Yeah, this annoys me too. I'm sure there's a reason for it, would be genuinely interested in the rationale behind it.
Configurable night vision in ship canopy could be a good feature (with a module maybe?), but i think srv should not have it (my opinion).I'd prefer an option to adjust it. Kind of defeats the purpose of headlights on a ship if the canopy gives you night vision.
Mind due it is 3303, I guess BMW, Audi etc have perfected the head up display for the dark by 3302, from 2015
It's actually a intentional design decision and happens at a certain point of the approach.
If you approach a surface from far away on the unlit side you'll initially notice that as expected the entire surface is as it should be.. entirely black. As you get closer into orbital cruise it seems the shaders being used to handle the terrain get swapped out and the new ones give the surface its own base ambient lighting.
So it's not that anything else is lighting up the surface, but rather for whatever reason it would seems Frontier have decided to have all planets glow a small amount.
It's not even a gradual thing, one moment the surface is pitch black, the next you're looking down at a lit surface (Presumably as it swaps out the shaders).
+1 for some sort of night vision.
I'm on PS4 and can tell you (unless fixed) that the dark side of planets is pitch black - at least for me on my TV. As my luck would have it, I seem to have to land on the dark side more often than not, making landing a nightmare because you can't see your hand in front of your face. If it weren't for the stars, I'd have crashed in to mountains quite a few times - but that's only when you're lucky and have some stars in the sky (and they're not blocked by another close planet or something).
So yeah, definitely some sort of night vision; the highbeams - they do nothin'!
So it's not that anything else is lighting up the surface, but rather for whatever reason it would seems Frontier have decided to have all planets glow a small amount.