As dayrth just said above, we've just had a couple of cg's running concurrently in the starter systems which were predominantly "fighty".
Now we've got a long distance haulage that ties in somewhat with the story - I think this is a pretty good example of variation and balance within the constraints of the cg system.
If it's not for you OP, simply wait until next Thursday and do a bit of rares trading in the meantime like the cg before last.
No. Especially since we just got multiple CGs why is it only one now? It will succeed anyways, there is no opposing CG that might make it interesting. I mean, what's so hard to palce 1 in Colonia, 1 in MAIA/MEROPE, 1 in the bubble and maybe one more somewhere else plus add opposing CGs so if one succeeds first the other fails ... competition is what is missing here. That said, we already had competetive CGs and they are way mroe fun than haulage missions or even worse, long range bounty hunting CGs.
And not gonna wait till next thursaday, see I got a whole fleet of haulage vessels, combat vessels and some explorer vessels (including passenger ones). My options are by far not limited but as someone who has done most of the thigns already I am not really looking forward to sit around in some imperial powerplay system and killing every NPC and CMDR that comes across my line of fire for some merits. CGs offer a way more interesting way to interact with the game and other CMDRs and it's a shame (TBH) that the CGs located outside of the bubble or at the very edge are the only CGs for a week. It's getting too much now, atleast palce an alternative CG somewhere inside the bubble. The starter systems are currently know to be UA bombed so why not adding meta alloy delivery CGs? It makes sense and helps the PS4 players to do missions.