just testing single player beta before my standard beta starts
a couple of things id like to clear up
hardpoints: what are they and how do they work etc?
deadzone options for joystick?
ive also noticed the thrust on my joystick is either full thrust or full reverse i cannot move rudder to midlle well and just stop etc
looks like i have afew things to learn and need to put notes on the keyboard etc lol
time is not of the essence as i dont get often to play
thanks all
Hi Fx2050.
Hardpoints: they are the locations on your ship where you attach guns, lasers, missiles, etc. Deployed means you've opened the hatches and got the guns out ready for action! Contacts on your scanner appear as triangles if their hardpoints are deployed.
Deadzone: basically how far you have to move a joystick (or throttle, rudder, etc) before the game takes any notice of it. A small deadzone means your ship will respond almost as soon as you move the stick away from the central point, a large deadzone requires a larger input before the game responds. The reason for having them is that not all joysticks return exactly to zero every time, and to let you customise the response you want.
Throttle: You can set your throttle to be 'full range' or 'forward only'. You can select a variable deadzone for throttle too.
'Full range' means you have to be able to find the middle position accurately if you want to come to a complete stop. Tricky on many joysticks.
'Forward only' does exactly that. Pull the throttle all the way back to stop. You will have to select a button to put your ship into reverse if you do this. With reverse selected by tapping whatever button or key you selected, pushing forward increases your
reverse speed, pulling back brings you to a halt again.
Don't worry though, stick with it, the penny will drop and it'll all seem like second nature in no time.
