Don't mind the title I was just hungry at the time. To give a little bit more clarity to this post I have been wandering around the galaxy on the Great Infernal Galactic Circumnavigation Expedition. This has given me some thinking time about exploration, and how the current mechanics could be improved. The thing I find lacking the most in exploration is a sense of danger. Kind of funny considering the games title but I genuinely feel like a lot of the time when jumping and scanning systems the lack of any real danger is the biggest killer of having some fun. I find neutrons a step in the right direction because there is some risk/reward involved. It's hard to watch that movie series on your other screen when the threat of being literally crushed alive is on the table. So here are a few examples of what I mean:
- Random ship failures - Serious failures to the ship systems that need repairing every now and then. The frequency being every few days/weeks in real time so as to not make them frequent enough that they get boring, and I don't just mean ship modules shutting down either I mean real faults, one main drive failing while the other continues firing throwing you into a spin. Life Support failures causing you to black out every now and then rather than outright killing you. Failures should be scary and fun!
- Black Holes - This has been suggested quite a few times I believe but come on. They should be terrifying! We should have to escape their gravitational pull even in SC. Get too close and you can't escape, then it's spaghettification for you.
- Random events - I think one of the most undervalued parts of gaming is a random event that catches you off guard. For example jumping into a system and your hyperdrive fails mid jump throwing you into a nearby black hole which you need to escape.
- Stowaways / Infestations - All I'm saying here is Trumbles...
- Fuel scooping - Scooping without a shield should damage the hull. You could even add a few additional fun mechanics in here such as scooping over a coronal mass ejection raises ship heat to silly levels but increase scoop speed.
- Supercruise - Push the FSD to go faster in short bursts a bit like boost in normal space, but pushing the FSD past it's limits cause increased chance of an FSD failure and reduce the FSD health as long as you are pushing the FSD past it's limit. Maybe flying past gravity wells causes additional wear and tear?