Dead bodies in space

Pegi 7+
There are numerous fluff bits I would like to see . Bodies were in concept art but I doubt they will be allowed unless FD up the age rating


Exactly this.

I don't miss it though, having your cockpit window all splattered with blood and guts isn't something I want to look at as long as I'm in a HazRes.
It would be obstructing my view too after a couple kills.
Returning to base to resupply ammo and SLFs is bad enough, having to get your windows cleaned after each kill is worse.
 
It would be nice if you could recover the escape pods of the wanted NPCs you kill, bring them in for additional bounties.

If you smashed into bodies, think what they would do to your canopy, those are dirty enough as they are!:cool:
 
Actually that does raise the question of why we have to have these massive theatrical explosions. Power cores might blow occasionally, but I imagine in most cases combat is going to end with a ship simply breaking down; its power systems disrupted, bulkheads broken up, atmosphere vented, pilot or crew wounded from impacts and inertial injuries - and if nothing else, spacecraft don't radiate well. Without radiator vanes or heat sinks or other such systems running, the heat buildup inside a ship in combat after a few hits from laser weapons, or even heavy kinetics, is just going to gradually stifle and cook anyone inside. Chances are the only way you'd really know you'd won a fight is when the enemy ship either broke apart or just went tumbling away on a constant course and speed.

And the smug radio messages stopped.
That is a point actually. Most sci-fi tends to have destroyed ships as ruined hulks floating about the place or crashed on a planet (ED included if you look in the right places). I suppose this way is easier on the graphics card, but if dead bodies did come into the game you just know there's going to be a pile of youtube videos of PvPers trying to boost into them with the intent of pinging them off the canopy.
 
If dead bodies are excluded because of a Pegi 7 rating that doesn't bode well for any FPS element when/if spacelegs comes..
yeah this has crossed my mind a few times.. maybe a future dlc will reclassify . As i understand it, it is only 7 rated in uk, i think it is teen rated over seas, which imo is a better fit consiering the human traffiicing, piracy and drug dealing.
 
Actually that does raise the question of why we have to have these massive theatrical explosions. Power cores might blow occasionally, but I imagine in most cases combat is going to end with a ship simply breaking down; its power systems disrupted, bulkheads broken up, atmosphere vented, pilot or crew wounded from impacts and inertial injuries - and if nothing else, spacecraft don't radiate well. Without radiator vanes or heat sinks or other such systems running, the heat buildup inside a ship in combat after a few hits from laser weapons, or even heavy kinetics, is just going to gradually stifle and cook anyone inside. Chances are the only way you'd really know you'd won a fight is when the enemy ship either broke apart or just went tumbling away on a constant course and speed.

And the smug radio messages stopped.
indeed./... which would lead very nicely to increased numbers of usses with broken ships we could board and salvage in a future dlc. one can dream...... (Helion elite dangerous style)
 
It seems like a no brainer that every single ship should drop a working or damaged life pod at the very least.

It might be a creepy thing, but turning in bounty warrants should involve turning in the mark in a pod. There is already a parallel mechanic for it with the contacts.

Always puzzled me how we were just trusted that we killed the target with no proof. We got the notification (not the cash), but had to turn in some magic proof to get paid. How about a BODY!
 
yeah this has crossed my mind a few times.. maybe a future dlc will reclassify . As i understand it, it is only 7 rated in uk, i think it is teen rated over seas, which imo is a better fit consiering the human traffiicing, piracy and drug dealing.
Have to say I did question the rating a bit after my first Thargoid hyperdiction. I suppose the rating must have been applied at initial release and no-one's looked at it following all the updates.
 
Does Elite have a colony ship type of vessel? How many people fit on it. What would it look like if Elite rendered them all in space?
 
It's still the most atmospheric moment I've had playing Star Citizen...EVA'ing through a derelict space hulk and pushing the frozen corpses of the crew out of the way...SC is still fairly crap even as a perpetual tech demo, but I liked that slightly macabre touch with the muffled creaking of the hull heard through my helmet and the corpses floating around...

But I'm one of those folks who was heartily miffed playing ED when I ejected some slaves out of my Cobra 3 a few years back and saw cannisters... ;)
 
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The game had wreckage sites full of personal effects, I haven't encountered them recently, but my interactions with USS locations has been minimal for some time.

Were these colony ships or just civil transports? Don't know.
 
A recent Star Trek-Discovery episode showed dead bodies in space. Quite a co-incidence the OP decided to start a thread about it now........ SC has all the space legs you could want as of Alpha 3.5. You can literally open an air lock door and walk out of a ship whilst in Quantum Jump ( something like Supercruise) but all the floating bodies I've seen are very much EVA and alive!
 
I would like to see an escape pod for every ship I destroy. I would be able to collect the Escape pod and sell it to slavery or turn it in to the authority. I mean if you're one of those type of bounty bounty hunters who wants to bring your prey in alive.
 
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