In case you were unaware, Braben has already reneged on his ED promises such as offline mode, DRM-free and the disc-installed physical edition.
What suggests to you that he is going to fulfill his other promises?
Umm...
In case you were unaware, Braben has already reneged on his ED promises such as offline mode, DRM-free and the disc-installed physical edition.
What suggests to you that he is going to fulfill his other promises?
Umm...
I will say though one thing: even now their communication is light years ahead of what you get in most games, and probably the best of any game.
If it's got worse, I can see why that's frustrating and worrying, but don't forget we still get a dev update weekly from the EP himself, who then answers questions. We get all members of the team in these forums - even programmers(!). We get full patch notes, full downtime explanations and adjustments, things get fixed within days or at worst weeks of going wrong.
They always change the game based on what we say.
Each and every one of those things is pretty much UNHEARD of in ANY other game I've played or know about. With most games, you get a sudden, vague message from the community manager about downtime, you get sparse patch notes at best, you are only told about what they are working on the week before they release it, you get no feedback, things break and remain broken, patches come months apart and you NEVER EVER hear from any part of the actual dev team. We should count our blessings![]()
Great read. Now what I'm going to say can only sound patronising but I really want to emphasise that it is not meant to be. I really say this will full, adult respect.
This game is extremely young. Extreeemely young. It may not feel like it, it's been in development for what feels like forever but try to bare one thing in mind: this isn't a 1 to 3 year game. This is one of those games that lasts for 10 years or more, constantly being updated. Games like Eve, Star Wars Galaxies, WoW.
Everything in the "vision" is going to come true. It's hard to feel how young the game is but in one year from now, the game will still be very young but so much will have changed. In 5 years time? We will have long forgotten this situation. We will look back on it fondly as the early years when Elite was still learning to walk, and be proud that we were there.
It's just a question of patience and putting things into perspective.
See:
https://www.youtube.com/watch?v=911GnDTFNx0&t=29m50s - especially the bits about how missions can spawn against players. Having actions that can turn factions against you to the point that they give missions to hunt you down is just one example of something that's going to bring in the glue you speak of.
Braben has promised lots of things, those are some of them. And it really does seem to my wide angle lenses that this is all being lead up to. Powerplay is sort of laying the groundwork - a platform for all the stuff the have in store for us.
Frontier show no sign of slowing down, I have full trust that they will deliver.
I know you have thousands of pounds invested. I know that makes it a heck of a lot more personal. So again, I hope I haven't been patronising - rather, reassuring.
I'd like very much to have a talk with you. I should start by congratulating you on your success, well done. I can, without qualms, say Elite: Dangerous is the best space game I have ever played and I have played a lot of them in the last thirty to thirtyfive years.
Next, if I may, I'd like to talk about your "vision", the hopes and dreams for the future of the game you outlined prior to the release of Elite: Dangerous. I liked that vision. I liked it a lot. I liked it so much that I donated at the highest level available to me at the time ($250), ran out and bought a couple thousand dollars worth of upgrades and gizmos (SLI nVidia GPu's, x52pro, DK2, triple monitor stand, etc.) to give myself the most enjoyment possible while "testing" the game over the months until release. I don't blame you for my purchases and I don't regret them. At all. I've had the best gaming experiences with my purchases of my life, thanks to Elite: Dangerous.
What I'm trying to say is; the "vision", along with the Premium Beta I was able to access, was enough to motivate me to spend thousands of dollars (including extra ED purchase like skins etc.) on ED. That's a powerful thing, a very powerful thing. While ED is a great game, it's my opinion that it's still not reached the "vision", specifically and most importantly when it comes to gameplay cohesiveness. I can understand that ED is still evolving and growing, that's a great thing but, I feel it's important to point out what I personally feel is holding ED back from the "vision". Fragmentation, in a word. There's no "glue" for lack of a better term, that binds ED gameplay together. It very much, to me, feels like we are all playing in our own little galaxy with passing encounters with other players.
My understanding of the "vision" (please correct me if I'm wrong) was, at the most basic level, the galaxy and the gameplay in it would feel "connected" or shared by all players. I just don't get that from ED. It all seems so fragmented, compartmentalised and distant. The "vision", for me, held an open connected galaxy we could all play in and impact each other in, did I misinterpret the dream?
I don't want to criticise or sound harsh, that's not my intent.
Is that "vision" or dream still alive?