Dear FD, DX12 please?

Problem with DX12 you likely need Windows 10, and Windows 10 as a catalogue of problems which need to be fixed first.
So a lot of the player base may not have access to it.
 
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IMO, the best thing that could happen to ED and VR is to port the game to DX12. Could be wrong but, something has to be done or there's no way ED will meet the minimum specs required for the soon to release VR offerings. While a 970 will do ok(ish) on minimum settings, it will NOT for Horizons.

Frontier can't afford to do a DX12 only version of ED at the moment because I'd say the vast majority of their players do not own DX12 compatible graphics cards (so they'd lose those players straight away). They could perhaps offer a DX11 and DX12 version however that would likely complicate their development stream and environment management not to mention make the number of options on the ED launcher even more numerous! I'm not a DX programmer but I'm sure that under the hood offering both DX versions would require more effort than the 32/64 bit option we have currently. Besides, now a days I'd say the vast majority of PC owners will have hardware that is already running Windows 64bit (either 7, 8 or 10) so they can probably drop the 32 bit version without too much pain. DX12 capable people are just too few at the moment.
 
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I thought there were already aspects of DX12 code inside ED. I also thought asynchronous timing was already part of the Nvidia drivers which VR HMD's and Elite already used hence the major VR performance smoothing since release 1.3 (suddenly DK2 had major smearing which I think was a side effect of this feature). Might be wrong on both counts of course :)
 
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ATW runs in the Oculus driver, not Nvidia. To get VR SLI, ED would have to port to dx12 and code for it. One would also need 2 Pascal cards and of course the dreaded Windows 10. I personally will avoid Win 10 for as long as possible. I think it's       that MS has tied dx12 to that OS. It should be made available to Win 7 users.

In any case I would not expect a dx12 port any time soon, however single gpus are advancing in power dramatically as they scramble to capture the new growing VR base, so I expect to be able to avoid Win 10 and hope Win 11 won't be such a disappointment.
 
ATW runs in the Oculus driver, not Nvidia. To get VR SLI, ED would have to port to dx12 and code for it. One would also need 2 Pascal cards and of course the dreaded Windows 10. I personally will avoid Win 10 for as long as possible. I think it's       that MS has tied dx12 to that OS. It should be made available to Win 7 users.

In any case I would not expect a dx12 port any time soon, however single gpus are advancing in power dramatically as they scramble to capture the new growing VR base, so I expect to be able to avoid Win 10 and hope Win 11 won't be such a disappointment.

Windows 10 has been solid as a rock for me, what issues have you had ?
 
I hate to admit it as an OSX user, but i can second, what HeavyGroovez said. Windows 10 on my VR PC has never ever crashed once. ;)
 
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