. Because he dragged me out of supercruise my FSD was slowly cooling down. I tried outmanoeuvre him but my type-9 not so quick on the turn and my shield started to vanish. By the time my FSD could start to charge again i had little hull left. It charged so slow that I had to eject in the end. My 3 hours work purged in 54 seconds.That's my sad story. That wasn't the last time it happened.
I'm not a wanted criminal. I have no bounty on me. How can I avoid conflicts like these?
 
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Put some offensive and/or defensive modules on your ship.

Practice evading interdictions.

Have a nearby system pre-selected for immediate high wake.

And of course, don’t complain when you get interdicted in a paper ship while carrying expensive goods, and get blowdup. Pirates love that.
 
Do I have to go outside the bubble?
If you have a FC, yes, around 500LY should do nicely.

But you will still have to park it close to the market you intend to sell to in order to minimise the chance of pirate attention. Or carry smaller amounts in a well armed & armoured ship, and earn a little extra by claiming their bounty.
 
Put some offensive and/or defensive modules on your ship.

Practice evading interdictions.

Have a nearby system pre-selected for immediate high wake.

And of course, don’t complain when you get interdicted in a paper ship while carrying expensive goods, and get blowdup. Pirates love that.
Thanks for the suggestion.Type 9 has only 5 hardpoints and i need them all for mining. With only 1 pulse laser i will not scare anybody to stop shooting me. It's a bit expensive for me to practice interdiction with a loaded type 9. Thank you anyway tough.
 
A couple of other things might help

The 6 second rule- utter nonsense. Drop down to 5 seconds on a station approach before you hit the 75% thrust and try to keep the station marker in the top left or right corner of the screen. That should help keep the NPC off your back as you spiral about.

Set yourself up a hotkey for zero thrust so if you are losing an interdiction, you can immediately submit and get the 10 second cool down.

Use a Python (or a Corsair from tomorrow). Yes, you're losing cargo capacity, but you've a much better chance of evading the interdiction or managing to fly evasive if you do lose the interdiction.
 
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You need just two things for fully loaded Type 9, regardless of the configuration (if you're Soloing, running from NPC):

  • 7A Thrusters, G5 max Dirty + Drag
  • a hotkey for "75% thrust"

Once he pull you into mini-game, instantly press "75% thrust" and work your joystick. You can beat any NPC while loaded with 784 cargo.
 
Fit a chaff module and heatsinks
Engineer your thrusters with the dirty drive modification, get the highest straight line speed you can
Engineer your power distributor with the engine focused modification and set all pips to engines

When interdicted:

Submit by reducing your throttle to zero
Release chaff
Engage silent running, use the heatsinks to keep the heat down
Engage FSD as soon as possible
Spam the boost button head forward in a straight line
Win
 
My number one, two, and three advice is to engineer your thrusters to max. Maybe this is dependent on flying with a HOTAS setup, but since I put G5 Dirty Drag on my thrusters, I've only been successfully interdicted once or twice, and that was because I wasn't paying attention when it started.

And on those occasions, when it becomes clear I'm not going to win the mini game, I'll zero the throttles and submit. Having a G5 Charge Enhanced / Super conduit power distributor means I've already boosted a couple of times before they even show up in the instance, and am about ready to high wake somewhere else. I might take a few shots, but the T9 has a pretty hefty badonkadonk. "You scratched my paint!"
 
You need just two things for fully loaded Type 9, regardless of the configuration (if you're Soloing, running from NPC):

  • 7A Thrusters, G5 max Dirty + Drag
  • a hotkey for "75% thrust"

Once he pull you into mini-game, instantly press "75% thrust" and work your joystick. You can beat any NPC while loaded with 784 cargo.
This is the way to do it.

I use a throttle and I just move it to roughly the middle.

The most important thing is your speed of reaction with the joystick, you have got to be fast, most interdictions are won or lost within the first couple of seconds, if you let the target get of your screen it is very hard to recover but with practice you should find that you will beat any NPC interdiction no matter what you are flying:)
 
In most applications, T9 needs decent shield because when interdicted all it can do is put 4 pips to sys and charge the fsd.

If this isn't working for you, I really suggest a different ship. Python, Anaconda, T10.
 
Hello Commanders!

Here is the thing. I'm dropping into a star system i picked out earlier for juicy credits with my Type 9. I was empty, only my limpets were with me. The local patrols scanned me and they found me alright to procceed. As an honest miner started my core mining and spent 3 hours until i got full. The local patrol was cruising around and kept me safe. I decided to leave for selling it to a nearby station. As soon I entered supercruise an NPC pulled me off supercruise and scanned me. He saw my cargo and strated shooting like hell. My Type 9 is mounted only with mining tools i was defenseless against him. Because he dragged me out of supercruise my FSD was slowly cooling down. I tried outmanoeuvre him but my type-9 not so quick on the turn and my shield started to vanish. By the time my FSD could start to charge again i had little hull left. It charged so slow that I had to eject in the end. My 3 hours work purged in 54 seconds.That's my sad story. That wasn't the last time it happened.
I'm not a wanted criminal. I have no bounty on me. How can I avoid conflicts like these?
As has been said you can learn to beat Interdictions in a T9 but it isn’t easy and feels like you are going to break your joystick at times.

Mining outside the bubble can be pirate free but you still have to go somewhere more traveled to sell your cargo.

Bounty is nothing to do with it cargo other than limpets is.

I would suggest something smaller, faster and more manoeuvrable in cruise than the T9 to make beating interdictions easier and escaping if you don’t better. Yes you won’t have 500 tonnes of cargo each time but you will get more successful runs in to make up for it.

I don’t mine that much but if it works the Type 8 would be ideal lots of cargo space, medium pad to increase your markets and very difficult to interdict.

At one time before mining was upgraded I used an Orca, it wasn’t great at mining but it could get everything back by either not getting interdicted or by outrunning the pirate in normal space.
 
Engineer your ship. You don't need to fight back. You just need enough defenses to spool the FSD and get out.

For armor, shields, and boosters you want to focus on resistances instead of raw shield capacity. That way you'll get more effective shield HP.

I never used a T-9 for mining but made a quick build out of curiosity:

And something like this for core/sub-surface mining:

~2,000+ effective shield HP and ~3,500+ effective armor is more than enough to survive a pirate.
 
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Not sure if mentioned already, but you should engineer the default bulkhead with military+deep plating. Lots of additional hull point and resistance at zero weight increase.

Then use the small internal for hull reinforcement packages (HRPs) also engineered. You will lose a fraction of cargo, but a big increase of hull.

Then, optionally, lightweight class 5 shield and resistance augmented shield boosters (which do not weight too much). I personally would skip that.
And yep, be prepared to GTHO as soon as you are interdicted. Don't fight, submit, go back to SC or high wake.
 
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If there are some low security systems on your route, try to find one that only takes you through high security. That way, you can get some backup to distract while you get away.
 
Thanks for the suggestion.Type 9 has only 5 hardpoints and i need them all for mining. With only 1 pulse laser i will not scare anybody to stop shooting me. It's a bit expensive for me to practice interdiction with a loaded type 9. Thank you anyway tough.
If you believe that it’s impossible, you will be correct.

If you believe it’s possible, you will be correct.
 
~2,000+ effective shield HP and ~3,500+ effective armor is more than enough to survive a pirate.
No, you don't need that much armor or shields to survive an interdiction. My current build used a 5a prismatic with grade 5 enhanced low power shields, one OA shield booster and survives interdictions with no problem. Submit, 4 pips to shields and 2 to engines, boost, charge the FSD and go. High wake if you have a long way to the desired station, low wake if not. An SCO can help you get there quicker. Let me know if you have any issues or questions, I've got a lot of time in the T-9.
 
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