Dealing with Hackers

Whilst I personally have not seen any evidence, I dont doubt that it exists. All games have their hackers, and they are very clever at covering their tracks. All you can do is report them and give as much evidence as you can, preferably in video format, and leave it to those who are trained to judge as to wether they are hacking or not. I know I would not be qualified to make that judgement even if i saw it with my own eyes, and then leave it to the powers that be as to what to do with them.
 
Take a chill pill...

I'm not denying the existence of cheats in the game... never said that.
Instead of reading between the lines and assuming the worst, read what is written.

I'm merely stating that there are a lot of hackusations on this forum, which later turn out to be bugs.
I know that cheats do exist, but they are far from widespread as people make them out to be.

Take a step back and chill out.

If you keep encountering cheaters in the game, then either
1. I'm very very lucky not to have come across any yet (and yes, I play open)
2. They may not be cheating, and are being accused with no valid evidence.

As mentioned, there are cheaters, but there are not as many as everyone makes out.

or maybe you should take the red pill and wake up, Neo.....:)

valid evidence get you banned, try posting a video showing a hacker and see what happen.

fdvev is just pushing the stinky under the rug....

i encoutered so far 6 suspicious players, 2 of them were CLEARLY hacking (like viper perma camping under station fire for 45min straight without docking, for example), while it is very possible the other 4 were victim of bugs, and this was in very low pop systems, were i encounter almost no other cmdr.

friends reported the same, so far we stick to solo / group, which is a shame since we came here expecting to fight vs other players, but currently there is just no point, part of it because unfinished game, bugs and hacks.
 
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You are being very naive here. What draws the hackers to this game, in droves, is the ease at which it can be hacked. That in turn brings in those that get their jollies using what others have created to play in "god mode". The problem is far more widespread than you think.

If it's so widespread, how come I, nor a lot of other people have not ever run into a hacker?

I mean, since it's so widespread as you say, surely they would be everywhere? And these forums would be littered with people complaining about them?

Sorry to say, but I believe that you're the one being naive here. Just because you may have run into a cheater or two (again, without valid video evidence, it's your word to take), it doesn't mean it's widespread.

Widespread would mean that they would be everywhere, and a lot of people would be running into them.

But I'm not arguing further. It's like trying to talk logic to a brick wall.
People can shout hackusations all they want, but those that do, I have only ever seen one video of actual suspected cheating. Which in itself could have been explained as a network issue.

I played COD4 at an amateur-pro level, and although being way far off from being awesome at the game, I was better than the average bear. The amount of hackusations that were thrown at me, even with "video evidence" sent to ESL admins, was just hilarious, because I knew that I wasn't cheating. In fact, I took it as a compliment.

I know it's different with a game like this, but the concept is the same. It's an online game, and something that can't be explained by the person on the receiving end, that person will first shout hacks, than try and think of a logical explanation before doing so.

Anyway, I'll carry on enjoying the game as it is. I've not met a cheater in the game yet, and I doubt I will. Again, not saying they are not there, just that it's a very low chance of actually coming across one.

I'll keep an eye for further hackusation reports, and watch video proof... if it's ever provided.
 
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If it's so widespread, how come I, nor a lot of other people have not ever run into a hacker?

I mean, since it's so widespread as you say, surely they would be everywhere? And these forums would be littered with people complaining about them?

Sorry to say, but I believe that you're the one being naive here. Just because you may have run into a cheater or two (again, without valid video evidence, it's your word to take), it doesn't mean it's widespread.

Widespread would mean that they would be everywhere, and a lot of people would be running into them.

I'm not saying you are a hacker.

Spend 5 min on Battlefield 4 forums. You will see tens, if not a few hundred, threads about cheating. And everything you are saying in this thread, is what the cheaters/ cheat supporters say.

There is no need to argue about cheating because there is nothing anyone but the devs can do about it.
 
Most lethal encounters I've had against other commanders have been so onesided the receiver would have no idea if I was running a hacked game or not. Only time I've lost shields against other player has been when I was driving a type6. This game doesn't have that much player interaction to start with, so lot of people seem to be completely taken offguard when fighting against real human.
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Lot of hacking goes unnoticed as only vocal minority cries out loud when they see it and lots of people can not say for sure anyway if they met so much better pilot or met a hacker. Some of them cry hacker in both cases, wiser majority stays silent when uncertain.
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That said, I've yet to see a hacker ingame myself, but if this is the direction, I'm sure I will one day.
 
What tends to happen here is that people will explain the unexplainable by throwing out these hackusations.
Getting 1-shotted back in beta... people shouted hacks. Just turned out that missiles were incredibly OP.

There can always be a logical explanation for something that doesn't make sense. And instead of immediately pointing fingers and assuming foul play, people should start looking at these logical explanations before raging on the forums about cheaters.

Oh my, you've just brought me to the realisation that God and Santa are clearly hackers.
 
You are being very naive here. What draws the hackers to this game, in droves, is the ease at which it can be hacked. That in turn brings in those that get their jollies using what others have created to play in "god mode". The problem is far more widespread than you think.
This is the problem's core. ED's combat works mostly like a single player game's. The simulation is computed in the client and therefore fundamentally vulnerable. It is IT textbook knowledge never ever to compute under a user's control what to manipulate might be in the user's interest. Like, as concretely done, disable routines for incoming damage or multiply the outgoing damage. That kind of computing simply belongs on a server outside the user's control. IE a 'classic' client-server infrastructure.

Unfortunately FD made a design decision to avoid server expenditure. Unless they rewrite noteworthy parts of the game we're stuck with it. Competitive PvP in open mode is important to me. So I will not invest any further money into this game until the unlikely event that FD corrects this decision. I suggest doing the same to every open mode PvP fan.
 
Most lethal encounters I've had against other commanders have been so onesided the receiver would have no idea if I was running a hacked game or not. Only time I've lost shields against other player has been when I was driving a type6. This game doesn't have that much player interaction to start with, so lot of people seem to be completely taken offguard when fighting against real human.
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Lot of hacking goes unnoticed as only vocal minority cries out loud when they see it and lots of people can not say for sure anyway if they met so much better pilot or met a hacker. Some of them cry hacker in both cases, wiser majority stays silent when uncertain.
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That said, I've yet to see a hacker ingame myself, but if this is the direction, I'm sure I will one day.
this all depends on how subtile the hacker is.

if he is using the full thing, it might be rather easy to spot, like a +500% damage mod + frozen shield.

however, if he uses only a +50% damage mod, and a unlimited shield cell + infinite energy, it will be way harder to spot, especially since most encounter are not long
 
this all depends on how subtile the hacker is.

if he is using the full thing, it might be rather easy to spot, like a +500% damage mod + frozen shield.

however, if he uses only a +50% damage mod, and a unlimited shield cell + infinite energy, it will be way harder to spot, especially since most encounter are not long

Yep, that's what I meant. Only the stupid ones (that go two-shotting an Asp using 2 small pulse lasers) get caught eventually.
 
I have a pretty old computer rig, so raptr is not working on my archeologically interest GPU.
I found OBS (obsproject.com), set the resolution to 1280x720 and 25 fps and can record everything I do.
3 hours ~2 Gig.
 
This is the problem's core. ED's combat works mostly like a single player game's. The simulation is computed in the client and therefore fundamentally vulnerable. It is IT textbook knowledge never ever to compute under a user's control what to manipulate might be in the user's interest. Like, as concretely done, disable routines for incoming damage or multiply the outgoing damage. That kind of computing simply belongs on a server outside the user's control. IE a 'classic' client-server infrastructure.

Unfortunately FD made a design decision to avoid server expenditure. Unless they rewrite noteworthy parts of the game we're stuck with it. Competitive PvP in open mode is important to me. So I will not invest any further money into this game until the unlikely event that FD corrects this decision. I suggest doing the same to every open mode PvP fan.

there is however a very EASY and low cost solution which would work with the way this game is currently implemented:

player side validation, composed of 2 components:

the client side part:

any client will check if the other ship(s) he's fighting is acting OK or not, like:
does it take damage on shield / hull when hit
does the damage he does when hitting are on par with it's weapons
....increase the list as required.....

should a client detect a not ok behaviour, the combat log is uploaded automatically to a fdev server

all this is rather easy since most required metrics are already shared (you know his sheild / hull %, what kind of weapons he has etc....)

the server part (this is FDEV hardware):

limited server since only logs / metrics from automatically detected strange behaviour need processing, no manual submission

now, this would give us the following example:

bob meets kevin and a fight broke:

everything is fine, neither are hacking so nothing to be done

however, on 2nd encounter, kevin uses a hull freeze.

bob client detects that some hits doesn't register on kevin's hull -> once the fight is over, full combat log + metrics are uploaded to fdev server for processing.

after that, it's up to fdev to either investigate or put a trigger, for example a player reported by 5 or 10 different client as suspicious gets banned / stuck in solo / under manual review.

remember there is no abuse since submission is automated, the player might not even have noticed he fought a hacker, the client did however.
 
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FD hired the best anti cheat system in the world... YOU !
CMDR is your duty, is part of the simulation.

You have to record the game
You have to summit a report
You have to post in forums
You have to eat all bad comments on your post
You have to summit a ticket to recover your cr/ship

And you're doing it for FREE !!

It's a dangerous galaxy, so don't cry.
 
there is however a very EASY and low cost solution which would work with the way this game is currently implemented:

player side validation, composed of 2 components:

the client side part:

any client will check if the other ship(s) he's fighting is acting OK or not, like:
does it take damage on shield / hull when hit
does the damage he does when hitting are on par with it's weapons

should a client detect a not ok behaviour, the combat log is uploaded automatically to a fdev server

all this is rather easy since most required metrics are already shared (you know his sheild / hull %, what kind of weapons he has etc....)

the server part (this is FDEV hardware):

limited server since only logs / metrics from automatically detected strange behaviour need processing, no manual submission

now, this would give us the following example:

bob meets kevin and a fight broke:

everything is fine, neither are hacking so nothing to be done

however, on 2nd encounter, kevin uses a hull freeze.

bob client detects that some hits doesn't register on kevin's hull -> once the fight is over, full combat log + metrics are uploaded to fdev server for processing.

after that, it's up to fdev to either investigate or put a trigger, for example a player reported by 5 or 10 different client as suspicious gets banned / stuck in solo / under manual review.

remember there is no abuse since submission is automated, the player might not even have noticed he fought a hacker, the client did however.

There are valid reasons for damage not registering and stuff like that. For example bad Network connections. Should we ban people who have their connection acting up for an evening?

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Has ED been pirated yet? If not cheaters don't scare me.

Quick googling says yes, not sure what it has to do with cheaters spoiling other people's PvP experience though?
 
Thought i was hacked theother nite. Got killed by a cobra in 5 sec flat. Then i realized i just suck. Srry guys just a lilcomedy relief
 
There are valid reasons for damage not registering and stuff like that. For example bad Network connections. Should we ban people who have their connection acting up for an evening?

there are ways to reduce the false positive detection.

also, should one be reported for such things several time, then it's exploiting, even if it's because bad connection.

plus, a connection bad enought to make say 50 or 60%+ of hit to not register wouldn't allow a player to actually even play in the first place.

also, in many games player with ping above a certain threshold are not allowed, and no one complain about it.

the customer has to ensure his connection allows him to play the game, no room fo complaining here.

what would you tell to a player complaining that his pentium3 + tnt2 rig is unable to run the game? same holds true for internet connection, this game is already WAY more permissive than most on that regard btw....

from the shop page:

The game client works in conjunction with server-based code to deliver its functionality / experience, and therefore requires a continuous internet connection.

a client with more than 50% hit failing to register cannot be considered having a "continuous internet connection"
 
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there are ways to reduce the false positive detection.

also, should one be reported for such things several time, then it's exploiting, even if it's because bad connection.

plus, a connection bad enought to make say 80%+ of hit to not register wouldn't allow a player to actually even play in the first place.


also, in many games player with ping above a certain threshold are not allowed, and no one complain about it.

the customer has to ensure his connection allows him to play the game, no room fo complaining here.

what would you tell to a player complaining that his pentium3 + tnt2 rig is unable to run the game? same holds true for internet connection, this game is already WAY more permissive than most on that regard btw....

I have quite modern Computer, but happen to live at the end of ADSL line, middle of woods. Elite, running a lot of stuff at client side, actually is completely playable even when my ping jumps up to 3000+ ms. (My usual ping is 20-21ms to google DNS.) Only thing in game, that actually gives away the connection iasue, is meeting another commander warping around the screen in supercruise, or trying to jump to another system, which seems to try to connect at ED servers.

Wouldn't like to get banned because of that really, as most of the time my connection is fine, but could be completely crazy for few hours every now and then. Nowdays, I run a costant ping at my secondary screen to detect the issue in advance, but I bet there are people with bit less understanding about the issue around, having similar problems. (IT is not only hobby for me.)

But indeed, dealing a few time Limited bans and kicks for sheenigans either Network related or hacking, would go a long way in making this game better, can't argue with that.
 
There are valid reasons for damage not registering and stuff like that. For example bad Network connections. Should we ban people who have their connection acting up for an evening?

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Quick googling says yes, not sure what it has to do with cheaters spoiling other people's PvP experience though?

I don't know but I know that people that is hacking the game are ED active players ( play the game, read forums, read news letters, read patch notes,etc), just google it.

Because once FDEV swings the banhammer most people will think twice before burning another 50 EUR?
 
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