Dear Frontier,

I will say though one thing: even now their communication is light years ahead of what you get in most games, and probably the best of any game.

No, not really, it isn't; but I do agree, it's at least reasonable to good.

If it's got worse, I can see why that's frustrating and worrying, but don't forget we still get a dev update weekly from the EP himself, who then answers questions. We get all members of the team in these forums - even programmers(!). We get full patch notes, full downtime explanations and adjustments, things get fixed within days or at worst weeks of going wrong.

I understand and applaud your optimism, and I think it's a positive attitude, but do try to keep in perspective that they use this community for testing the software, gaining free valuable feedback on its bugs and useability problems, as well as a wealth of ideas on how to improve the game, and old users helping to support new users coming to the game.

So, it's in their interest to keep this community stimulated, however, you will find they do the minimim necessary. Call me jaded, but I've seen all this before from companies even as mythically pro-community as Valve. Frontier isn't engaging with the community at the level they did during the early development, because now Elite is a revitalised brand gathering recognition to a wider mainstream audience.

They no longer need the old backers to make it viable and marketable as they once did, back when no one in the modern generation cared about some forgotten franchise called Elite, let alone any industry publisher willing to support it. I wouldn't be too impressed by the AMA either, in which more questions are conveniently ignored than answered, particularly anything relating to the DDF or original roadmap for the game's design.

They always change the game based on what we say.

Yes, as the beta sub-forum proves, they do listen and make changes when enough people raise a fuss and put their concerns forward, and that is to be respected. However, still don't forget the point above that that is in their interests if they want the product to review well with its players. It's quid-pro-quo, not an act of charity.

Each and every one of those things is pretty much UNHEARD of in ANY other game I've played or know about. With most games, you get a sudden, vague message from the community manager about downtime, you get sparse patch notes at best, you are only told about what they are working on the week before they release it, you get no feedback, things break and remain broken, patches come months apart and you NEVER EVER hear from any part of the actual dev team. We should count our blessings :)

I guess it depends what games you play and how involved you are with their communites, but no, it really isn't unheard of. ;)
 
Great read. Now what I'm going to say can only sound patronising but I really want to emphasise that it is not meant to be. I really say this will full, adult respect.

This game is extremely young. Extreeemely young. It may not feel like it, it's been in development for what feels like forever but try to bare one thing in mind: this isn't a 1 to 3 year game. This is one of those games that lasts for 10 years or more, constantly being updated. Games like Eve, Star Wars Galaxies, WoW.

Everything in the "vision" is going to come true. It's hard to feel how young the game is but in one year from now, the game will still be very young but so much will have changed. In 5 years time? We will have long forgotten this situation. We will look back on it fondly as the early years when Elite was still learning to walk, and be proud that we were there.

It's just a question of patience and putting things into perspective.


See:
https://www.youtube.com/watch?v=911GnDTFNx0&t=29m50s - especially the bits about how missions can spawn against players. Having actions that can turn factions against you to the point that they give missions to hunt you down is just one example of something that's going to bring in the glue you speak of.

Braben has promised lots of things, those are some of them. And it really does seem to my wide angle lenses that this is all being lead up to. Powerplay is sort of laying the groundwork - a platform for all the stuff the have in store for us.

Frontier show no sign of slowing down, I have full trust that they will deliver.

I know you have thousands of pounds invested. I know that makes it a heck of a lot more personal. So again, I hope I haven't been patronising - rather, reassuring.

I totally agree! I think version this 1.3.x of this game is the huge proof that Braben and Frontier has great vision for this game and great interest in what their gamers want. As a developer, with game development experience, I have a lot of respect for what has been accomplished and have high hopes (and some patience) for the future of Elite. In any open world game it's sometimes hard to see one vision because part of the vision is freedom of play. I agree with the original poster that this game is the best space game I seen in 30 years. Mr Braben, I appreciate your vision!
 
Last edited:
I'd like very much to have a talk with you. I should start by congratulating you on your success, well done. I can, without qualms, say Elite: Dangerous is the best space game I have ever played and I have played a lot of them in the last thirty to thirtyfive years.

Next, if I may, I'd like to talk about your "vision", the hopes and dreams for the future of the game you outlined prior to the release of Elite: Dangerous. I liked that vision. I liked it a lot. I liked it so much that I donated at the highest level available to me at the time ($250), ran out and bought a couple thousand dollars worth of upgrades and gizmos (SLI nVidia GPu's, x52pro, DK2, triple monitor stand, etc.) to give myself the most enjoyment possible while "testing" the game over the months until release. I don't blame you for my purchases and I don't regret them. At all. I've had the best gaming experiences with my purchases of my life, thanks to Elite: Dangerous.

What I'm trying to say is; the "vision", along with the Premium Beta I was able to access, was enough to motivate me to spend thousands of dollars (including extra ED purchase like skins etc.) on ED. That's a powerful thing, a very powerful thing. While ED is a great game, it's my opinion that it's still not reached the "vision", specifically and most importantly when it comes to gameplay cohesiveness. I can understand that ED is still evolving and growing, that's a great thing but, I feel it's important to point out what I personally feel is holding ED back from the "vision". Fragmentation, in a word. There's no "glue" for lack of a better term, that binds ED gameplay together. It very much, to me, feels like we are all playing in our own little galaxy with passing encounters with other players.

My understanding of the "vision" (please correct me if I'm wrong) was, at the most basic level, the galaxy and the gameplay in it would feel "connected" or shared by all players. I just don't get that from ED. It all seems so fragmented, compartmentalised and distant. The "vision", for me, held an open connected galaxy we could all play in and impact each other in, did I misinterpret the dream?

I don't want to criticise or sound harsh, that's not my intent.

Is that "vision" or dream still alive?

The hard landing for me was when supercruise functionality came in, and the realisation that the seamless universe presented in Frontier elite 2 and First Encounters was not going to be getting a big graphical update, and it was instead essentially level loading, and it was Elite 1 getting the graphical update (still good, but not the expected progression). The earlier waypoint based stuff hinted that this may not be the case, as you could technically fly from one very far away way point to the other, and so on, but SC just cut and burned down the expectations at that point, and that the game was going to be far more compartmentalised than expected, it wasn't going to be a seamless Planetary System to pop around in (I'm fine with hyperspace doing the loading), and to then see that events (i.e. USS) were going to be just dots randomly generated on the fly on the radar, and not just "there in space" when I arrive, waiting for me to walk up to them, that was a letdown.

Shortly followed by the Orrery and Galaxy Map. Ever since that appeared in Star Trek Generations, and the concept art was shown for ED, the imagination ran wild with possibility, and reality is quite far back from it.
 
Last edited:
Back
Top Bottom