Pre 2.1 (and Horizons as I started Horizons+Engineers same time) - used DBX as primary exploration ship. Loved it.
While not as conventional as AspE, I know plenty of explorers used DBX, and big pro (fantastic heat dissipation) outweighed con of slightly lower max LY and lesser internals than AspE.
However, with planetary landings, I find DBX is exactly 1 optional slot short to kit out for full exploration. Any build I try, lacks 1 component that to me is needed for 'full range' exploration.
Forget class size for a moment - just talking sheer number of optional internal slots: DBX has (5) - not including PAS.
What I consider the absolute essentials for 'full range' exploration. This is NOT to say center of galaxy and back isn't possible without all of them - people can get there and back as proven in the sidewinder crazies. Just saying as a norm - this is what I'd consider to be the essential kit needed:
1. Fuel scoop
2. ADS
3. DSS
4. PVB (e.g. SRV)
5. AFM
6. Shield
Again, I know it is possible and many explorers do go out in non-shielded or no-AFM build - but again, as a norm, I'm talking about the usual core list - and then compare to see which ships can actually fit that core list. The DBX used to fit all (because no PVB pre-Horizons), but now it doesn't.
DBX has (5) slots - no matter how I do it, one of these core items has to go. Meaning as practical choice - what it comes down to is drop the shield, AFM safety band-aid, or drop planetary landings.
While theoretically possible - it is highly impractical to drop fuel scoop, ADS, DSS. And if you like exploring, dropping PVB is contrary to going in the first place. So that leaves dropping shields or AFM.
Much as I love the DBX, it looks like any new long range 'way out there' exploration trips I take will need at least an AspE - not because of internal class size, but because of physical number of slots.
If I was forced to take the DBX, I'd drop the AFM as planetary landings would be good insurance to keep shields for scraped landings, as no synthesis can repair hull damage. But between the pyrrhic choices of dropping AFM - Shield - or choose new ship - looks like my beloved DBX has to go into the mothball fleet - or become a glorified bubble taxi.
Anyone else in same boat with DBX?
While not as conventional as AspE, I know plenty of explorers used DBX, and big pro (fantastic heat dissipation) outweighed con of slightly lower max LY and lesser internals than AspE.
However, with planetary landings, I find DBX is exactly 1 optional slot short to kit out for full exploration. Any build I try, lacks 1 component that to me is needed for 'full range' exploration.
Forget class size for a moment - just talking sheer number of optional internal slots: DBX has (5) - not including PAS.
What I consider the absolute essentials for 'full range' exploration. This is NOT to say center of galaxy and back isn't possible without all of them - people can get there and back as proven in the sidewinder crazies. Just saying as a norm - this is what I'd consider to be the essential kit needed:
1. Fuel scoop
2. ADS
3. DSS
4. PVB (e.g. SRV)
5. AFM
6. Shield
Again, I know it is possible and many explorers do go out in non-shielded or no-AFM build - but again, as a norm, I'm talking about the usual core list - and then compare to see which ships can actually fit that core list. The DBX used to fit all (because no PVB pre-Horizons), but now it doesn't.
DBX has (5) slots - no matter how I do it, one of these core items has to go. Meaning as practical choice - what it comes down to is drop the shield, AFM safety band-aid, or drop planetary landings.
While theoretically possible - it is highly impractical to drop fuel scoop, ADS, DSS. And if you like exploring, dropping PVB is contrary to going in the first place. So that leaves dropping shields or AFM.
Much as I love the DBX, it looks like any new long range 'way out there' exploration trips I take will need at least an AspE - not because of internal class size, but because of physical number of slots.
If I was forced to take the DBX, I'd drop the AFM as planetary landings would be good insurance to keep shields for scraped landings, as no synthesis can repair hull damage. But between the pyrrhic choices of dropping AFM - Shield - or choose new ship - looks like my beloved DBX has to go into the mothball fleet - or become a glorified bubble taxi.
Anyone else in same boat with DBX?