Dark side of planets light

I adjust gamma in options. And have recently adjust my colour management on my PC. Its made a good difference. Generally we have our brightness and Contrast too high.

Something needs fixing. I often login , I'm on a planet. It looks cool for a few seconds. Then bush bash bosh it brightens
 
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I'd prefer an option to adjust it. Kind of defeats the purpose of headlights on a ship if the canopy gives you night vision.
Configurable night vision in ship canopy could be a good feature (with a module maybe?), but i think srv should not have it (my opinion).
 
Agreed. Night vision on ships that would be expected to land on the dark sides of planets makes an incredible amount of sense. And it looks a bit crap when the lighting kicks in and everything goes the same.

There should be vision modes, though. That would be a good upgrade for a computer system sub-modules set! Green NV for some, brightness enhancing for others, and have it switch off when thrusters turn off, just so pilots see the visuals. Or *shudder* yet another keybind for vision modes.

Having the SRV launch with no vision active would be neat, but it should definitely have the same in motion, or driving around would be obnoxious.
 
Is this new for 2.4? I thought there were already many threads on this?

Myself I wouldn't want them darker, but having toggle for "night vision" on off would be nice and hopefully would keep everyone happy.
 
I the scanner a way of seeing the contours of the dark planet, do we need night vision.
Mind due it is 3303, I guess BMW, Audi etc have perfected the head up display for the dark by 3302, from 2015
 
It's actually a intentional design decision and happens at a certain point of the approach.

If you approach a surface from far away on the unlit side you'll initially notice that as expected the entire surface is as it should be.. entirely black. As you get closer into orbital cruise it seems the shaders being used to handle the terrain get swapped out and the new ones give the surface its own base ambient lighting.

So it's not that anything else is lighting up the surface, but rather for whatever reason it would seems Frontier have decided to have all planets glow a small amount.

It's not even a gradual thing, one moment the surface is pitch black, the next you're looking down at a lit surface (Presumably as it swaps out the shaders).
 
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It's actually a intentional design decision and happens at a certain point of the approach.

If you approach a surface from far away on the unlit side you'll initially notice that as expected the entire surface is as it should be.. entirely black. As you get closer into orbital cruise it seems the shaders being used to handle the terrain get swapped out and the new ones give the surface its own base ambient lighting.

So it's not that anything else is lighting up the surface, but rather for whatever reason it would seems Frontier have decided to have all planets glow a small amount.

It's not even a gradual thing, one moment the surface is pitch black, the next you're looking down at a lit surface (Presumably as it swaps out the shaders).

Yes, we all noticed that, captain.

Putting in night vision would make a great deal of sense, when the computer detects the lack of light and turns on amplification. And the ability to turn it off, along with multiple types, would be quite nice for immersion. Because planets in the dark look a LOT better with the non-glowy shaders, but that same glow is needed for gameplay.

And going in and mucking with system shaders to make it LOOK like night vision affects EVERYTHING, which is less than optimal.
 
+1 for some sort of night vision.

I'm on PS4 and can tell you (unless fixed) that the dark side of planets is pitch black - at least for me on my TV. As my luck would have it, I seem to have to land on the dark side more often than not, making landing a nightmare because you can't see your hand in front of your face. If it weren't for the stars, I'd have crashed in to mountains quite a few times - but that's only when you're lucky and have some stars in the sky (and they're not blocked by another close planet or something).

So yeah, definitely some sort of night vision; the highbeams - they do nothin'!
 
+1 for some sort of night vision.

I'm on PS4 and can tell you (unless fixed) that the dark side of planets is pitch black - at least for me on my TV. As my luck would have it, I seem to have to land on the dark side more often than not, making landing a nightmare because you can't see your hand in front of your face. If it weren't for the stars, I'd have crashed in to mountains quite a few times - but that's only when you're lucky and have some stars in the sky (and they're not blocked by another close planet or something).

So yeah, definitely some sort of night vision; the highbeams - they do nothin'!

I loved the lights on the Python when I was flying it. Most ships just have a spotlight mounted in the nose, which is only slightly useful, but the Python has THREE beams off in three different directions.
 
So it's not that anything else is lighting up the surface, but rather for whatever reason it would seems Frontier have decided to have all planets glow a small amount.

It's very basic image based lighting taken from the galactic skybox, admittedly it seems a little overdone.

Go land on a planet at the edge of the galactic disc, facing away from the core, without 400 million stars above you to light the surface, it's pretty dark :)
 
has this changed recently?
I'm also ps4, and initially on some of the "SRV invasion" type missions I had to land on the dark side of a planet and it was just.....Pitch black
It was soon after release and I was trying to come in stealthy with my lights off, and when I triggered them I realised I was only about 100m from the surface and descending fats and had a really cool moment....
the moment I decided this was going to be a long term favourite game was as I approached a planet base in dark, curving around a mountain, and saw the line of the sunrise pass across the base as I approached

but recently I havnt seen that at all, is it a patched thing or just very specific planets?
 
Not all planets are the same, for example the dark side of cosmala rewards in quince is like daylight, but the dark side of the farseer inc in deciat is dark (at least the good balance nigh/gameplay light)
 
dont make up to many things, the devs are already lazy as it is :) this will make them even more lazy and well never get all the cool things soon.....

really es me off that they are soooo slow with adding the cool things to this space sim, why are they sooo slow. but then again im sure its not easy to make a sim like this :)
 
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think it has to do with the galaxy lighting up the surface heh im in colonia pfff dark sides of planets light up like a Christmas tree....
 
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