David Braben: "Oculus Rift was integrated in the original game within a day"

David Braben also said VR is a fad that developers should not put their faith in. Just sayin. 🤷

What a stupid statement.

It's quite simple Braben, no Vr, not another dollar from me, and many others.

Vr is the future, and I'm more than willing to throw my money towards any developer that fully implements Vr in their titles, but not to a dinosaur that this guy appears to be.

Fad, that's so pathetic it's laughable. Glad this guy doesn't work at Valve, the Vr masterpiece Half Life Alyx would have never come to fruition.
 
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The things you mention there aren't the issue. Currently in Elite, I think most VR players are playing it sitting down and probably with a HOTAS on a desk in front of them. Some may have rudder pedals too. The typical VR FPS games I have seen expect the player to be standing up, and using VR hand controllers. So, Elite would either need to provide a mechanism for transistion the player from sitting in front of a desk to standing some clear area whilst changing controllers and wearing a VR headset. There is also the issue that the headset might not be optimally set up for when the player is seated and standing - my Rift only came with a single room sensor, and I need to adjust it if I change position like that (but something I could fix with an additional sensor, I guess). Or, alternative would be to handle "foot mode" with the player seated, which is also not a great player experience.

The second issue is motion sickness. I can handle flying the ship without issue. I need to be more careful in the SRV. Other VR experience where you can walk around are already a bit problematic, and running is terrible. Once approach is to have players teleport from location to location - this does seem to avoid the motion sickness issues, but its then problematic to put into a multiplayer games, especially one where many (indeed, most) players arent even using VR.

A perfect example of thinking getting in the way of knowing. You don’t need to stand up to use VR legs. Anyway I switch between seated and standing in VR all the time, all you need to do is reset the HMD centre. Loads of small developers have sorted out locomotion in FPS. Also, FDev haven’t even consulted with us to get any kind of feedback.

the main problem is that our leader doesn’t like or even get the idea of VR. I wonder if he’s even tried VR? His head is stuck back in the 8-bit era of monitors and keyboards. He needs to move on.
 
My fear is Braben is more forward looking into 8k and 16k res just like he said in that video from op back then.

I hope we don't end up with somebody doing a mothervr patch. But even in that game it works and is just a hobbyist patch. So much for the not doable with reasonable resources. 'Cause in the end the whole Space Legs has no legs anyway. I can see how Frontier hopes to attract more players into the game but that effort as a whole is a dead end. Or do they really think they can attract as many as No Man's Sky and keep em playing instead of loosin just as worse? Ppl either stick to a game as fans or move on with the crowd, especially with FPS and shooting.
I think NMS it just had way more media reach because of the hype and bad news..... How is VR in No Man's Sky anyway?
I can't see FD doing all the work necessary to make walkable planets interesting enough when they couldn't do it for the SRV either.
 
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