DDF Has Ideas



Great discussions were had. That was a good game that was planned there.
My personal favourite:

https://forums.frontier.co.uk/showthread.php?t=5323

I still have faith that the current apparent complete disregard for the game we thought we were backing is just a temporary illusion created by FD's initial focus on making lots of money to support development and provide something like what was in the promo trailer (remember all that flying around stations in an exciting fashion?) before they surprise us (August announcement) by Ninja-like releases of Persistent multi-tiered NPC's, Missions that are manifestations of how the players activities relate to the background sim, Escape capsules, passenger missions and meaningful consequences of actions...
Hell - even missions that take you more than the nearest couple of stars would be a start.....
 
Can't believe I've not looked in the design archive.
Salvaging sounds cool as hell, but why should it be illegal?
You're cleaning up space junk. Never heard of Kessler syndrome?
 
Longer than I waited for X3 Rebirth to become a good game?
Ah, wait-- I uninstalled that and I'm still waiting. :p

You can still grab n fire up FFE or E:F2 if you don't want to wait to pilot more than 25 ships...
Or land on planets...

Alternative: Wait, a long, long. long, even longer time.
 
There are a lot of really cool ideas in the DDF that would make the game more interactive and enjoyable.

Why yes, yes there are .. FD had some great ideas back then when their creative juices were flowing and they were willing to listen to their backers.

Then they released Power Play :)

Enjoy ...
 
Why yes, yes there are .. FD had some great ideas back then when their creative juices were flowing and they were willing to listen to their backers.

Then they released Power Play :)

Enjoy ...

As a DDF member, I wish to make it clear that powerplay was not mentioned to the DDF.

edit: Nor Community goals (unless that happened during the fairly short period when I was AWOL). And whilst we mentioned an arena mode lots of times, FD declared that it was not something they wanted in their game. Indeed, even wings, which we did discuss, was delivered shorn of most of the functionality FD proposed.
 
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Read the new Dev Diary.
Thanks for the headsup - that is good news :)

But {powerplay} was originally part of the planned game. Its been pointed out some where in a video proving it some where. A moderator linked it a day or two ago.

As another DDF member and follower since kickstarter I would really like to see that reference.
 
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But it was originally part of the planned game. Its been pointed out some where in a video proving it some where. A moderator linked it a day or two ago.
There was some very high level arm waving which, in retrospect, you can claim to be 'promises' for CG, too. The point I was making was not so much that the concept was unknown, but that the design was not waved at the DDF for review. I see lots of people who essentially say that at the 30,000 ft level powerplay sounds great. Very few of them say that it is great down at the detail level.
 
There are a lot of really cool ideas in the DDF that would make the game more interactive and enjoyable. I'm looking forward to see how these ideas will make it into the game.

LOLOLOLOL! Ehm .... they are coming bro, SOON™
Right now, step out of that boring simulative mentality and be ready to show your MICRO!!

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It was in an early (perhaps #3 or 4) kickstarter diary by DBOBE about galaxy expansion, or similar.
Thanks, I'll re-watch those. I remember him talking about a persistent evolving galaxy but I thought that meant.... something else....

Edit: just watched Dev diary 2 - I think that is the relevant one, He talks about player actions and events being significant, a rich evolving galaxy, something exciting that has not been done before.
This actually encourages me for the long term. I just have to get around seeing PP and the whole current appearance of the game direction as going in a direction that is not compatible with this vision. I need to view it as a small stepping stone that happens to appeal to a known mass market with familiar gameplay tropes while it is at a simple stage of development.
 
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Can't believe I've not looked in the design archive.
Salvaging sounds cool as hell, but why should it be illegal?
You're cleaning up space junk. Never heard of Kessler syndrome?

Check the latest update.

Bits and pieces of most of these have been implemented, other parts will be added over time.
 
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Thanks, I'll re-watch those. I remember him talking about a persistent evolving galaxy but I thought that meant.... something else....

Edit: just watched Dev diary 2 - I think that is the relevant one, He talks about player actions and events being significant, a rich evolving galaxy, something exciting that has not been done before.
This actually encourages me for the long term. I just have to get around seeing PP and the whole current appearance of the game direction as going in a direction that is not compatible with this vision. I need to view it as a small stepping stone that happens to appeal to a known mass market with familiar gameplay tropes while it is at a simple stage of development.

I'm curious as to what mass market and familiar gameplay tropes you're talking about? We still don't have a PVP arena. We still can't talk to NPCs, let alone hire AI wingmen. Hell, it took a post-release patch, and no small one at that, to introduce something as mundane as the ability for players to form parties, and communicate easily via general area chat. In terms of mass market appeal, PP is... really really not a mainstream money-maker; I'd go so far as to say that its introduction of yet more numbers will be something of a turn-off to your average gamer. God knows it turned me off, and I'd been playing Elite since release.

Whatever you "need to view it as", so be it, and I truly commend your optimism. But we're 8 months post release now, with a long list of post-Elite space sim titles having already set new (actually very old) standards, and No Man's Sky looming on the horizon like a big playerbase-stealing storm.

Given that they spent so much time and effort on PP, and given that they shall now be spending so much time and effort fixing PP and perhaps even reworking it... and given that many of the biggest ideas (like planetary landing) are so frequently requested before anything else, at what point do the excuses begin to falter? In four months, we will reach the 1 year mark. That's not such a long time. When we reach that mark, will we honestly be able to say that the game's current state reflects a full year of post-release development?

Maybe so. Maybe we'll all be proven wrong, and the unbelievers will hang their heads in shame, before cooing in delight at the Elite: Dangerous they were always hoping for.

Maybe.
 
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I'm curious as to what mass market and familiar gameplay tropes you're talking about?

Maybe.
Basically the lets align with some personality and grind collect/destroy/transport/ or defend/attack for diminishing returns.

These gameplay mechanics pretty much define modern gaming. Powerplay is pretty much a facebook game without the microtransactions - if it is taken at face value.
You say you admire my optimism. It is either be optimistic about the future by considering the current state of PP as being a very small and temporary stepping stone into a rich background sim, or accept that PP is the light-entertainment I'm a celebrety get me out of here big brother of ED and all that implies.
I am still going with optimism, although I do not hold off criticising the current state of things, especialy the apparant lack of attention to the ideas in the DDA. In the future of Elite Dangerous Video, one of the Devs talked about how they look at the DDF content every day and are excited by the prospect of being able to implement some of the great ideas there, in the future. Maybe they are playing a long game.
 
Remember, it's called development for a reason.
Games don't just spring full-blown from the heart of the creator, they need hard work, and lots of it.
That FDev have a long-term plan is a good thing-- frankly when I bought ED I was suprised at just how good it was compared to other supposedly AAA games.

Certainly worth every penny I've paid, even if not everything is perfect-- I was expecting combat ships to be much more powerful for one thing-- e.g Vulture? Yeah, it's probably the best PvE ship out there but only 2 hardpoints is kinda boring. Viper? Fun, fun ship. Probably my favourite. FDL? Two C3 hardpoints really shouldn't be that far out of the question when you consider the price-- not to mention still having to juggle power management.

That there will be improvements in the future only underscores that decision. Can't remember if it was said they had a 5 or 10 year plan but you can't just have everything at once. Small steps.

As to powerplay, while most people don't like it (and for good reasons, I'm sure. Frankly reaching the top tier seems like a pain in the ass) I'd think of it as just the starting post for some kind of large-scale strategy/effect.
 
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