Elite: Dangerous is a text-based adventure game for the 21st century.
I have never had so much hope in a more beautiful game.
I have never spent more time trying to love a game as dull than this one.
I genuinely believe that the amount of mud slinging that occurs on this forum is directly related to the frustration some of us feel towards the current state of Elite: Dangerous as we take it out on each other.
You know, I've been engaged in forums from 1998 and let me assure you, no matter what the subject, environment or community, mud will be slung. It's one of the great life's certainties.
Whenever people with differing opinions post on the internet, mudslinging will commence. And this community is actually not really too bad in this regard.
Skipping forward a bit...
I guess what I'm saying is... don't remake Elite from 1985... make something new that has never been done before.
Don't be afraid to try something creative or expressive that comes from your artistic side rather than relying on procedural generation for everything.
The best sandbox games are successful because players were allowed to modify the game.
The game is pretty far removed from the original Elite. I'm not sure why people keep claiming they're remaking Elite from 1984.
There's plenty of innovative ideas in Elite as it sits already. Players might not like them all, but that's what always happens when something new is being tried.
And don't be fooled that procedural generation doesn't require an artistic side. All that procedural generation does is combine artistic elements into different setting to create new environments. The building blocks still require artist performing their craft. And Elite's artists have done a bang up job as far as I'm concerned.