I have two multi-cannons, mounted on the sides. Trying to figure out what would be best in the central higher power hardpoint. Thinking a beam weapon. But I'm actually clueless.
Thoughts? Thanks in advance!
Why are you getting interdicted?
Curious. I am unsure. But, perhaps, it has something to do with boom data transport? I usually load up on those while doing passenger runs.
longtime DBE pilot here.
it's my favourite to-go ship.
i run 1 medium pulse turret (as the DBE isn't very nimble), one medium burst, and a large MC.
you can sustain fire with that loadout with 1-2 pips to WEP, which allows you to keep more pips to SYS or ENG (improving the nimbleness).
in a combat build i would probable go for medium beam turret, medium beam, large MC. or 3 engineered MC. still, 1 turret would be the way to go for me always.
The only thing I dont like about turrets is the potential to accidentally hit cops if a fire fight in a RES gets crowded.
It would be so bad if you could give a cease fire command.
What about combat utility slots? At the moment I've got two point def (1 at the forward slot, 1 at the back), a chaff, and an A shield boost.
I actually haven't had to use any of it yet. Last night I went to the edge of the bubble, and I'll strip out the combat loadout before going exploring.
i run one PD at the rear, for missiles, 1 chaff, 1 booster (and one fsw for wake scanning).
Is the wake scanner advisable for thargoid encounters? I know nothing about them, and not planning on heading to any of those places, but that might change. Pretty sure I saw a tube vid where a guy scanned a thargoid wake.