I do not care what you think about my knowledge of EvE Online. The way you act towards me is an "immediately ignoring you in the future".
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Let me address shortly beginning of your response, which is simply false. Let me iterate it for you (I wrote it before your post, please read discussion before jumping in ;-) :
* my group of 30 members temporarily used SOLO to compete and harm other groups of OPEN players
* I did it
* our opponents do it, and confirm it
* people write to use SOLO for parttime of your powerplay as a suggestion to carry tasks against other powers (there is PLENTY of it)
* observing data in PP, while being in SC in a given system shows split of open/solo happens, WITH the very same people switch modes
So no, it's a fact, not a claim. Bear with me, I'm not writing that EVERYBODY is doing it.
And I agree with you, I would love to see time constraint on switching modes. That would be great. I'm not against removing SOLO, I do understand there are players who love to haul commodities/explore etc. alone.
I do however think (while here, not like above, this is my supposition and I may be wrong): OPEN would be much bigger than SOLO (if separated completely) in terms of players count. And people (switchers) know it. Hardcode (yet vocal) solo truckers will chose solo: good for them - but they're minority (which I think can be proven statistically from forums & reddit) . Of course I may be wrong here, but I see a lot of arguments for that, I even thought about starting such discussion, yet I do not accept to being moved into another 5000 pages one thread where you can not effectively communicate. <sarcasm> Of course it was done only for the good, and for newcomers have one convenient place with solo/open debate</sarcasm>. BTW my statistical analysis of people chosing solo/open mode based on ship they're flying was moved there.
Nope.
Very often, while playing on TS, group of commanders put themselves on different instances on purpose to completely monitor given system. I personally did it few times while opposing Felicia Winters. Is it possible to break such blockade? It is, but much more difficult, as number of instances is much smaller than players. Also in SC this is reduced even more as instances are mostly used for slow flight. Not to mention that 'searching for empty instance' is easily solvable even within current P2P design.
In general, no solo will tenfold increase chances of blockade, so your argument is moot. It's like saying: vaccine helps only 50% of people against HIV. Its useless, don't use it, i want that 50% (to be possibly cured) be ill and die of HIV, because HIV is a god thing and we must be with it ;-)
Wrong game.This game needs a story campaign, with cutscenes, instanced raid, set pieces, boss fights. Not a mechanic where we gain a system for a faction one at a time out of 500 billion... boorring!
NMS is single player game and has no MMO like structure as ED does. It also has MP similar to Dark Souls.