FD decided to go 'NPCs for the player' when it got big backslash over harder NPC combat AI. Granted, balancing everchanging player curve is hard. Overall it feels that after Master ED kinda takes off kid's wheels, and NPCs become more harder to predict and I have found myself running from them quite often - something I didn't do before reaching Master.
My gripe with this is not even a matter of difficulty, is because it makes the world feel too artificial. Whatever my ranks or ships, I should always be able to see and interact (or not) with NPCs of all difficulty levels and ships. I want to be able to smash and other times having to run, I want to navigate calm waters and other times shark infested waters. I want to be able to smash though (where it makes sense) and want to have to run with my tail between my legs (where it makes sense).
I hate "mirror universes" in all games. I hate that the whole galaxy changes because I switched ship, or a bunch of characters (rank) changed. I want to blend and have to adapt to the environment, not have the environment adapt itself to me.
If the NPC population was created in a natural way, according to environment (with some degree of randomness), people would be able to predict and decide by themselves accordingly to navigate easier or more troublesome waters according to their playstyle or wishes, and more important we would have a much more coherent and natural world that wouldn't feel so artificial as now. And FD would not have the burden of having to tweak difficulty (which will never ever satisfy most people), it would be up to the player because all difficulty levels would be present in the game at all times in a way that made sense and matched location / situation / bgs, everybody would be happy, and the game world world would feel much better for it.
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