sebar S Oct 7, 2006 #1 Honestly anchor points are a much better advancement to maintaining a grid and allowing 360 rotation all in one.
Honestly anchor points are a much better advancement to maintaining a grid and allowing 360 rotation all in one.
David Braben CEO & Founder Frontier Oct 7, 2006 Dev Post #2 sebar said: Honestly anchor points are a much better advancement to maintaining a grid and allowing 360 rotation all in one. Click to expand... I think free-form - ie where you are not restricted to a grid or to anchor points, as in Thrillville, is better still.
sebar said: Honestly anchor points are a much better advancement to maintaining a grid and allowing 360 rotation all in one. Click to expand... I think free-form - ie where you are not restricted to a grid or to anchor points, as in Thrillville, is better still.
sebar S Oct 9, 2006 #3 Free form yes ultimately, but not the way it might have been implemented. It should apply to everything across the board, Tracked and flat rides alike. Scenery pieces, structures, even paths.
Free form yes ultimately, but not the way it might have been implemented. It should apply to everything across the board, Tracked and flat rides alike. Scenery pieces, structures, even paths.
seally S May 31, 2007 #4 I'll stick with the grid layout. Free-form or anchor points will make it a little harder for me, though. Last edited: Jun 1, 2007
I'll stick with the grid layout. Free-form or anchor points will make it a little harder for me, though.