That means 500k credits gone in an instant...
That's cute...
I got blown away in a Type-7 by an Imperial Cutter... with 272 tons of Imperial Slaves on board.
That means 500k credits gone in an instant...
Yea its one of the reasons why we wanted an in game nav computer for auto jumping and scooping long distances. They already have them and a decent population of players already use them. If they make an in game system that already runs a macro inside the game, then the hook the third party bots use generally will be in use by the game engine. Hence killing all of the Trade bots ruining the BGS in solo. They find out what they want to do in Power Play this week. Set their bot and walk away. They have been around for a long time.
Its the dirty secret of the rich and famous. Also I think FDEV isnt sure how to stop them.
I think you're flogging a dead horse now, you're just repeating your opinions that have no real value...maybe it's time to let this thread slide, it's been discussed, but in reality this mechanic will, most likely, never change.That's just an example. The takeaway is that the setback from dying is way to harsh for people who didn't exploit for credits or invested huge amounts of time in it.
I've said it a few times already, but losing the mission and the cargo (and money invested in the cargo) is a strong motivation to be more carefully next time. No need for the re-buy cost as an added incentive.
As I've said before, there's plenty of tangible consequences besides the rebuy.Ok, but that's more an issue with your risk aversion than it is with the in game mechanics surrounding ship destruction and rebuys. Having tangible consequences wherever possible makes the game more enjoyable for a lot of us. I imagine if this thread had a poll, we would see a clear majority.
As someone who sunk 85% of hiscash into a T6 yesterday, and on his 2nd mining run got attacked and barely manged to escape with about 20% hull, I agree completely!The times when the adrenaline kicks in when your canopy gets blown out and you need to rush to the station to survive is great, this is one example.
Removing any risk would completely remove that feeling. It would completely destroy the game for me and a lot of others.
Hi,
Before you even start, no I didn't lose my ship without having insurance cost to cover it.
But, nevertheless, the silly death penalty mechanic doesn't encourage experimentation at all!
Yeah, it's fine when you're just in the default Sidewinter, but as soon as you get an A class superior ship, the insurance cost starts to climb.
As an example, I've just been blown up in my Asp explorer after attempting some mission in a high conflict zone. That means 500k credits gone in an instant... Credits I can probably make back in 1-2h depending on my luck in finding high paying missions.
I'm sorry but this is not fun and I don't understand what's the purpose of this? Having to come back from the latest port is penalty enough.
So, Frontier devs, please respect our gaming time and stop implementing these time consuming mechanics. I want to have fun in your game, there's enough grind in real life!
So, Frontier devs, please respect our gaming time and stop implementing these time consuming mechanics. I want to have fun in your game, there's enough grind in real life!
As someone who sunk 85% of hiscash into a T6 yesterday, and on his 2nd mining run got attacked and barely manged to escape with about 20% hull, I agree completely!
Yes, I was annoyed that my mining wasn't going great. Yes, I was annoyed that I was interrupted. Yes, I was annoyed that it was a MUCH more powerful ship than me (A Fed Dropship. Hell, a SIDEWINDER was a threat... I have no shield!)
BUT! That thrill of escaping, hull being chipped away, the ray of hope when Fed Sec showed up was palatable... I flew an unshielded, barge of a ship with the maneuverability of a lead weight around an asteroid field*, escaped, and lived to tell the tale. And made about 350k (Which to me is a lot).
Forums for games are typically populated by difficulty fetishists, so you're never going to see overwhelming support for such a sensible suggestion. Just a bunch of e-peen wavers swinging viciously the other direction and contending that death penalty should be increased.
I was referring to actual bots that will jump and dock, buy items and move on for you. Not crowd sourced databases
Error number 1: bringing an asp into a conflict zone. Seriously, don't do that. While the asp looks like a decent combat ship on paper, it just isn't. It's not that fast, at it is a massive target. Go grab a vulture or a DBX for combat, both are in that price range. Fighting pirates and doing light weight bounty hunting is possible in the Asp, I have done so myself. Conflict zones are best left alone unless you have a properly fitted combat ship.
Also, how are you struggling to make 500k in under 1 hour? I get 1.5 - 2.3 million just by going to a high res for about 45 minutes. And my ship isn't even exclusively outfitted for combat either. Missions are hardly the only way to make money. If you have an asp explorer, you can do rare trading and make over 1 million per hour as well.
Disagree!!!
Sometimes i think death penalty is to low.
Considering 500k rebuy on your ASP was worth 10mln. Its cost of D rated ASP. You went to HighCZ with this, its your fault and You deserve to die. Instead asking for game nerf, learn and get better.
I probably sound like an but it really upsets me when someone is asking for nerfs, because he is just bad.
In particular, I strongly recommend that Viper Mk. III I mentioned for someone looking to learn combat. It's a great balance of power, speed, and cost, just all around a great beginner ship for fighting. Useless for traveling or trading, but hey that's not what you buy it for.